Player Matchup

Neith
Neith
Fiendmonty
Neith
Level 142
God Stats
1W - 0L
1,690 SR
Queue Stats
45W - 40L
1,559 Elo+
Party 1
Scylla
Scylla
Holmes Vibe
Scylla
Level 61
God Stats
9W - 12L
1,356 SR
Queue Stats
100W - 85L
1,539 Elo+
Party 1
Athena
Athena
MR ZOMBER
Athena
Level 27
God Stats
5W - 1L
1,500 SR
Queue Stats
95W - 87L
1,506 Elo+
Party 1
Pele
Pele
Xermet
Pele
Level 105
God Stats
4W - 2L
1,551 SR
Queue Stats
193W - 193L
1,529 Elo+
Party 1
Hel
Hel
carelessimp
Hel
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
227W - 245L
1,495 Elo+
Party 1
Team Averages
Level 84
1,519 SR
1,526 Elo+

VS

Team Averages
Level 25
1,521 SR
1,359 Elo+
Izanami
Izanami
Crazy Dawk
Izanami
Level 24
God Stats
57W - 59L
1,462 SR
Queue Stats
126W - 137L
1,378 Elo+
Party 3
Bacchus
Bacchus
Crazychatto
Bacchus
Level 8
God Stats
8W - 12L
1,292 SR
Queue Stats
29W - 37L
1,366 Elo+
Party 3
Bellona
Bellona
LexyAtmosphere
Bellona
Level 61
God Stats
8W - 2L
1,823 SR
Queue Stats
208W - 223L
1,462 Elo+
Party 2
Thor
Thor
Ryu-Kaizen26
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,212 Elo+
Party 2
Freya
Freya
SameShiru
Freya
Level 32
God Stats
36W - 30L
1,530 SR
Queue Stats
245W - 267L
1,376 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
19
10 / 0 / 27
11,757
1,176
28,151
13,662
6,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
19
13 / 1 / 24
12,530
1,253
21,017
6,244
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
MR ZOMBER
Athena
18
0 / 2 / 27
10,593
1,059
6,217
11,888
14,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
Xermet
Pele
19
22 / 0 / 17
13,164
1,316
24,423
9,676
4,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
5 / 0 / 24
10,558
1,056
8,521
3,059
1,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

301

VS

Team 2 Tickets

10

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Crazy Dawk
Izanami
15
0 / 9 / 1
8,917
892
10,557
18,250
6,100
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Crazychatto
Bacchus
15
0 / 5 / 0
8,510
851
5,326
19,977
21,243
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 8 / 2
9,287
929
9,835
21,671
19,870
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 14 / 2
8,766
877
4,552
16,858
6,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
SameShiru
Freya
15
2 / 14 / 0
8,825
883
9,336
21,098
6,946
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

169
Kill Participation
8
50
Kills
3
3
Deaths
50
119
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
Crazy Dawk
Izanami
0
9
1
0.06
L
Bacchus
Crazychatto
Bacchus
0
5
0
0
W
Neith
10
0
27
23.5
W
Scylla
13
1
24
25
L
1
8
2
0.25
W
Athena
MR ZOMBER
Athena
0
2
27
6.75
L
0
14
2
0.07
L
Freya
SameShiru
Freya
2
14
0
0.14
W
Pele
Xermet
Pele
22
0
17
30.5
W
5
0
24
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,329
Damage
39,606
44,529
Taken
97,854
29,736
Mitigated
60,891
14,332
Healing
4,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Crazy Dawk
Izanami
10,557
6,008
0
1,826
18,250
6,100
0
6,368
11,882
0
47,889
L
Bacchus
Crazychatto
Bacchus
5,326
573
6
626
19,977
21,243
0
6,311
13,666
21,524
0
W
Neith
28,151
17,179
0
4,596
13,662
6,704
0
3,321
10,341
0
53,313
W
Scylla
21,017
1,161
0
312
6,244
2,729
0
1,339
4,905
41,412
0
L
9,835
3,085
0
340
21,671
19,870
0
8,571
13,100
0
18,187
W
Athena
MR ZOMBER
Athena
6,217
1,046
0
767
11,888
14,601
0
3,655
8,233
13,988
0
L
4,552
1,494
0
30
16,858
6,732
0
8,057
8,801
0
13,018
L
Freya
SameShiru
Freya
9,336
3,126
0
1,978
21,098
6,946
0
6,448
14,650
20,919
0
W
Pele
Xermet
Pele
24,423
6,481
0
1,384
9,676
4,098
0
5,974
3,702
0
37,515
W
8,521
78
5,023
2,250
3,059
1,604
0
373
2,686
13,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,602
Gold Earned
44,305
168
Minions Killed
173
7
Camps Cleared
5
1,008,871
Distance Traveled
804,883
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,917
892
88
9
2
154,483
2
L
Bacchus
8,510
851
32
3
1
191,073
2
W
Neith
11,757
1,176
61
6
0
187,100
0
W
Scylla
12,530
1,253
46
5
2
187,474
0
L
Bellona
9,287
929
18
2
1
170,311
0
W
Athena
10,593
1,059
18
2
0
190,814
0
L
Thor
8,766
877
15
2
0
123,143
1
L
Freya
8,825
883
20
2
1
165,873
0
W
Pele
13,164
1,316
33
3
5
242,323
0
W
Hel
10,558
1,056
10
1
0
201,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role