Player Matchup

Bellona
Bellona
 
Bellona
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Korrupshun
Ares
Level 15
God Stats
2W - 5L
1,599 SR
Queue Stats
3W - 5L
1,592 Elo+
Party 1
Fenrir
Fenrir
MarkiTheSharkii
Fenrir
Level 106
God Stats
36W - 26L
1,650 SR
Queue Stats
261W - 252L
1,552 Elo+
Party 1
Neith
Neith
PastryGod
Neith
Level 105
God Stats
5W - 3L
1,696 SR
Queue Stats
263W - 240L
1,620 Elo+
Party 1
Scylla
Scylla
jBrick
Scylla
Level 128
God Stats
21W - 14L
1,664 SR
Queue Stats
287W - 253L
1,585 Elo+
Solo
Team Averages
Level 76
1,622 SR
1,570 Elo+

VS

Team Averages
Level 91
1,576 SR
1,574 Elo+
Chronos
Chronos
 
Chronos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
EmoLawn666
Gilgamesh
Level 149
God Stats
9W - 11L
1,459 SR
Queue Stats
366W - 366L
1,575 Elo+
Solo
Neith
Neith
Hagor11
Neith
Level 88
God Stats
1W - 0L
1,477 SR
Queue Stats
324W - 251L
1,575 Elo+
Party 2
Ravana
Ravana
TheTrueGodZ03
Ravana
Level 27
God Stats
6W - 1L
1,716 SR
Queue Stats
26W - 22L
1,610 Elo+
Party 2
Sobek
Sobek
Xavieater
Sobek
Level 82
God Stats
11W - 8L
1,727 SR
Queue Stats
318W - 199L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
0 / 5 / 0
6,148
473
5,793
11,058
7,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 3 / 1
6,162
474
1,204
7,255
3,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
7 / 5 / 1
7,265
559
7,018
9,755
3,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
PastryGod
Neith
12
1 / 2 / 1
6,843
526
6,383
6,607
1,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
jBrick
Scylla
13
1 / 2 / 3
7,259
558
4,833
5,929
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
1 / 5 / 2
7,338
564
4,833
8,583
3,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
EmoLawn666
Gilgamesh
13
4 / 2 / 1
7,861
605
8,440
9,814
5,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Hagor11
Neith
13
4 / 1 / 2
7,949
611
6,577
4,719
1,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 1 / 4
8,039
618
4,840
7,062
2,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
Xavieater
Sobek
11
1 / 1 / 7
6,786
522
2,899
9,667
6,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
10
Kills
15
17
Deaths
10
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
5
0
0
W
Chronos
 
Chronos
1
5
2
0.4
W
Gilgamesh
EmoLawn666
Gilgamesh
4
2
1
2.25
W
Neith
Hagor11
Neith
4
1
2
5
L
1
3
1
0.5
L
7
5
1
1.5
L
Neith
PastryGod
Neith
1
2
1
0.75
W
5
1
4
7
W
Sobek
Xavieater
Sobek
1
1
7
4.5
L
Scylla
jBrick
Scylla
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,231
Damage
27,589
40,604
Taken
39,845
17,981
Mitigated
19,967
9,617
Healing
14,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,793
2,104
0
1,486
11,058
7,473
0
0
10,473
0
33,372
W
Chronos
 
Chronos
4,833
1,462
0
2,095
8,583
3,038
498
3,174
5,409
48,550
6,356
W
Gilgamesh
EmoLawn666
Gilgamesh
8,440
3,004
0
2,119
9,814
5,582
53
0
9,319
0
38,863
W
Neith
Hagor11
Neith
6,577
2,644
0
2,517
4,719
1,727
108
216
4,503
0
55,807
L
1,204
196
87
1,400
7,255
3,296
0
751
6,504
11,232
0
L
7,018
2,098
0
1,690
9,755
3,753
0
2,226
7,412
0
34,497
L
Neith
PastryGod
Neith
6,383
2,610
0
2,974
6,607
1,632
0
954
5,653
0
55,163
W
4,840
1,295
0
3,862
7,062
2,836
57
524
6,460
0
45,610
W
Sobek
Xavieater
Sobek
2,899
509
265
3,732
9,667
6,784
0
2,123
7,544
14,830
0
L
Scylla
jBrick
Scylla
4,833
738
0
1,980
5,929
1,827
0
3,484
2,445
48,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,677
Gold Earned
37,973
366
Minions Killed
391
0
Camps Cleared
0
1,213,048
Distance Traveled
1,275,253
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,148
473
69
5
0
222,141
5
W
Chronos
7,338
564
106
8
0
252,330
5
W
Gilgamesh
7,861
605
75
6
0
236,395
0
W
Neith
7,949
611
108
8
0
252,028
4
L
Ares
6,162
474
18
1
0
254,905
2
L
Fenrir
7,265
559
66
5
0
264,049
2
L
Neith
6,843
526
113
9
0
232,939
6
W
Ravana
8,039
618
88
7
0
270,651
3
W
Sobek
6,786
522
14
1
0
263,849
6
L
Scylla
7,259
558
100
8
0
239,014
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role