Player Matchup

Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
MrCasterrr
Set
Level 62
God Stats
14W - 13L
1,416 SR
Queue Stats
99W - 107L
1,356 Elo+
Party 1
Danzaburou
Danzaburou
Papalloryo
Danzaburou
Level 76
God Stats
130W - 119L
1,599 SR
Queue Stats
409W - 502L
1,514 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Sgnimmel
Kumbhakarna
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,159 Elo+
Party 1
Fenrir
Fenrir
Sickaxx98
Fenrir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 147L
1,352 Elo+
Party 2
Team Averages
Level 74
1,503 SR
1,376 Elo+

VS

Team Averages
Level 54
1,484 SR
1,373 Elo+
Ra
Ra
 
Ra
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BattyVaiych
Chaac
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 65L
1,408 Elo+
Solo
Geb
Geb
ImLucki
Geb
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 74L
1,339 Elo+
Party 3
Apollo
Apollo
KappaKlap
Apollo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 65L
1,166 Elo+
Party 3
Mercury
Mercury
rundownhooligan
Mercury
Level 95
God Stats
3W - 5L
1,418 SR
Queue Stats
121W - 138L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
6 / 3 / 3
8,304
639
7,090
9,711
4,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 3 / 1
6,465
497
5,019
10,310
3,913
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
Papalloryo
Danzaburou
13
15 / 1 / 0
9,205
708
12,544
9,506
3,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kumbhakarna
Sgnimmel
Kumbhakarna
9
1 / 1 / 9
6,743
519
4,352
8,758
4,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
Sickaxx98
Fenrir
10
1 / 2 / 1
6,010
462
855
7,194
3,266
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 7 / 1
6,530
502
3,324
9,470
4,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

11
1 / 2 / 2
6,506
500
5,357
10,909
8,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Geb
9
0 / 7 / 2
5,311
409
6,074
9,666
5,049
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
KappaKlap
Apollo
9
3 / 7 / 0
6,498
500
4,845
7,638
1,672
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
2 / 0 / 1
6,976
537
4,947
6,772
2,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
23
Kills
7
10
Deaths
23
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
3
3
2.5
L
Ra
 
Ra
1
7
1
0.21
L
1
2
2
1
L
Geb
0
7
2
0.14
L
Apollo
KappaKlap
Apollo
3
7
0
0.43
W
0
3
1
0.17
W
Danzaburou
Papalloryo
Danzaburou
15
1
0
15
W
Kumbhakarna
Sgnimmel
Kumbhakarna
1
1
9
5.5
W
Fenrir
Sickaxx98
Fenrir
1
2
1
0.75
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,860
Damage
24,547
45,479
Taken
44,455
19,171
Mitigated
21,414
11,850
Healing
6,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,090
2,001
0
3,356
9,711
4,009
3,044
2,917
6,677
43,898
5,255
L
Ra
 
Ra
3,324
339
190
1,418
9,470
4,419
0
3,516
5,954
34,980
0
L
5,357
924
0
3,916
10,909
8,145
0
1,761
9,148
0
31,322
L
Geb
6,074
513
0
0
9,666
5,049
0
2,227
7,439
16,170
0
L
Apollo
KappaKlap
Apollo
4,845
3,405
0
819
7,638
1,672
0
1,597
6,041
0
22,784
W
5,019
1,862
0
875
10,310
3,913
32
53
9,881
0
31,787
W
Danzaburou
Papalloryo
Danzaburou
12,544
4,419
0
3,316
9,506
3,247
371
3,915
5,591
0
44,905
W
Kumbhakarna
Sgnimmel
Kumbhakarna
4,352
375
0
1,876
8,758
4,736
111
2,257
6,501
18,090
0
W
Fenrir
Sickaxx98
Fenrir
855
114
345
2,082
7,194
3,266
0
256
6,938
0
29,440
L
4,947
849
0
500
6,772
2,129
0
1,781
4,991
0
40,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,727
Gold Earned
31,821
323
Minions Killed
260
0
Camps Cleared
0
1,192,928
Distance Traveled
1,160,276
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,304
639
98
8
0
213,482
2
L
Ra
6,530
502
75
6
0
200,122
3
L
Chaac
6,506
500
53
4
0
215,886
1
L
Geb
5,311
409
19
1
0
232,392
2
L
Apollo
6,498
500
41
3
0
208,989
0
W
Set
6,465
497
66
5
0
261,728
0
W
Danzaburou
9,205
708
78
6
0
221,574
0
W
Kumbhakarna
6,743
519
27
2
0
268,466
3
W
Fenrir
6,010
462
54
4
0
227,678
0
L
Mercury
6,976
537
72
6
0
302,887
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role