Player Matchup

Discordia
Discordia
Azrinx
Discordia
Level 118
God Stats
2W - 0L
1,592 SR
Queue Stats
123W - 104L
1,559 Elo+
Party 3
King Arthur
King Arthur
CapnTempest
King Arthur
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,099 Elo+
Party 3
Kali
Kali
ForciblyGlitch
Kali
Level 116
God Stats
5W - 2L
1,640 SR
Queue Stats
366W - 275L
1,674 Elo+
Party 2
Hun Batz
Hun Batz
JonArbuckleXD
Hun Batz
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 45L
1,749 Elo+
Party 2
Hel
Hel
Mertinkle
Hel
Level 14
God Stats
1W - 1L
1,336 SR
Queue Stats
1W - 2L
1,215 Elo+
Party 3
Team Averages
Level 59
1,514 SR
1,459 Elo+

VS

Team Averages
Level 37
1,555 SR
1,456 Elo+
Atlas
Atlas
 
Atlas
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
MadremiaElBichoo
Janus
Level 36
God Stats
0W - 6L
1,494 SR
Queue Stats
12W - 19L
1,445 Elo+
Solo
Tiamat
Tiamat
Rixiot
Tiamat
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,474 Elo+
Party 1
Fenrir
Fenrir
Thome2Gunz
Fenrir
Level 46
God Stats
1W - 1L
1,540 SR
Queue Stats
33W - 31L
1,398 Elo+
Solo
Mercury
Mercury
Voltirin
Mercury
Level 28
God Stats
1W - 1L
1,741 SR
Queue Stats
11W - 23L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Azrinx
Discordia
19
7 / 0 / 20
12,844
1,168
18,615
5,315
2,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
CapnTempest
King Arthur
18
0 / 5 / 20
10,606
964
7,181
17,557
14,529
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
22 / 3 / 7
16,698
1,518
42,747
17,711
10,283
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
JonArbuckleXD
Hun Batz
19
7 / 6 / 19
12,806
1,164
14,006
15,189
6,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
0 / 3 / 20
10,787
981
3,576
8,775
4,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

245

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
18
4 / 10 / 9
11,674
1,061
12,314
32,599
43,973
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
0 / 2 / 2
8,763
797
1,677
1,691
324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Rixiot
Tiamat
17
1 / 6 / 9
10,944
995
12,910
18,576
9,781
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Thome2Gunz
Fenrir
17
6 / 8 / 7
11,937
1,085
13,486
23,221
15,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
Voltirin
Mercury
17
6 / 10 / 7
11,581
1,053
17,242
15,722
6,204
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
51
36
Kills
17
17
Deaths
36
86
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
4
10
9
0.85
W
Discordia
Azrinx
Discordia
7
0
20
17
W
King Arthur
CapnTempest
King Arthur
0
5
20
2
W
22
3
7
8.5
W
Hun Batz
JonArbuckleXD
Hun Batz
7
6
19
2.75
L
0
2
2
0.5
W
0
3
20
3.33
L
Tiamat
Rixiot
Tiamat
1
6
9
0.92
L
Fenrir
Thome2Gunz
Fenrir
6
8
7
1.19
L
Mercury
Voltirin
Mercury
6
10
7
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,125
Damage
57,629
64,547
Taken
91,809
38,117
Mitigated
75,829
21,840
Healing
5,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
12,314
5,276
0
170
32,599
43,973
0
11,263
20,943
23,503
0
W
Discordia
Azrinx
Discordia
18,615
3,130
0
969
5,315
2,183
0
2,555
2,670
45,806
0
W
King Arthur
CapnTempest
King Arthur
7,181
2,548
0
14
17,557
14,529
0
5,517
11,664
5,925
13,800
W
42,747
19,353
0
9,837
17,711
10,283
0
8,074
9,235
0
61,804
W
Hun Batz
JonArbuckleXD
Hun Batz
14,006
6,306
0
975
15,189
6,855
0
6,101
8,891
0
33,121
L
1,677
73
0
130
1,691
324
0
31
1,567
3,893
0
W
3,576
1,401
7,009
3,036
8,775
4,267
0
4,407
4,273
14,183
0
L
Tiamat
Rixiot
Tiamat
12,910
1,754
85
3,366
18,576
9,781
0
4,072
14,282
33,212
0
L
Fenrir
Thome2Gunz
Fenrir
13,486
3,295
0
1,494
23,221
15,547
0
4,465
18,356
0
27,589
L
Mercury
Voltirin
Mercury
17,242
8,193
0
706
15,722
6,204
0
4,679
10,872
0
35,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,741
Gold Earned
54,899
206
Minions Killed
130
12
Camps Cleared
6
1,065,579
Distance Traveled
856,619
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
11,674
1,061
14
1
0
184,728
0
W
Discordia
12,844
1,168
66
6
0
232,988
1
W
King Arthur
10,606
964
17
2
0
197,773
0
W
Kali
16,698
1,518
46
4
6
221,449
1
W
Hun Batz
12,806
1,164
46
4
4
197,793
0
L
Janus
8,763
797
2
0
0
32,651
1
W
Hel
10,787
981
31
3
2
215,576
0
L
Tiamat
10,944
995
48
4
0
210,756
0
L
Fenrir
11,937
1,085
27
2
2
223,261
0
L
Mercury
11,581
1,053
39
4
4
205,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role