Player Matchup

Fenrir
Fenrir
B1GC3387
Fenrir
Level 49
God Stats
3W - 3L
1,649 SR
Queue Stats
111W - 113L
1,451 Elo+
Solo
Sol
Sol
EhLiteCanadian
Sol
Level 83
God Stats
3W - 2L
1,588 SR
Queue Stats
235W - 209L
1,646 Elo+
Party 3
Chaac
Chaac
Jluu902
Chaac
Level 85
God Stats
5W - 4L
1,612 SR
Queue Stats
21W - 16L
1,558 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
NamelessTress
Morgan Le Fay
Level 50
God Stats
11W - 10L
1,602 SR
Queue Stats
283W - 215L
1,573 Elo+
Solo
Ganesha
Ganesha
TheRuckoOTB
Ganesha
Level 14
God Stats
2W - 1L
1,702 SR
Queue Stats
24W - 13L
1,649 Elo+
Party 3
Team Averages
Level 56
1,631 SR
1,575 Elo+

VS

Team Averages
Level 64
1,562 SR
1,590 Elo+
Cernunnos
Cernunnos
CMScarrow
Cernunnos
Level 47
God Stats
2W - 0L
1,674 SR
Queue Stats
9W - 0L
1,931 Elo+
Party 1
Artio
Artio
Irishavatar727
Artio
Level 29
God Stats
3W - 1L
1,537 SR
Queue Stats
19W - 25L
1,422 Elo+
Party 2
Vamana
Vamana
Monopzz
Vamana
Level 46
God Stats
7W - 6L
1,624 SR
Queue Stats
121W - 125L
1,447 Elo+
Solo
Ne Zha
Ne Zha
XxHiGhRoLLerxX0
Ne Zha
Level 153
God Stats
7W - 5L
1,477 SR
Queue Stats
366W - 299L
1,703 Elo+
Party 1
Hel
Hel
Yargey
Hel
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 26L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B1GC3387
Fenrir
11
2 / 5 / 3
7,060
504
3,951
9,220
2,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
6 / 6 / 1
8,345
596
11,093
10,672
1,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
Jluu902
Chaac
10
1 / 3 / 2
6,439
460
4,010
6,830
5,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Morgan Le Fay
NamelessTress
Morgan Le Fay
13
0 / 3 / 1
7,577
541
6,719
6,837
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
TheRuckoOTB
Ganesha
9
0 / 1 / 7
6,622
473
4,284
8,223
6,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CMScarrow
Cernunnos
14
9 / 3 / 1
8,515
608
12,336
12,382
3,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 4 / 5
6,199
443
747
11,764
5,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
Monopzz
Vamana
12
0 / 0 / 3
7,192
514
2,146
6,694
4,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
6 / 1 / 7
8,429
602
7,140
11,274
3,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hel
Yargey
Hel
14
3 / 1 / 4
8,298
593
4,185
5,901
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
9
Kills
18
18
Deaths
9
14
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
B1GC3387
Fenrir
2
5
3
0.7
W
Cernunnos
CMScarrow
Cernunnos
9
3
1
3.17
L
6
6
1
1.08
W
0
4
5
0.63
L
Chaac
Jluu902
Chaac
1
3
2
0.67
W
Vamana
Monopzz
Vamana
0
0
3
1.5
L
Morgan Le Fay
NamelessTress
Morgan Le Fay
0
3
1
0.17
L
Ganesha
TheRuckoOTB
Ganesha
0
1
7
3.5
W
6
1
7
9.5
W
Hel
Yargey
Hel
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,057
Damage
26,554
41,782
Taken
48,015
18,852
Mitigated
19,049
12,004
Healing
20,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
B1GC3387
Fenrir
3,951
853
0
2,791
9,220
2,710
0
1,524
7,696
0
28,011
W
Cernunnos
CMScarrow
Cernunnos
12,336
4,529
0
5,105
12,382
3,485
68
5,914
6,390
0
63,545
L
11,093
5,420
0
3,847
10,672
1,706
781
839
9,833
50,974
0
W
747
143
253
1,749
11,764
5,996
133
7,218
4,546
9,779
0
L
Chaac
Jluu902
Chaac
4,010
487
0
1,711
6,830
5,976
353
1,798
5,032
0
25,448
W
Vamana
Monopzz
Vamana
2,146
1,094
0
3,231
6,694
4,059
288
4,278
2,416
0
34,219
L
Morgan Le Fay
NamelessTress
Morgan Le Fay
6,719
741
0
1,993
6,837
2,086
78
338
6,499
50,410
0
L
Ganesha
TheRuckoOTB
Ganesha
4,284
362
0
1,662
8,223
6,374
0
433
7,790
17,686
0
W
7,140
2,885
0
5,666
11,274
3,510
0
2,488
8,647
0
53,121
W
Hel
Yargey
Hel
4,185
235
1,681
2,914
5,901
1,999
0
2,356
3,454
60,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,043
Gold Earned
38,633
301
Minions Killed
401
0
Camps Cleared
0
1,347,078
Distance Traveled
1,443,219
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,060
504
71
5
0
274,142
2
W
Cernunnos
8,515
608
109
8
0
267,087
1
L
Sol
8,345
596
101
7
0
256,913
3
W
Artio
6,199
443
12
1
0
266,887
1
L
Chaac
6,439
460
35
3
0
294,047
4
W
Vamana
7,192
514
78
6
0
297,804
3
L
Morgan Le Fay
7,577
541
87
6
0
229,273
6
L
Ganesha
6,622
473
7
1
0
292,703
5
W
Ne Zha
8,429
602
94
7
0
324,567
3
W
Hel
8,298
593
108
8
0
286,874
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role