Player Matchup

Baron Samedi
Baron Samedi
DRTak
Baron Samedi
Level 81
God Stats
4W - 4L
1,347 SR
Queue Stats
171W - 201L
1,339 Elo+
Party 2
Chaac
Chaac
DrZactak
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,418 Elo+
Party 2
Bacchus
Bacchus
SneakyWarlord
Bacchus
Level 89
God Stats
28W - 35L
1,499 SR
Queue Stats
338W - 423L
1,416 Elo+
Party 2
Team Averages
Level 59
1,449 SR
1,391 Elo+

VS

Team Averages
Level 58
1,461 SR
1,557 Elo+
Horus
Horus
SiameseDrip
Horus
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 163L
1,324 Elo+
Solo
Hel
Hel
jak3ypoo
Hel
Level 87
God Stats
3W - 1L
1,384 SR
Queue Stats
10W - 5L
1,674 Elo+
Party 1
Heimdallr
Heimdallr
llIllIIlIllv
Heimdallr
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 5L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DRTak
Baron Samedi
13
3 / 4 / 2
9,161
654
13,909
12,267
4,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
DrZactak
Chaac
9
1 / 2 / 2
7,783
556
3,865
11,261
9,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bacchus
12
1 / 4 / 4
8,539
610
8,967
17,559
18,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 9
8,981
642
7,470
15,882
16,101
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
2 / 2 / 4
8,843
632
5,863
6,063
2,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Heimdallr
llIllIIlIllv
Heimdallr
16
7 / 2 / 3
10,333
738
22,787
14,376
6,465
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
5
Kills
10
10
Deaths
5
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DRTak
Baron Samedi
3
4
2
1
L
Chaac
DrZactak
Chaac
1
2
2
1
W
1
1
9
5.5
L
Bacchus
1
4
4
0.75
W
2
2
4
2
W
Heimdallr
llIllIIlIllv
Heimdallr
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,741
Damage
36,120
41,087
Taken
36,321
32,015
Mitigated
25,145
13,731
Healing
19,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DRTak
Baron Samedi
13,909
981
3,824
4,637
12,267
4,353
0
1,865
10,238
37,750
0
L
Chaac
DrZactak
Chaac
3,865
655
0
1,639
11,261
9,290
0
1,426
9,737
0
9,258
W
7,470
3,183
1,642
4,968
15,882
16,101
279
8,740
5,747
0
16,256
L
Bacchus
8,967
1,123
628
3,003
17,559
18,372
0
2,705
14,492
19,331
0
W
5,863
120
5,593
3,164
6,063
2,579
316
3,995
1,757
18,789
0
W
Heimdallr
llIllIIlIllv
Heimdallr
22,787
14,026
0
4,190
14,376
6,465
2,009
9,371
4,179
0
59,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,483
Gold Earned
28,157
110
Minions Killed
139
3
Camps Cleared
6
735,129
Distance Traveled
693,230
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,161
654
69
5
2
210,851
1
L
Chaac
7,783
556
10
1
1
220,386
0
W
Horus
8,981
642
13
1
0
263,525
0
L
Bacchus
8,539
610
31
2
0
303,892
0
W
Hel
8,843
632
23
2
1
193,351
0
W
Heimdallr
10,333
738
103
7
5
236,354
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role