Player Matchup

Jormungandr
Jormungandr
FOE1 Apex
Jormungandr
Level 70
God Stats
1W - 0L
1,709 SR
Queue Stats
7W - 12L
1,309 Elo+
Party 3
Chaac
Chaac
Marcomcmanman
Chaac
Level 158
God Stats
116W - 102L
1,682 SR
Queue Stats
311W - 245L
1,687 Elo+
Party 3
Scylla
Scylla
Naahv
Scylla
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 27L
1,595 Elo+
Party 3
Bakasura
Bakasura
Stormdanuts
Bakasura
Level 29
God Stats
2W - 3L
1,510 SR
Queue Stats
77W - 64L
1,406 Elo+
Party 3
Bacchus
Bacchus
Walrus Sw3G
Bacchus
Level 160
God Stats
10W - 6L
1,695 SR
Queue Stats
624W - 512L
1,598 Elo+
Party 3
Team Averages
Level 97
1,619 SR
1,519 Elo+

VS

Team Averages
Level 57
1,657 SR
1,540 Elo+
Artemis
Artemis
BayEsteban545
Artemis
Level 6
God Stats
0W - 4L
1,512 SR
Queue Stats
11W - 16L
1,250 Elo+
Party 1
Geb
Geb
Reborn_Ratchet
Geb
Level 74
God Stats
6W - 7L
1,662 SR
Queue Stats
397W - 326L
1,613 Elo+
Party 1
Ra
Ra
RiverAsh98
Ra
Level 128
God Stats
9W - 4L
1,700 SR
Queue Stats
546W - 462L
1,687 Elo+
Party 1
Nike
Nike
Zecchius
Nike
Level 26
God Stats
2W - 3L
1,747 SR
Queue Stats
97W - 81L
1,613 Elo+
Party 2
Susano
Susano
suprememorty69
Susano
Level 49
God Stats
7W - 6L
1,663 SR
Queue Stats
176W - 148L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FOE1 Apex
Jormungandr
5
0 / 0 / 1
3,380
676
1,065
2,709
1,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 0 / 0
3,635
727
0
887
200
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
Naahv
Scylla
7
2 / 0 / 0
3,983
797
2,342
1,712
382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
Stormdanuts
Bakasura
5
0 / 0 / 0
3,104
621
1,683
2,010
601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bacchus
Walrus Sw3G
Bacchus
6
1 / 1 / 1
3,754
751
1,113
3,080
1,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
5
0 / 0 / 1
3,045
609
1,180
990
192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

5
0 / 1 / 1
3,300
660
872
3,884
1,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 2 / 0
3,655
731
628
3,394
1,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
1
0 / 0 / 0
2,487
497
0
0
0
6
1 / 0 / 0
3,611
722
506
2,599
655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
3
Kills
1
1
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artemis
0
0
1
0.5
W
Jormungandr
FOE1 Apex
Jormungandr
0
0
1
0.5
W
0
0
0
0
W
Scylla
Naahv
Scylla
2
0
0
2
L
0
1
1
0.5
L
0
2
0
0
W
Bakasura
Stormdanuts
Bakasura
0
0
0
0
W
Bacchus
Walrus Sw3G
Bacchus
1
1
1
1.5
L
Nike
0
0
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,203
Damage
3,186
10,398
Taken
10,867
3,634
Mitigated
3,240
3,578
Healing
5,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
1,180
707
0
600
990
192
0
220
770
0
8,858
W
Jormungandr
FOE1 Apex
Jormungandr
1,065
291
252
533
2,709
1,053
0
200
2,509
8,419
0
W
0
0
0
616
887
200
156
0
887
0
12,583
W
Scylla
Naahv
Scylla
2,342
425
0
375
1,712
382
0
437
1,225
16,998
0
L
872
198
0
1,724
3,884
1,362
0
1,348
2,446
5,122
0
L
628
166
26
1,211
3,394
1,031
0
2,557
837
14,927
0
W
Bakasura
Stormdanuts
Bakasura
1,683
1,040
0
478
2,010
601
0
623
1,387
0
5,526
W
Bacchus
Walrus Sw3G
Bacchus
1,113
202
0
1,324
3,080
1,398
0
134
2,890
12,229
0
L
Nike
0
0
0
0
0
0
0
0
0
0
0
L
506
149
0
1,756
2,599
655
0
395
2,204
0
11,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,856
Gold Earned
16,098
114
Minions Killed
113
0
Camps Cleared
0
512,364
Distance Traveled
372,153
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
3,045
609
24
5
0
86,135
0
W
Jormungandr
3,380
676
8
2
0
97,306
0
W
Chaac
3,635
727
32
6
0
102,752
1
W
Scylla
3,983
797
24
5
0
91,211
0
L
Geb
3,300
660
8
2
0
85,028
0
L
Ra
3,655
731
43
9
0
93,953
3
W
Bakasura
3,104
621
22
4
0
111,362
0
W
Bacchus
3,754
751
28
6
0
109,733
1
L
Nike
2,487
497
0
0
0
0
0
L
Susano
3,611
722
38
8
0
107,037
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role