Player Matchup

Pele
Pele
BonkIsSwag
Pele
Level 53
God Stats
13W - 13L
1,459 SR
Queue Stats
171W - 222L
1,347 Elo+
Party 1
Bacchus
Bacchus
Cyber-Pyrate
Bacchus
Level 70
God Stats
6W - 3L
1,667 SR
Queue Stats
69W - 75L
1,306 Elo+
Party 3
Medusa
Medusa
Frieda_Slaves98
Medusa
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
222W - 220L
1,439 Elo+
Party 3
Cthulhu
Cthulhu
Thinklin
Cthulhu
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 118L
1,321 Elo+
Solo
Chang'e
Chang'e
Why Tsar Why
Chang'e
Level 55
God Stats
6W - 5L
1,498 SR
Queue Stats
187W - 216L
1,419 Elo+
Party 1
Team Averages
Level 59
1,525 SR
1,366 Elo+

VS

Team Averages
Level 74
1,436 SR
1,392 Elo+
Kuzenbo
Kuzenbo
DracoMeteor996
Kuzenbo
Level 128
God Stats
1W - 8L
1,115 SR
Queue Stats
298W - 312L
1,330 Elo+
Solo
Xbalanque
Xbalanque
UT576
Xbalanque
Level 151
God Stats
5W - 10L
1,389 SR
Queue Stats
109W - 143L
1,407 Elo+
Solo
Pele
Pele
carinalol
Pele
Level 28
God Stats
0W - 1L
1,502 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Olorun
Olorun
godor13
Olorun
Level 21
God Stats
0W - 1L
1,573 SR
Queue Stats
0W - 2L
1,272 Elo+
Party 2
Bakasura
Bakasura
sikman420
Bakasura
Level 44
God Stats
4W - 3L
1,602 SR
Queue Stats
11W - 10L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 5
9,848
579
10,887
15,561
5,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Cyber-Pyrate
Bacchus
14
4 / 4 / 11
9,715
571
6,191
14,360
19,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
11 / 0 / 5
11,323
666
13,504
10,854
5,482
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Thinklin
Cthulhu
14
4 / 3 / 1
8,692
511
6,817
10,991
6,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chang'e
Why Tsar Why
Chang'e
17
10 / 3 / 5
10,901
641
12,556
14,255
5,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 5
8,662
510
10,391
10,278
10,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
UT576
Xbalanque
14
1 / 5 / 2
8,193
482
5,395
9,899
2,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Pele
12
1 / 11 / 4
7,097
417
5,246
16,222
4,285
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
godor13
Olorun
11
4 / 9 / 0
8,114
477
9,452
11,974
6,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bakasura
sikman420
Bakasura
13
2 / 9 / 3
7,998
470
7,483
16,798
5,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
25
34
Kills
11
12
Deaths
34
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
2
5
3.75
W
Bacchus
Cyber-Pyrate
Bacchus
4
4
11
2.38
L
3
0
5
5.5
W
11
0
5
13.5
W
Cthulhu
Thinklin
Cthulhu
4
3
1
1.5
L
Xbalanque
UT576
Xbalanque
1
5
2
0.4
W
Chang'e
Why Tsar Why
Chang'e
10
3
5
4.17
L
Pele
1
11
4
0.27
L
Olorun
godor13
Olorun
4
9
0
0.44
L
Bakasura
sikman420
Bakasura
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,955
Damage
37,967
66,021
Taken
65,171
44,081
Mitigated
29,463
25,289
Healing
9,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,887
3,339
0
7,220
15,561
5,950
0
2,990
11,827
0
76,283
W
Bacchus
Cyber-Pyrate
Bacchus
6,191
683
498
1,417
14,360
19,923
629
2,278
11,652
19,058
0
L
10,391
3,851
132
4,515
10,278
10,590
17
4,466
5,208
35,324
0
W
13,504
7,608
0
5,461
10,854
5,482
5,353
1,421
9,293
0
85,184
W
Cthulhu
Thinklin
Cthulhu
6,817
536
0
2,896
10,991
6,754
258
6,167
3,917
39,075
0
L
Xbalanque
UT576
Xbalanque
5,395
2,081
44
1,147
9,899
2,457
1,166
2,677
7,222
0
38,545
W
Chang'e
Why Tsar Why
Chang'e
12,556
2,180
924
6,873
14,255
5,972
1,359
4,350
9,797
70,630
0
L
Pele
5,246
864
0
381
16,222
4,285
61
6,464
9,645
0
35,798
L
Olorun
godor13
Olorun
9,452
4,395
0
744
11,974
6,750
955
6,782
5,134
26,146
3,373
L
Bakasura
sikman420
Bakasura
7,483
4,762
0
2,757
16,798
5,381
0
4,289
12,398
0
36,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,479
Gold Earned
40,064
509
Minions Killed
306
0
Camps Cleared
0
1,682,445
Distance Traveled
1,539,876
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,848
579
138
8
0
380,296
1
W
Bacchus
9,715
571
40
2
0
363,201
4
L
Kuzenbo
8,662
510
58
3
0
282,689
0
W
Medusa
11,323
666
148
9
0
329,765
0
W
Cthulhu
8,692
511
51
3
0
293,045
7
L
Xbalanque
8,193
482
80
5
0
278,877
1
W
Chang'e
10,901
641
132
8
0
316,138
3
L
Pele
7,097
417
54
3
0
337,402
0
L
Olorun
8,114
477
51
3
0
298,561
0
L
Bakasura
7,998
470
63
4
0
342,347
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role