Player Matchup

Neith
Neith
Silver I
 
Neith
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Gold IV
BUCKCARE
Raijin
Gold IV
Level 106
God Stats
2W - 0L
1,721 SR
Queue Stats
90W - 77L
1,519 MMR
Solo
Hun Batz
Hun Batz
Bronze III
Bagginz326
Hun Batz
Bronze III
Level 106
God Stats
1W - 0L
1,680 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Bellona
Bellona
Gold III
DodgeThis657
Bellona
Gold III
Level 143
God Stats
1W - 1L
1,781 SR
Queue Stats
39W - 38L
1,628 MMR
Party 1
Bacchus
Bacchus
Silver IV
Y0U BIG SUS
Bacchus
Silver IV
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 11L
1,392 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,636 SR
1,508 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,473 SR
1,448 MMR
Fenrir
Fenrir
Gold III
BRUL319
Fenrir
Gold III
Level 128
God Stats
3W - 3L
1,686 SR
Queue Stats
245W - 257L
1,523 MMR
Solo
Sylvanus
Sylvanus
Silver III
FlakJaket
Sylvanus
Silver III
Level 127
God Stats
3W - 6L
1,419 SR
Queue Stats
9W - 21L
1,400 MMR
Solo
Sol
Sol
Bronze III
GEN03_S
Sol
Bronze III
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 36L
1,515 MMR
Solo
Anhur
Anhur
Silver II
Monster Trevor
Anhur
Silver II
Level 106
God Stats
4W - 7L
1,250 SR
Queue Stats
36W - 48L
1,409 MMR
Solo
Achilles
Achilles
Gold IV
Psych0 W33b
Achilles
Gold IV
Level 140
God Stats
18W - 17L
1,509 SR
Queue Stats
267W - 272L
1,392 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
3 / 0 / 1
4,219
703
2,476
3,960
887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Raijin
BUCKCARE
Raijin
8
0 / 0 / 1
4,577
763
1,590
1,536
380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hun Batz
Bagginz326
Hun Batz
7
1 / 1 / 2
4,152
692
1,070
3,771
851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bellona
DodgeThis657
Bellona
8
2 / 0 / 1
4,929
822
2,402
4,270
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
Y0U BIG SUS
Bacchus
7
1 / 1 / 3
4,473
746
1,707
4,111
2,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
CabrakanBastetMercuryCliodhna

VS

Bans
MulanDanzaburouCamazotzLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BRUL319
Fenrir
6
1 / 2 / 0
3,980
663
1,305
4,302
1,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
FlakJaket
Sylvanus
6
0 / 1 / 1
3,718
620
1,606
2,157
1,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sol
6
0 / 1 / 0
3,580
597
1,053
3,275
708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

2
0 / 1 / 2
3,085
514
823
1,296
180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Psych0 W33b
Achilles
6
0 / 2 / 0
3,747
625
2,768
4,534
2,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
7
Kills
1
2
Deaths
7
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
1
3.5
L
Fenrir
BRUL319
Fenrir
1
2
0
0.5
W
Raijin
BUCKCARE
Raijin
0
0
1
0.5
W
Hun Batz
Bagginz326
Hun Batz
1
1
2
2
W
Bellona
DodgeThis657
Bellona
2
0
1
2.5
L
Sylvanus
FlakJaket
Sylvanus
0
1
1
0.5
L
Sol
0
1
0
0
L
0
1
2
1
L
Achilles
Psych0 W33b
Achilles
0
2
0
0
W
Bacchus
Y0U BIG SUS
Bacchus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,245
Damage
7,555
17,648
Taken
15,564
6,254
Mitigated
5,213
8,912
Healing
6,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,476
556
0
1,770
3,960
887
256
1,252
2,708
0
15,414
L
Fenrir
BRUL319
Fenrir
1,305
321
0
1,915
4,302
1,099
0
350
3,952
0
15,371
W
Raijin
BUCKCARE
Raijin
1,590
54
0
636
1,536
380
0
283
1,253
24,291
0
W
Hun Batz
Bagginz326
Hun Batz
1,070
148
0
1,740
3,771
851
28
0
3,771
0
12,280
W
Bellona
DodgeThis657
Bellona
2,402
845
178
2,570
4,270
2,062
88
0
3,918
0
21,988
L
Sylvanus
FlakJaket
Sylvanus
1,606
471
248
908
2,157
1,082
0
1,128
1,029
9,215
0
L
Sol
1,053
463
0
957
3,275
708
0
1,518
1,553
12,529
1,814
L
823
615
0
334
1,296
180
0
97
1,199
0
2,426
L
Achilles
Psych0 W33b
Achilles
2,768
672
0
1,679
4,534
2,144
0
0
4,534
0
13,321
W
Bacchus
Y0U BIG SUS
Bacchus
1,707
559
380
1,638
4,111
2,074
189
936
3,175
8,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,350
Gold Earned
18,110
184
Minions Killed
132
0
Camps Cleared
0
644,716
Distance Traveled
516,432
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,219
703
35
6
0
115,765
3
L
Fenrir
3,980
663
42
7
0
121,007
2
W
Raijin
4,577
763
49
8
0
124,859
1
W
Hun Batz
4,152
692
34
6
0
135,280
1
W
Bellona
4,929
822
51
9
0
144,739
0
L
Sylvanus
3,718
620
15
3
0
109,483
1
L
Sol
3,580
597
31
5
0
114,425
3
L
Anhur
3,085
514
7
1
0
33,773
0
L
Achilles
3,747
625
37
6
0
137,744
2
W
Bacchus
4,473
746
15
3
0
124,073
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role