Player Matchup

Fenrir
Fenrir
C Rock 1SG
Fenrir
Level 48
God Stats
21W - 23L
1,359 SR
Queue Stats
255W - 294L
1,243 Elo+
Party 1
Zhong Kui
Zhong Kui
Occams_Razor123
Zhong Kui
Level 42
God Stats
3W - 1L
1,500 SR
Queue Stats
67W - 87L
1,113 Elo+
Solo
Medusa
Medusa
sydtill25
Medusa
Level 24
God Stats
37W - 55L
1,344 SR
Queue Stats
112W - 150L
1,183 Elo+
Party 1
Team Averages
Level 38
1,401 SR
1,180 Elo+

VS

Team Averages
Level 47
1,463 SR
1,376 Elo+
Fenrir
Fenrir
Shade_Slayer382
Fenrir
Level 12
God Stats
4W - 7L
1,207 SR
Queue Stats
5W - 10L
1,204 Elo+
Party 2
Olorun
Olorun
ThatOneLynkz
Olorun
Level 17
God Stats
14W - 6L
1,536 SR
Queue Stats
19W - 20L
1,379 Elo+
Party 2
Ymir
Ymir
smokeylicense
Ymir
Level 113
God Stats
4W - 1L
1,646 SR
Queue Stats
47W - 43L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
C Rock 1SG
Fenrir
14
5 / 8 / 6
12,231
612
14,101
23,309
8,881
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Occams_Razor123
Zhong Kui
17
7 / 7 / 4
13,021
651
22,593
23,134
15,705
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
sydtill25
Medusa
16
1 / 6 / 8
12,085
604
11,044
13,522
4,912
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 15
13,923
696
9,919
15,624
18,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Olorun
15
2 / 7 / 12
11,930
597
10,069
18,376
8,180
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
16 / 3 / 4
15,555
778
29,458
28,500
16,677
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
52
13
Kills
21
21
Deaths
13
18
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Fenrir
C Rock 1SG
Fenrir
5
8
6
1
L
Zhong Kui
Occams_Razor123
Zhong Kui
7
7
4
1.29
W
3
3
15
3.5
W
Olorun
2
7
12
1.14
W
16
3
4
6
L
Medusa
sydtill25
Medusa
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,738
Damage
49,446
59,965
Taken
62,500
29,498
Mitigated
43,312
15,901
Healing
11,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
C Rock 1SG
Fenrir
14,101
8,692
193
6,778
23,309
8,881
84
14,440
8,869
0
45,789
L
Zhong Kui
Occams_Razor123
Zhong Kui
22,593
1,936
0
6,707
23,134
15,705
735
16,410
6,724
63,620
0
W
9,919
2,140
0
1,275
15,624
18,455
415
5,283
10,341
921
16,541
W
Olorun
10,069
4,301
1,146
3,783
18,376
8,180
2,325
7,020
11,356
40,826
0
W
29,458
5,164
393
5,332
28,500
16,677
595
10,625
17,875
71,622
0
L
Medusa
sydtill25
Medusa
11,044
4,497
75
2,148
13,522
4,912
435
10,080
3,442
0
37,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,337
Gold Earned
41,408
200
Minions Killed
168
7
Camps Cleared
6
954,073
Distance Traveled
954,673
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,231
612
43
2
4
299,057
2
L
Zhong Kui
13,021
651
101
5
2
290,431
0
W
Fenrir
13,923
696
13
1
2
350,154
0
W
Olorun
11,930
597
72
4
0
280,625
1
W
Ymir
15,555
778
83
4
4
323,894
1
L
Medusa
12,085
604
56
3
1
364,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role