Player Matchup

Horus
Horus
CamelGunner
Horus
Level 125
God Stats
3W - 0L
1,919 SR
Queue Stats
426W - 140L
2,069 Elo+
Party 1
Ne Zha
Ne Zha
DeBallZach
Ne Zha
Level 25
God Stats
17W - 0L
2,101 SR
Queue Stats
199W - 6L
2,209 Elo+
Party 1
Hel
Hel
FullMetalJackie
Hel
Level 155
God Stats
176W - 40L
1,948 SR
Queue Stats
915W - 277L
1,970 Elo+
Party 1
Team Averages
Level 102
1,989 SR
2,083 Elo+

VS

Team Averages
Level 102
1,474 SR
1,409 Elo+
Vulcan
Vulcan
 
Vulcan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
SpookyDaSlumpy
Awilix
Level 128
God Stats
1W - 6L
1,500 SR
Queue Stats
17W - 31L
1,435 Elo+
Party 2
Khepri
Khepri
shadowflames26
Khepri
Level 17
God Stats
2W - 2L
1,421 SR
Queue Stats
5W - 19L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 8
8,319
756
5,287
14,185
11,007
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
DeBallZach
Ne Zha
12
4 / 0 / 9
7,949
723
12,990
10,492
5,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 0 / 8
8,176
743
11,672
3,980
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
1 / 4 / 0
7,000
636
9,662
8,296
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 5 / 1
6,142
558
5,593
13,564
5,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
0 / 4 / 1
6,652
605
2,358
10,872
9,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
13
Kills
1
1
Deaths
13
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
4
0
0.25
W
4
1
8
8
W
Ne Zha
DeBallZach
Ne Zha
4
0
9
8.5
W
5
0
8
9
L
0
5
1
0.1
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,949
Damage
17,613
28,657
Taken
32,732
18,615
Mitigated
16,906
19,139
Healing
2,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
9,662
3,206
0
452
8,296
2,183
0
1,702
6,103
36,958
0
W
5,287
3,010
2,274
3,436
14,185
11,007
576
4,649
9,536
0
16,560
W
Ne Zha
DeBallZach
Ne Zha
12,990
2,664
0
3,790
10,492
5,804
838
4,721
5,771
0
30,721
W
11,672
690
7,024
2,615
3,980
1,804
487
2,780
1,200
36,704
0
L
5,593
1,954
0
733
13,564
5,162
0
3,684
9,305
0
13,270
L
2,358
77
164
822
10,872
9,561
0
5,673
4,630
7,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,444
Gold Earned
19,794
153
Minions Killed
99
6
Camps Cleared
3
653,818
Distance Traveled
582,660
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,000
636
72
7
2
211,261
5
W
Horus
8,319
756
23
2
1
205,656
4
W
Ne Zha
7,949
723
36
3
1
221,959
6
W
Hel
8,176
743
94
9
4
226,203
3
L
Awilix
6,142
558
18
2
1
187,425
1
L
Khepri
6,652
605
9
1
0
183,974
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role