Player Matchup

Cliodhna
Cliodhna
LesuCalvariae
Cliodhna
Level 92
God Stats
11W - 4L
1,605 SR
Queue Stats
44W - 33L
1,591 Elo+
Party 3
Cu Chulainn
Cu Chulainn
TeddyBear628
Cu Chulainn
Level 106
God Stats
0W - 1L
1,370 SR
Queue Stats
33W - 32L
1,593 Elo+
Party 3
Merlin
Merlin
TheIgnitersBane
Merlin
Level 87
God Stats
0W - 1L
1,739 SR
Queue Stats
10W - 13L
1,499 Elo+
Party 3
Sylvanus
Sylvanus
evanEVAN0
Sylvanus
Level 28
God Stats
4W - 2L
1,629 SR
Queue Stats
19W - 21L
1,568 Elo+
Party 3
Izanami
Izanami
xKyohi
Izanami
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 54L
1,559 Elo+
Party 3
Team Averages
Level 74
1,569 SR
1,562 Elo+

VS

Team Averages
Level 39
1,586 SR
1,626 Elo+
Olorun
Olorun
BrianCardinal
Olorun
Level 28
God Stats
2W - 0L
1,802 SR
Queue Stats
106W - 80L
1,614 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Shroomhev
Morgan Le Fay
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 32L
1,708 Elo+
Party 1
Neith
Neith
TheBlackMing
Neith
Level 44
God Stats
2W - 1L
1,582 SR
Queue Stats
179W - 171L
1,495 Elo+
Solo
Thanatos
Thanatos
TheFakeBobbyLee
Thanatos
Level 48
God Stats
42W - 21L
1,731 SR
Queue Stats
263W - 126L
1,708 Elo+
Party 2
Fenrir
Fenrir
nordreconia
Fenrir
Level 56
God Stats
2W - 1L
1,317 SR
Queue Stats
47W - 40L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
LesuCalvariae
Cliodhna
16
3 / 9 / 3
10,059
457
9,020
20,314
6,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
TeddyBear628
Cu Chulainn
15
0 / 12 / 6
9,162
416
8,517
25,713
18,016
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
2 / 10 / 3
10,509
478
9,559
18,173
5,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
evanEVAN0
Sylvanus
16
2 / 8 / 6
10,566
480
7,406
26,220
30,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
xKyohi
Izanami
17
5 / 10 / 4
10,476
476
17,322
20,872
7,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 2 / 8
16,314
742
31,439
25,765
12,112
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
Shroomhev
Morgan Le Fay
20
4 / 3 / 17
13,882
631
15,359
17,148
8,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
7 / 3 / 8
12,732
579
15,615
14,466
5,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
20
18 / 2 / 9
15,601
709
23,124
19,745
11,297
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
16
3 / 3 / 15
12,497
568
8,132
24,080
22,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
106
12
Kills
49
49
Deaths
13
22
Assists
57
Player
Kills
Deaths
Assists
KDA
W
17
2
8
10.5
L
Cliodhna
LesuCalvariae
Cliodhna
3
9
3
0.5
W
Morgan Le Fay
Shroomhev
Morgan Le Fay
4
3
17
4.17
L
Cu Chulainn
TeddyBear628
Cu Chulainn
0
12
6
0.25
W
7
3
8
3.67
W
Thanatos
18
2
9
11.25
L
2
10
3
0.35
L
Sylvanus
evanEVAN0
Sylvanus
2
8
6
0.63
W
Fenrir
3
3
15
3.5
L
Izanami
xKyohi
Izanami
5
10
4
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,824
Damage
93,669
111,292
Taken
101,204
67,625
Mitigated
60,345
12,745
Healing
62,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
31,439
20,223
870
17,796
25,765
12,112
5,572
3,679
20,784
133,630
0
L
Cliodhna
LesuCalvariae
Cliodhna
9,020
322
0
2,550
20,314
6,420
0
9,460
10,760
0
59,482
W
Morgan Le Fay
Shroomhev
Morgan Le Fay
15,359
1,178
125
4,126
17,148
8,620
1,051
3,461
13,687
106,271
0
L
Cu Chulainn
TeddyBear628
Cu Chulainn
8,517
1,447
0
656
25,713
18,016
726
17,653
7,978
925
44,250
W
15,615
6,921
0
5,445
14,466
5,756
6,190
3,724
10,742
0
92,675
W
Thanatos
23,124
7,420
0
23,862
19,745
11,297
0
3,197
16,040
0
131,125
L
9,559
258
0
2,165
18,173
5,151
0
6,495
11,462
55,021
0
L
Sylvanus
evanEVAN0
Sylvanus
7,406
2,292
884
4,151
26,220
30,708
92
7,632
18,392
24,223
0
W
Fenrir
8,132
2,035
3,368
7,259
24,080
22,560
1,243
5,940
18,140
299
35,064
L
Izanami
xKyohi
Izanami
17,322
13,970
0
2,339
20,872
7,330
615
5,300
15,470
0
87,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,772
Gold Earned
71,026
436
Minions Killed
725
0
Camps Cleared
0
1,876,071
Distance Traveled
2,198,192
12
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
16,314
742
194
9
0
402,604
5
L
Cliodhna
10,059
457
97
4
0
417,862
4
W
Morgan Le Fay
13,882
631
170
8
0
436,946
1
L
Cu Chulainn
9,162
416
73
3
0
374,876
3
W
Neith
12,732
579
153
7
0
401,627
9
W
Thanatos
15,601
709
168
8
0
501,657
7
L
Merlin
10,509
478
98
4
0
380,147
4
L
Sylvanus
10,566
480
21
1
0
360,464
1
W
Fenrir
12,497
568
40
2
0
455,358
4
L
Izanami
10,476
476
147
7
0
342,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role