Player Matchup

Artemis
Artemis
 
Artemis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
JDL_Aussie
Bacchus
Level 111
God Stats
15W - 16L
1,617 SR
Queue Stats
545W - 606L
1,474 Elo+
Solo
Hera
Hera
Silmick2000
Hera
Level 106
God Stats
29W - 16L
1,642 SR
Queue Stats
818W - 792L
1,543 Elo+
Solo
Chang'e
Chang'e
ThirdEyesis
Chang'e
Level 122
God Stats
2W - 2L
1,463 SR
Queue Stats
54W - 39L
1,605 Elo+
Party 1
Ares
Ares
deionmustard
Ares
Level 105
God Stats
2W - 0L
1,320 SR
Queue Stats
22W - 15L
1,559 Elo+
Party 1
Team Averages
Level 110
1,508 SR
1,536 Elo+

VS

Team Averages
Level 109
1,523 SR
1,508 Elo+
Bacchus
Bacchus
Ayyedren
Bacchus
Level 64
God Stats
16W - 18L
1,512 SR
Queue Stats
103W - 104L
1,494 Elo+
Solo
Bastet
Bastet
KingSushi253
Bastet
Level 126
God Stats
17W - 17L
1,504 SR
Queue Stats
291W - 274L
1,511 Elo+
Solo
Artio
Artio
TripleM763
Artio
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 15L
1,519 Elo+
Solo
Danzaburou
Danzaburou
bassXfiend420
Danzaburou
Level 133
God Stats
75W - 68L
1,541 SR
Queue Stats
543W - 530L
1,528 Elo+
Solo
Ra
Ra
xShawnxBallzx
Ra
Level 122
God Stats
2W - 3L
1,558 SR
Queue Stats
64W - 82L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
1 / 3 / 2
4,320
540
1,701
5,615
1,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
JDL_Aussie
Bacchus
9
3 / 1 / 2
5,279
660
2,797
4,189
2,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 0 / 2
5,585
698
2,163
3,259
859
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
ThirdEyesis
Chang'e
8
1 / 3 / 1
4,929
616
2,936
4,424
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
3 / 2 / 1
4,920
615
3,002
6,096
3,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ayyedren
Bacchus
7
2 / 3 / 3
4,261
533
5,114
5,685
2,811
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bastet
10
3 / 2 / 1
5,617
702
2,772
4,942
1,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
5
0 / 3 / 0
3,758
470
1,559
4,937
2,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
bassXfiend420
Danzaburou
8
3 / 0 / 3
4,903
613
4,175
5,210
1,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 2 / 2
5,208
651
2,427
4,185
1,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
10
Kills
9
9
Deaths
10
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
3
2
0.67
L
Bacchus
Ayyedren
Bacchus
2
3
3
1.17
W
Bacchus
JDL_Aussie
Bacchus
3
1
2
4
L
Bastet
3
2
1
1.75
W
2
0
2
3
W
Chang'e
ThirdEyesis
Chang'e
1
3
1
0.5
L
Artio
0
3
0
0
L
Danzaburou
bassXfiend420
Danzaburou
3
0
3
4.5
W
3
2
1
1.75
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,599
Damage
16,047
23,583
Taken
24,959
9,302
Mitigated
9,940
8,305
Healing
8,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
1,701
685
35
1,234
5,615
1,652
481
3,235
2,380
0
16,289
L
Bacchus
Ayyedren
Bacchus
5,114
1,102
111
1,250
5,685
2,811
37
1,544
4,086
14,712
0
W
Bacchus
JDL_Aussie
Bacchus
2,797
370
0
1,738
4,189
2,020
0
1,033
3,131
19,577
0
L
Bastet
2,772
835
0
1,738
4,942
1,507
0
2,521
2,357
0
26,137
W
2,163
451
0
1,742
3,259
859
840
1,289
1,700
35,124
0
W
Chang'e
ThirdEyesis
Chang'e
2,936
188
418
1,208
4,424
1,036
160
1,260
3,106
22,885
0
L
Artio
1,559
246
0
2,026
4,937
2,711
0
1,964
2,973
11,234
0
L
Danzaburou
bassXfiend420
Danzaburou
4,175
1,897
0
2,468
5,210
1,547
0
1,714
3,496
0
26,132
W
3,002
355
0
1,930
6,096
3,735
265
1,920
4,166
9,674
0
L
2,427
487
17
1,198
4,185
1,364
259
2,876
1,149
26,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,033
Gold Earned
23,747
222
Minions Killed
224
0
Camps Cleared
0
805,814
Distance Traveled
714,424
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,320
540
32
4
0
143,430
0
L
Bacchus
4,261
533
20
3
0
154,546
4
W
Bacchus
5,279
660
44
6
0
173,844
0
L
Bastet
5,617
702
66
8
0
172,203
0
W
Hera
5,585
698
75
9
0
150,148
2
W
Chang'e
4,929
616
57
7
0
163,811
3
L
Artio
3,758
470
27
3
0
112,823
1
L
Danzaburou
4,903
613
52
7
0
128,239
1
W
Ares
4,920
615
14
2
0
174,581
0
L
Ra
5,208
651
59
7
0
146,613
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role