Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Brannef
Tiamat
Level 27
God Stats
8W - 4L
1,613 SR
Queue Stats
40W - 31L
1,468 Elo+
Party 2
Cu Chulainn
Cu Chulainn
FearInCube70
Cu Chulainn
Level 43
God Stats
6W - 5L
1,515 SR
Queue Stats
49W - 52L
1,427 Elo+
Party 2
Cliodhna
Cliodhna
Sefar20
Cliodhna
Level 50
God Stats
1W - 0L
1,563 SR
Queue Stats
98W - 105L
1,440 Elo+
Party 2
Ullr
Ullr
gbhotshot
Ullr
Level 35
God Stats
2W - 2L
1,392 SR
Queue Stats
170W - 154L
1,549 Elo+
Solo
Team Averages
Level 35
1,517 SR
1,477 Elo+

VS

Team Averages
Level 42
1,463 SR
1,386 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
JapaneseUFOs
Atlas
Level 47
God Stats
0W - 3L
1,454 SR
Queue Stats
160W - 206L
1,303 Elo+
Party 3
Tiamat
Tiamat
Naesam
Tiamat
Level 43
God Stats
2W - 7L
1,481 SR
Queue Stats
95W - 122L
1,445 Elo+
Party 1
Artemis
Artemis
iSloaZy
Artemis
Level 8
God Stats
0W - 1L
1,232 SR
Queue Stats
28W - 40L
1,249 Elo+
Party 3
Bastet
Bastet
medlovin
Bastet
Level 42
God Stats
4W - 3L
1,650 SR
Queue Stats
98W - 124L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
10 / 1 / 6
10,264
570
15,173
13,097
8,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
Brannef
Tiamat
15
1 / 3 / 4
8,754
486
4,206
9,381
4,260
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
FearInCube70
Cu Chulainn
13
1 / 1 / 3
8,300
461
8,608
9,533
6,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
Sefar20
Cliodhna
17
7 / 2 / 3
10,062
559
15,498
14,508
5,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ullr
16
3 / 4 / 8
9,356
520
9,435
10,718
4,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
15
3 / 2 / 2
9,378
521
9,684
19,377
14,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 4 / 3
7,280
404
4,946
14,516
8,597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
Naesam
Tiamat
16
4 / 4 / 2
9,580
532
7,608
11,468
4,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
iSloaZy
Artemis
11
1 / 6 / 3
7,121
396
4,240
10,801
2,380
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
medlovin
Bastet
15
3 / 6 / 3
8,773
487
8,451
15,774
4,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
22
Kills
11
11
Deaths
22
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
1
6
13
L
Amaterasu
 
Amaterasu
3
2
2
2
W
Tiamat
Brannef
Tiamat
1
3
4
1
W
Cu Chulainn
FearInCube70
Cu Chulainn
1
1
3
2.5
L
0
4
3
0.38
L
Tiamat
Naesam
Tiamat
4
4
2
1.25
W
Cliodhna
Sefar20
Cliodhna
7
2
3
4.25
W
Ullr
3
4
8
1.75
L
Artemis
iSloaZy
Artemis
1
6
3
0.42
L
Bastet
medlovin
Bastet
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,920
Damage
34,929
57,237
Taken
71,936
30,089
Mitigated
35,214
17,866
Healing
20,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
15,173
2,239
607
3,441
13,097
8,660
0
4,339
8,642
6,754
40,705
L
Amaterasu
 
Amaterasu
9,684
2,793
0
5,766
19,377
14,757
0
2,280
16,442
8,735
43,364
W
Tiamat
Brannef
Tiamat
4,206
26
0
2,214
9,381
4,260
545
1,867
7,255
50,454
0
W
Cu Chulainn
FearInCube70
Cu Chulainn
8,608
1,466
0
3,644
9,533
6,626
818
1,262
8,215
9,816
33,945
L
4,946
2,716
1,426
1,751
14,516
8,597
0
1,529
12,942
25,199
0
L
Tiamat
Naesam
Tiamat
7,608
374
82
3,092
11,468
4,762
423
1,748
9,678
56,641
0
W
Cliodhna
Sefar20
Cliodhna
15,498
947
0
5,339
14,508
5,602
0
2,730
11,608
0
79,744
W
Ullr
9,435
5,058
0
2,621
10,718
4,941
516
3,745
6,881
0
63,835
L
Artemis
iSloaZy
Artemis
4,240
1,147
374
1,508
10,801
2,380
0
373
10,428
0
39,681
L
Bastet
medlovin
Bastet
8,451
1,814
0
6,639
15,774
4,718
0
1,872
13,740
0
54,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,736
Gold Earned
42,132
497
Minions Killed
416
0
Camps Cleared
0
1,750,605
Distance Traveled
1,719,074
13
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,264
570
51
3
0
385,357
6
L
Amaterasu
9,378
521
98
5
0
404,245
4
W
Tiamat
8,754
486
120
7
0
309,169
3
W
Cu Chulainn
8,300
461
75
4
0
355,397
0
L
Atlas
7,280
404
27
2
0
340,090
3
L
Tiamat
9,580
532
124
7
0
327,132
9
W
Cliodhna
10,062
559
137
8
0
376,986
1
W
Ullr
9,356
520
114
6
0
323,696
3
L
Artemis
7,121
396
70
4
0
273,921
3
L
Bastet
8,773
487
97
5
0
373,686
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role