Player Matchup

Geb
Geb
 
Geb
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
BiddiBiscuit
Tiamat
Level 102
God Stats
0W - 1L
1,386 SR
Queue Stats
41W - 83L
1,324 Elo+
Party 1
Bellona
Bellona
thecroftinator
Bellona
Level 106
God Stats
0W - 1L
1,260 SR
Queue Stats
104W - 155L
1,485 Elo+
Party 1
Team Averages
Level 113
1,382 SR
1,436 Elo+

VS

Team Averages
Level 90
1,666 SR
1,531 Elo+
Ra
Ra
E4zyDubz
Ra
Level 158
God Stats
9W - 7L
1,577 SR
Queue Stats
438W - 283L
1,706 Elo+
Solo
Geb
Geb
LAGNXx
Geb
Level 46
God Stats
2W - 4L
1,500 SR
Queue Stats
56W - 70L
1,474 Elo+
Party 2
Neith
Neith
xstygianwolfx
Neith
Level 65
God Stats
1W - 2L
1,920 SR
Queue Stats
205W - 254L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 4 / 7
6,941
631
5,018
14,085
10,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
12
6 / 5 / 1
7,963
724
10,740
9,319
5,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 6 / 5
6,759
614
5,140
11,334
8,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 3 / 5
8,961
815
10,842
8,470
3,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Geb
LAGNXx
Geb
11
2 / 3 / 10
8,269
752
5,715
11,952
9,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
4 / 1 / 11
8,747
795
12,372
5,430
2,144
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
7
Kills
15
15
Deaths
7
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
4
7
0.88
L
Tiamat
6
5
1
1.3
W
9
3
5
3.83
W
Geb
LAGNXx
Geb
2
3
10
2.33
L
1
6
5
0.58
W
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,898
Damage
28,929
34,738
Taken
25,852
24,174
Mitigated
15,205
5,754
Healing
6,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
5,018
835
151
2,304
14,085
10,566
0
5,695
8,390
11,493
0
L
Tiamat
10,740
1,143
0
2,625
9,319
5,334
0
4,272
5,047
27,660
0
W
10,842
1,577
1,213
2,054
8,470
3,583
0
5,306
2,890
31,465
0
W
Geb
LAGNXx
Geb
5,715
1,226
277
2,241
11,952
9,478
0
6,863
4,563
8,774
0
L
5,140
598
0
674
11,334
8,274
0
7,124
4,210
0
15,564
W
12,372
6,304
0
777
5,430
2,144
1,056
2,836
2,470
0
24,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,663
Gold Earned
25,977
84
Minions Killed
111
6
Camps Cleared
2
581,999
Distance Traveled
601,990
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,941
631
9
1
0
204,592
6
L
Tiamat
7,963
724
44
4
4
179,245
4
W
Ra
8,961
815
53
5
2
215,469
2
W
Geb
8,269
752
6
1
0
181,822
0
L
Bellona
6,759
614
31
3
2
198,162
3
W
Neith
8,747
795
52
5
0
204,699
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role