Player Matchup

Vulcan
Vulcan
BioAgent720
Vulcan
Level 81
God Stats
0W - 2L
1,309 SR
Queue Stats
74W - 78L
1,317 Elo+
Party 1
Gilgamesh
Gilgamesh
FOG Harmony
Gilgamesh
Level 26
God Stats
1W - 1L
1,662 SR
Queue Stats
17W - 38L
1,217 Elo+
Party 1
Izanami
Izanami
JR TIGER KING
Izanami
Level 66
God Stats
42W - 47L
1,433 SR
Queue Stats
166W - 206L
1,354 Elo+
Party 1
Kuzenbo
Kuzenbo
TastyPlayDough
Kuzenbo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 108L
1,323 Elo+
Party 1
Fenrir
Fenrir
WantedChar11431
Fenrir
Level 64
God Stats
8W - 10L
1,456 SR
Queue Stats
191W - 257L
1,278 Elo+
Party 1
Team Averages
Level 61
1,472 SR
1,298 Elo+

VS

Team Averages
Level 98
1,485 SR
1,387 Elo+
Skadi
Skadi
 
Skadi
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Hey_blank
Bellona
Level 109
God Stats
4W - 3L
1,500 SR
Queue Stats
14W - 25L
1,146 Elo+
Solo
Nemesis
Nemesis
Toreshi
Nemesis
Level 65
God Stats
7W - 5L
1,465 SR
Queue Stats
22W - 12L
1,458 Elo+
Party 2
Medusa
Medusa
ZillyMcNilly
Medusa
Level 108
God Stats
40W - 42L
1,460 SR
Queue Stats
322W - 420L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
1 / 4 / 2
7,411
463
6,347
8,248
2,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
FOG Harmony
Gilgamesh
11
0 / 5 / 1
6,261
391
2,558
9,216
5,746
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
12
1 / 3 / 0
7,117
445
3,685
9,157
2,338
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

9
0 / 4 / 1
6,196
387
3,965
14,188
9,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 4 / 0
7,461
466
4,183
10,895
3,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
2 / 2 / 4
9,387
587
6,413
8,946
3,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ganesha
 
Ganesha
13
0 / 1 / 5
8,230
514
1,327
7,115
5,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Hey_blank
Bellona
14
4 / 1 / 5
8,940
559
6,890
10,202
9,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis
Toreshi
Nemesis
14
8 / 0 / 5
9,258
579
7,293
8,147
2,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
15
6 / 0 / 0
8,712
545
12,521
7,082
2,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
4
Kills
20
20
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
2
4
2
W
Ganesha
 
Ganesha
0
1
5
2.5
L
Vulcan
1
4
2
0.5
L
Gilgamesh
FOG Harmony
Gilgamesh
0
5
1
0.1
W
Bellona
Hey_blank
Bellona
4
1
5
6.5
L
Izanami
1
3
0
0.33
L
0
4
1
0.13
W
Nemesis
Toreshi
Nemesis
8
0
5
10.5
L
2
4
0
0.5
W
Medusa
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,738
Damage
34,444
51,704
Taken
41,492
23,824
Mitigated
23,601
10,204
Healing
17,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
6,413
2,909
0
3,487
8,946
3,332
1,108
4,934
3,856
0
60,892
W
Ganesha
 
Ganesha
1,327
91
0
1,414
7,115
5,414
452
2,586
4,489
13,325
0
L
Vulcan
6,347
1,525
76
1,132
8,248
2,731
0
0
8,202
48,132
0
L
Gilgamesh
FOG Harmony
Gilgamesh
2,558
395
0
826
9,216
5,746
0
0
8,742
0
24,916
W
Bellona
Hey_blank
Bellona
6,890
1,482
125
3,583
10,202
9,373
214
610
9,520
0
41,039
L
Izanami
3,685
2,078
0
2,788
9,157
2,338
0
405
8,752
0
47,597
L
3,965
1,205
0
1,976
14,188
9,724
0
922
13,266
20,549
0
W
Nemesis
Toreshi
Nemesis
7,293
2,981
0
5,627
8,147
2,972
80
860
7,237
0
50,995
L
4,183
704
0
3,406
10,895
3,285
0
0
10,592
0
40,589
W
Medusa
12,521
5,105
0
2,795
7,082
2,510
488
1,004
6,078
0
77,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,446
Gold Earned
44,527
337
Minions Killed
493
0
Camps Cleared
0
1,415,907
Distance Traveled
1,498,586
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,387
587
124
8
0
264,369
4
W
Ganesha
8,230
514
5
0
0
283,247
7
L
Vulcan
7,411
463
93
6
0
287,029
7
L
Gilgamesh
6,261
391
47
3
0
299,840
0
W
Bellona
8,940
559
86
5
0
296,624
4
L
Izanami
7,117
445
90
6
0
232,981
3
L
Kuzenbo
6,196
387
25
2
0
276,616
3
W
Nemesis
9,258
579
98
6
0
374,364
7
L
Fenrir
7,461
466
82
5
0
319,441
1
W
Medusa
8,712
545
180
11
0
279,982
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role