Player Matchup

Medusa
Medusa
Czar_Ken
Medusa
Level 125
God Stats
3W - 1L
1,570 SR
Queue Stats
180W - 139L
1,640 Elo+
Party 1
Merlin
Merlin
TML_FAN_11
Merlin
Level 155
God Stats
50W - 70L
1,593 SR
Queue Stats
562W - 487L
1,678 Elo+
Party 1
Geb
Geb
VuIani
Geb
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 73L
1,588 Elo+
Party 1
Danzaburou
Danzaburou
im_Cap0ne-
Danzaburou
Level 114
God Stats
45W - 22L
1,667 SR
Queue Stats
181W - 140L
1,658 Elo+
Party 1
Thanatos
Thanatos
qlorin
Thanatos
Level 145
God Stats
5W - 6L
1,528 SR
Queue Stats
201W - 155L
1,685 Elo+
Party 1
Team Averages
Level 114
1,572 SR
1,650 Elo+

VS

Team Averages
Level 77
1,531 SR
1,454 Elo+
Apollo
Apollo
Concludedshoe8
Apollo
Level 158
God Stats
61W - 56L
1,598 SR
Queue Stats
141W - 119L
1,588 Elo+
Party 2
Guan Yu
Guan Yu
CrustyBusty
Guan Yu
Level 5
God Stats
0W - 3L
1,464 SR
Queue Stats
3W - 5L
1,277 Elo+
Party 2
Chang'e
Chang'e
El EpicMango
Chang'e
Level 116
God Stats
4W - 6L
1,579 SR
Queue Stats
112W - 94L
1,542 Elo+
Party 2
Atlas
Atlas
S1d3Zh0w
Atlas
Level 44
God Stats
2W - 4L
1,429 SR
Queue Stats
117W - 149L
1,359 Elo+
Solo
Fenrir
Fenrir
TerryScorp
Fenrir
Level 62
God Stats
24W - 14L
1,585 SR
Queue Stats
84W - 76L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Czar_Ken
Medusa
16
8 / 3 / 6
10,723
564
13,467
8,812
3,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
TML_FAN_11
Merlin
19
10 / 0 / 5
12,575
662
13,227
4,148
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Geb
VuIani
Geb
15
0 / 0 / 11
9,919
522
5,128
9,699
9,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
im_Cap0ne-
Danzaburou
19
8 / 0 / 7
12,885
678
15,594
12,314
9,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
qlorin
Thanatos
19
7 / 1 / 6
11,778
620
9,188
14,822
6,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 0
9,040
476
7,647
16,501
4,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
CrustyBusty
Guan Yu
14
0 / 8 / 0
8,169
430
1,446
17,956
13,639
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
El EpicMango
Chang'e
14
1 / 6 / 0
8,506
448
3,528
14,408
3,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
S1d3Zh0w
Atlas
10
0 / 9 / 2
6,960
366
4,141
16,620
9,006
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
TerryScorp
Fenrir
13
0 / 6 / 2
7,998
421
5,406
16,434
5,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
8
33
Kills
4
4
Deaths
33
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
L
Guan Yu
CrustyBusty
Guan Yu
0
8
0
0
W
Medusa
Czar_Ken
Medusa
8
3
6
3.67
L
Chang'e
El EpicMango
Chang'e
1
6
0
0.17
L
Atlas
S1d3Zh0w
Atlas
0
9
2
0.11
W
Merlin
TML_FAN_11
Merlin
10
0
5
12.5
L
Fenrir
TerryScorp
Fenrir
0
6
2
0.17
W
Geb
VuIani
Geb
0
0
11
5.5
W
Danzaburou
im_Cap0ne-
Danzaburou
8
0
7
11.5
W
Thanatos
qlorin
Thanatos
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,604
Damage
22,168
49,795
Taken
81,919
31,285
Mitigated
36,000
32,468
Healing
11,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,647
3,153
0
3,079
16,501
4,140
4,347
3,623
12,878
0
65,242
L
Guan Yu
CrustyBusty
Guan Yu
1,446
457
0
632
17,956
13,639
265
3,076
14,880
156
40,124
W
Medusa
Czar_Ken
Medusa
13,467
3,667
0
2,865
8,812
3,229
2,738
2,075
6,737
0
78,370
L
Chang'e
El EpicMango
Chang'e
3,528
50
213
3,722
14,408
3,733
266
2,362
12,046
59,094
0
L
Atlas
S1d3Zh0w
Atlas
4,141
947
112
841
16,620
9,006
691
5,801
10,819
21,283
0
W
Merlin
TML_FAN_11
Merlin
13,227
1,866
437
2,162
4,148
1,904
677
751
3,397
107,612
0
L
Fenrir
TerryScorp
Fenrir
5,406
1,265
0
3,317
16,434
5,482
0
3,826
12,608
0
45,448
W
Geb
VuIani
Geb
5,128
190
0
3,056
9,699
9,291
253
2,143
7,556
29,231
0
W
Danzaburou
im_Cap0ne-
Danzaburou
15,594
7,909
0
5,108
12,314
9,976
2,946
2,180
10,134
0
98,407
W
Thanatos
qlorin
Thanatos
9,188
3,309
0
18,840
14,822
6,885
1,040
1,669
13,153
0
86,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,880
Gold Earned
40,673
665
Minions Killed
453
0
Camps Cleared
0
1,870,783
Distance Traveled
1,708,038
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,040
476
144
8
0
363,414
0
L
Guan Yu
8,169
430
98
5
0
358,318
0
W
Medusa
10,723
564
109
6
0
343,037
1
L
Chang'e
8,506
448
91
5
0
324,484
2
L
Atlas
6,960
366
32
2
0
298,761
0
W
Merlin
12,575
662
181
10
0
395,560
3
L
Fenrir
7,998
421
88
5
0
363,061
0
W
Geb
9,919
522
49
3
0
372,299
0
W
Danzaburou
12,885
678
177
9
0
344,760
0
W
Thanatos
11,778
620
149
8
0
415,127
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role