Player Matchup

Artio
Artio
Aid3npearce
Artio
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 76L
1,434 Elo+
Solo
Danzaburou
Danzaburou
Damon_Rp
Danzaburou
Level 29
God Stats
4W - 13L
1,218 SR
Queue Stats
64W - 123L
1,305 Elo+
Party 1
Chaac
Chaac
Dionixio9
Chaac
Level 107
God Stats
1W - 4L
1,387 SR
Queue Stats
639W - 658L
1,511 Elo+
Party 2
The Morrigan
The Morrigan
NahueVP
The Morrigan
Level 99
God Stats
17W - 13L
1,642 SR
Queue Stats
426W - 441L
1,474 Elo+
Party 2
Bastet
Bastet
Una-_-Botarda
Bastet
Level 88
God Stats
9W - 12L
1,399 SR
Queue Stats
370W - 474L
1,373 Elo+
Party 1
Team Averages
Level 85
1,429 SR
1,420 Elo+

VS

Team Averages
Level 93
1,528 SR
1,483 Elo+
Horus
Horus
KlinqueJQ
Horus
Level 69
God Stats
39W - 33L
1,547 SR
Queue Stats
209W - 268L
1,442 Elo+
Solo
Hel
Hel
ZYR0I_
Hel
Level 101
God Stats
19W - 17L
1,547 SR
Queue Stats
709W - 725L
1,545 Elo+
Solo
Gilgamesh
Gilgamesh
Zoyyd-_-ARg
Gilgamesh
Level 45
God Stats
3W - 4L
1,484 SR
Queue Stats
52W - 48L
1,487 Elo+
Solo
Ymir
Ymir
cabalmaromba
Ymir
Level 129
God Stats
10W - 16L
1,432 SR
Queue Stats
461W - 492L
1,411 Elo+
Solo
Sol
Sol
coldpedro164
Sol
Level 123
God Stats
14W - 7L
1,631 SR
Queue Stats
550W - 553L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 7
7,662
479
5,303
18,363
14,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Damon_Rp
Danzaburou
13
2 / 10 / 3
8,247
515
7,697
14,812
4,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Dionixio9
Chaac
12
1 / 4 / 2
7,394
462
9,688
19,138
15,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

The Morrigan
NahueVP
The Morrigan
15
9 / 6 / 0
9,829
614
13,036
9,464
3,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 6 / 6
8,118
507
9,088
14,007
5,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
KlinqueJQ
Horus
14
9 / 6 / 10
8,978
561
10,984
15,033
11,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hel
ZYR0I_
Hel
14
2 / 2 / 5
8,459
529
8,040
11,020
5,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Zoyyd-_-ARg
Gilgamesh
13
3 / 3 / 7
8,341
521
6,262
11,198
5,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
6 / 2 / 1
9,601
600
16,549
15,420
11,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
11 / 4 / 10
9,917
620
19,702
15,956
5,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
64
17
Kills
31
31
Deaths
17
18
Assists
33
Player
Kills
Deaths
Assists
KDA
L
2
5
7
1.1
L
Danzaburou
Damon_Rp
Danzaburou
2
10
3
0.35
L
Chaac
Dionixio9
Chaac
1
4
2
0.5
W
Horus
KlinqueJQ
Horus
9
6
10
2.33
L
The Morrigan
NahueVP
The Morrigan
9
6
0
1.5
L
3
6
6
1
W
Hel
ZYR0I_
Hel
2
2
5
2.25
W
Gilgamesh
Zoyyd-_-ARg
Gilgamesh
3
3
7
2.17
W
6
2
1
3.25
W
11
4
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,812
Damage
61,537
75,784
Taken
68,627
43,527
Mitigated
39,290
20,063
Healing
28,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,303
909
826
4,396
18,363
14,623
104
11,203
6,842
13,012
0
L
Danzaburou
Damon_Rp
Danzaburou
7,697
2,703
92
3,164
14,812
4,277
465
8,452
6,122
0
48,498
L
Chaac
Dionixio9
Chaac
9,688
2,208
0
7,528
19,138
15,718
0
14,328
4,724
0
40,014
W
Horus
KlinqueJQ
Horus
10,984
4,161
1,401
3,785
15,033
11,195
21
5,335
9,626
7,368
25,168
L
The Morrigan
NahueVP
The Morrigan
13,036
2,132
0
360
9,464
3,555
0
5,075
4,356
61,924
218
L
9,088
3,092
0
3,697
14,007
5,354
0
5,964
7,796
42
39,092
W
Hel
ZYR0I_
Hel
8,040
258
1,270
5,518
11,020
5,491
0
6,178
4,805
57,693
0
W
Gilgamesh
Zoyyd-_-ARg
Gilgamesh
6,262
1,941
0
2,734
11,198
5,181
0
1,584
9,539
0
44,960
W
16,549
6,283
0
4,022
15,420
11,852
162
860
13,816
51,177
0
W
19,702
7,929
0
9,394
15,956
5,571
3,054
4,341
11,615
72,094
9,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,250
Gold Earned
45,296
344
Minions Killed
404
0
Camps Cleared
0
1,519,087
Distance Traveled
1,481,390
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,662
479
17
1
0
322,139
5
L
Danzaburou
8,247
515
90
6
0
272,431
5
L
Chaac
7,394
462
86
5
0
299,715
1
W
Horus
8,978
561
38
2
0
300,250
2
L
The Morrigan
9,829
614
84
5
0
291,319
4
L
Bastet
8,118
507
67
4
0
333,483
4
W
Hel
8,459
529
89
6
0
320,527
0
W
Gilgamesh
8,341
521
81
5
0
310,988
4
W
Ymir
9,601
600
80
5
0
281,897
2
W
Sol
9,917
620
116
7
0
267,728
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role