Player Matchup

Terra
Terra
Amapol
Terra
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,192 Elo+
Party 2
Ymir
Ymir
MrLecona17
Ymir
Level 119
God Stats
1W - 2L
1,214 SR
Queue Stats
8W - 22L
1,318 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TorsoMan965
Tsukuyomi
Level 104
God Stats
3W - 8L
1,399 SR
Queue Stats
264W - 264L
1,352 Elo+
Solo
Da Ji
Da Ji
chukubld25
Da Ji
Level 86
God Stats
1W - 1L
1,183 SR
Queue Stats
332W - 369L
1,345 Elo+
Solo
Nox
Nox
scorchedsoulx
Nox
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 20L
1,263 Elo+
Solo
Team Averages
Level 111
1,359 SR
1,294 Elo+

VS

Team Averages
Level 81
1,441 SR
1,366 Elo+
Cthulhu
Cthulhu
My Gun Skills
Cthulhu
Level 68
God Stats
1W - 4L
1,117 SR
Queue Stats
114W - 132L
1,381 Elo+
Party 1
Fenrir
Fenrir
PGI-Sora_0_o
Fenrir
Level 120
God Stats
0W - 3L
1,589 SR
Queue Stats
167W - 163L
1,408 Elo+
Party 3
Janus
Janus
PolarChampion
Janus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 25L
1,509 Elo+
Party 1
Horus
Horus
biggieforever
Horus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,263 Elo+
Party 3
Ullr
Ullr
tartuf
Ullr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 49L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Amapol
Terra
20
6 / 2 / 29
16,241
738
20,345
44,418
28,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

20
7 / 0 / 32
17,003
773
21,365
42,433
43,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
TorsoMan965
Tsukuyomi
20
12 / 9 / 17
15,743
716
30,308
27,888
12,907
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
19
9 / 9 / 16
14,262
648
24,266
20,163
11,097
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

20
7 / 3 / 18
14,394
654
15,671
17,414
7,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
20
5 / 6 / 11
14,927
679
47,490
51,484
62,022
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
20
11 / 12 / 1
13,369
608
15,532
30,007
25,407
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

20
6 / 6 / 9
14,632
665
47,468
18,755
8,061
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 11 / 4
9,892
450
2,894
21,960
24,777
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ullr
tartuf
Ullr
9
0 / 6 / 1
8,942
406
1,619
6,238
2,170
Heavy Mace

Heavy Mace

+30
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
48
41
Kills
22
23
Deaths
41
112
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Terra
Amapol
Terra
6
2
29
10.25
W
7
0
32
23
L
Cthulhu
5
6
11
1.75
L
Fenrir
11
12
1
0.96
L
6
6
9
1.75
W
Tsukuyomi
TorsoMan965
Tsukuyomi
12
9
17
2.28
L
0
11
4
0.18
W
Da Ji
9
9
16
1.89
W
7
3
18
5.33
L
Ullr
tartuf
Ullr
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,955
Damage
115,003
152,316
Taken
128,444
103,914
Mitigated
122,437
84,972
Healing
38,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Amapol
Terra
20,345
5,842
27,909
21,401
44,418
28,637
1,554
27,600
15,747
33,909
0
W
21,365
4,312
7,564
8,803
42,433
43,806
1,280
25,282
15,179
51,038
0
L
Cthulhu
47,490
1,768
2,948
20,074
51,484
62,022
0
20,887
30,597
86,726
0
L
Fenrir
15,532
3,869
845
4,628
30,007
25,407
0
13,822
16,185
0
26,925
L
47,468
1,327
1,149
1,688
18,755
8,061
0
8,637
10,118
75,008
0
W
Tsukuyomi
TorsoMan965
Tsukuyomi
30,308
5,941
3,552
7,082
27,888
12,907
1,755
15,204
12,231
0
63,022
L
2,894
1,911
2,963
3,445
21,960
24,777
0
10,698
11,262
0
6,785
W
Da Ji
24,266
7,288
2,543
2,292
20,163
11,097
544
10,008
9,962
0
34,522
W
15,671
1,476
2,004
1,822
17,414
7,467
933
12,644
4,239
40,521
0
L
Ullr
tartuf
Ullr
1,619
1,062
589
80
6,238
2,170
0
3,337
2,901
0
5,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,643
Gold Earned
61,762
175
Minions Killed
150
0
Camps Cleared
0
1,961,663
Distance Traveled
1,398,643
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
16,241
738
31
1
0
438,947
0
W
Ymir
17,003
773
46
2
0
420,067
0
L
Cthulhu
14,927
679
69
3
0
364,690
0
L
Fenrir
13,369
608
10
0
0
312,662
0
L
Janus
14,632
665
63
3
0
366,817
0
W
Tsukuyomi
15,743
716
43
2
0
403,383
1
L
Horus
9,892
450
2
0
0
264,924
0
W
Da Ji
14,262
648
20
1
0
314,102
1
W
Nox
14,394
654
35
2
0
385,164
0
L
Ullr
8,942
406
6
0
0
89,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role