Player Matchup

Chronos
Chronos
Jossaac
Chronos
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 81L
1,607 Elo+
Party 1
Sylvanus
Sylvanus
Local_chilean
Sylvanus
Level 109
God Stats
60W - 17L
1,678 SR
Queue Stats
154W - 111L
1,572 Elo+
Party 1
Chiron
Chiron
mounfoudanstête
Chiron
Level 36
God Stats
10W - 5L
1,622 SR
Queue Stats
41W - 29L
1,642 Elo+
Party 1
Team Averages
Level 84
1,600 SR
1,607 Elo+

VS

Team Averages
Level 108
1,416 SR
1,388 Elo+
Chang'e
Chang'e
LaCaraFalsa
Chang'e
Level 123
God Stats
23W - 18L
1,519 SR
Queue Stats
395W - 483L
1,390 Elo+
Solo
Ravana
Ravana
Marss Barzz
Ravana
Level 122
God Stats
0W - 2L
1,331 SR
Queue Stats
51W - 62L
1,391 Elo+
Solo
Tyr
Tyr
Trepan529
Tyr
Level 80
God Stats
10W - 16L
1,397 SR
Queue Stats
80W - 127L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Jossaac
Chronos
14
1 / 2 / 7
9,882
618
4,125
7,997
2,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Local_chilean
Sylvanus
14
5 / 0 / 7
10,815
676
8,108
11,401
10,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
8 / 4 / 6
11,525
720
19,149
12,800
5,319
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
LaCaraFalsa
Chang'e
14
3 / 5 / 1
10,049
628
9,772
12,041
3,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
14
3 / 4 / 2
9,851
616
6,557
14,597
10,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 5 / 4
8,685
543
5,569
15,359
11,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
14
Kills
6
6
Deaths
14
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chronos
Jossaac
Chronos
1
2
7
2.25
L
Chang'e
LaCaraFalsa
Chang'e
3
5
1
0.7
W
Sylvanus
Local_chilean
Sylvanus
5
0
7
8.5
L
Ravana
3
4
2
1
L
0
5
4
0.4
W
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,382
Damage
21,898
32,198
Taken
41,997
18,433
Mitigated
25,064
11,049
Healing
8,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Jossaac
Chronos
4,125
1,310
0
656
7,997
2,872
1,014
2,810
4,821
31,171
0
L
Chang'e
LaCaraFalsa
Chang'e
9,772
242
1,587
3,196
12,041
3,278
220
2,796
9,245
33,138
0
W
Sylvanus
Local_chilean
Sylvanus
8,108
2,522
2,867
3,651
11,401
10,242
1,129
3,327
7,481
30,736
5,561
L
Ravana
6,557
1,461
0
2,188
14,597
10,438
0
3,753
10,844
0
40,044
L
5,569
623
0
1,559
15,359
11,348
0
5,198
10,161
0
13,046
W
19,149
9,619
1,195
2,680
12,800
5,319
1,114
3,674
8,518
0
43,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,222
Gold Earned
28,585
165
Minions Killed
138
9
Camps Cleared
5
797,838
Distance Traveled
799,526
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,882
618
53
3
2
278,035
3
L
Chang'e
10,049
628
56
4
2
274,143
3
W
Sylvanus
10,815
676
58
4
5
245,216
5
L
Ravana
9,851
616
72
5
1
278,914
5
L
Tyr
8,685
543
10
1
2
246,469
3
W
Chiron
11,525
720
54
3
2
274,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role