Player Matchup

Ymir
Ymir
KhaoticOmega
Ymir
Level 83
God Stats
8W - 6L
1,626 SR
Queue Stats
63W - 67L
1,370 Elo+
Party 2
Hera
Hera
OmegaKhaos
Hera
Level 99
God Stats
4W - 3L
1,695 SR
Queue Stats
100W - 83L
1,482 Elo+
Party 2
Arachne
Arachne
sweetarcadesongs
Arachne
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,332 Elo+
Party 2
Team Averages
Level 69
1,607 SR
1,395 Elo+

VS

Team Averages
Level 40
1,328 SR
1,259 Elo+
The Morrigan
The Morrigan
Deevouted
The Morrigan
Level 49
God Stats
2W - 3L
1,308 SR
Queue Stats
40W - 47L
1,222 Elo+
Party 1
Chaac
Chaac
KeepComp
Chaac
Level 61
God Stats
3W - 1L
1,467 SR
Queue Stats
49W - 46L
1,311 Elo+
Party 1
Heimdallr
Heimdallr
adam_n23
Heimdallr
Level 9
God Stats
4W - 3L
1,208 SR
Queue Stats
5W - 5L
1,244 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 9
8,317
594
5,415
15,217
14,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
9 / 4 / 2
10,178
727
16,960
13,281
4,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 7 / 5
8,894
635
2,979
10,009
3,282
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Deevouted
The Morrigan
14
5 / 3 / 9
10,014
715
9,923
8,862
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
KeepComp
Chaac
15
11 / 4 / 5
11,367
812
21,917
19,371
17,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Heimdallr
adam_n23
Heimdallr
12
3 / 6 / 9
9,239
660
2,613
9,489
3,230
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
13
Kills
19
19
Deaths
13
16
Assists
23
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Deevouted
The Morrigan
5
3
9
3.17
W
Chaac
KeepComp
Chaac
11
4
5
3.38
L
0
8
9
0.56
L
9
4
2
2.5
W
Heimdallr
adam_n23
Heimdallr
3
6
9
1.25
L
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,354
Damage
34,453
38,507
Taken
37,722
22,631
Mitigated
23,714
8,081
Healing
7,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Deevouted
The Morrigan
9,923
2,284
0
0
8,862
3,082
356
6,363
2,499
33,112
7,505
W
Chaac
KeepComp
Chaac
21,917
3,210
210
6,857
19,371
17,402
0
10,167
9,204
0
53,748
L
5,415
857
785
1,463
15,217
14,848
0
3,027
11,346
19,473
1,599
L
16,960
4,684
145
4,511
13,281
4,501
50
1,142
11,689
52,440
0
W
Heimdallr
adam_n23
Heimdallr
2,613
774
0
111
9,489
3,230
876
6,031
3,458
0
12,068
L
2,979
2,217
194
983
10,009
3,282
0
1,717
8,066
0
7,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,389
Gold Earned
30,620
130
Minions Killed
166
4
Camps Cleared
8
756,582
Distance Traveled
742,581
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
10,014
715
80
6
4
231,590
1
W
Chaac
11,367
812
63
5
4
266,375
0
L
Ymir
8,317
594
38
3
2
270,421
3
L
Hera
10,178
727
76
5
0
253,132
2
W
Heimdallr
9,239
660
23
2
0
244,616
1
L
Arachne
8,894
635
16
1
2
233,029
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role