Player Matchup

Jormungandr
Jormungandr
Creatchee
Jormungandr
Level 158
God Stats
2W - 2L
1,571 SR
Queue Stats
238W - 230L
1,515 Elo+
Party 1
Baba Yaga
Baba Yaga
DiscoGodfather
Baba Yaga
Level 159
God Stats
5W - 8L
1,554 SR
Queue Stats
165W - 159L
1,514 Elo+
Party 1
Ao Kuang
Ao Kuang
Tylerbake
Ao Kuang
Level 109
God Stats
1W - 2L
1,623 SR
Queue Stats
110W - 112L
1,588 Elo+
Party 2
Ra
Ra
baberr_34
Ra
Level 104
God Stats
1W - 2L
1,527 SR
Queue Stats
256W - 221L
1,568 Elo+
Party 2
Chronos
Chronos
durrall
Chronos
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,558 Elo+
Solo
Team Averages
Level 120
1,555 SR
1,549 Elo+

VS

Team Averages
Level 106
1,644 SR
1,562 Elo+
Ymir
Ymir
A Soy Bean
Ymir
Level 128
God Stats
6W - 0L
1,798 SR
Queue Stats
152W - 146L
1,554 Elo+
Solo
Cabrakan
Cabrakan
IamJ0HNC0NN3R
Cabrakan
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 70L
1,603 Elo+
Solo
Chang'e
Chang'e
Kant0s57
Chang'e
Level 117
God Stats
3W - 2L
1,646 SR
Queue Stats
212W - 199L
1,549 Elo+
Party 3
King Arthur
King Arthur
LordTalson
King Arthur
Level 74
God Stats
5W - 3L
1,635 SR
Queue Stats
177W - 142L
1,558 Elo+
Party 3
Neith
Neith
Obelisk91
Neith
Level 86
God Stats
5W - 3L
1,641 SR
Queue Stats
146W - 139L
1,549 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Creatchee
Jormungandr
17
1 / 6 / 12
10,313
688
13,955
28,180
39,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baba Yaga
DiscoGodfather
Baba Yaga
16
2 / 4 / 9
9,343
623
21,330
12,893
6,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Tylerbake
Ao Kuang
16
4 / 7 / 6
10,851
723
9,887
28,005
17,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
6 / 6 / 6
11,142
743
21,784
19,926
10,973
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
durrall
Chronos
17
1 / 4 / 13
9,880
659
19,680
15,620
7,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 18
10,548
703
18,509
24,965
33,940
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
IamJ0HNC0NN3R
Cabrakan
18
7 / 6 / 14
11,316
754
14,139
28,245
43,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
Kant0s57
Chang'e
19
4 / 2 / 17
11,588
773
21,454
19,379
9,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
LordTalson
King Arthur
19
9 / 3 / 10
11,512
767
15,605
33,488
33,120
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Obelisk91
Neith
20
5 / 2 / 18
11,966
798
25,939
15,276
7,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
104
14
Kills
27
27
Deaths
16
46
Assists
77
Player
Kills
Deaths
Assists
KDA
W
2
3
18
3.67
L
Jormungandr
Creatchee
Jormungandr
1
6
12
1.17
L
Baba Yaga
DiscoGodfather
Baba Yaga
2
4
9
1.63
W
Cabrakan
IamJ0HNC0NN3R
Cabrakan
7
6
14
2.33
W
Chang'e
Kant0s57
Chang'e
4
2
17
6.25
W
King Arthur
LordTalson
King Arthur
9
3
10
4.67
W
Neith
Obelisk91
Neith
5
2
18
7
L
Ao Kuang
Tylerbake
Ao Kuang
4
7
6
1
L
6
6
6
1.5
L
Chronos
durrall
Chronos
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,636
Damage
95,646
104,624
Taken
121,353
82,120
Mitigated
127,329
39,955
Healing
72,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,509
1,679
4,450
4,880
24,965
33,940
640
15,418
9,547
29,407
0
L
Jormungandr
Creatchee
Jormungandr
13,955
2,351
772
2,912
28,180
39,772
13
12,635
14,873
34,513
0
L
Baba Yaga
DiscoGodfather
Baba Yaga
21,330
2,182
4,245
4,147
12,893
6,863
29
7,226
5,593
41,109
0
W
Cabrakan
IamJ0HNC0NN3R
Cabrakan
14,139
1,374
2,685
4,092
28,245
43,589
551
18,830
9,415
18,411
0
W
Chang'e
Kant0s57
Chang'e
21,454
2,916
23,115
10,382
19,379
9,186
1,484
18,168
1,211
39,464
0
W
King Arthur
LordTalson
King Arthur
15,605
2,854
2,208
11,294
33,488
33,120
851
23,225
10,263
0
29,089
W
Neith
Obelisk91
Neith
25,939
7,424
4,506
4,804
15,276
7,494
2,127
10,995
4,281
0
58,978
L
Ao Kuang
Tylerbake
Ao Kuang
9,887
1,763
2,188
9,066
28,005
17,215
0
13,927
13,688
11,515
0
L
21,784
2,013
7,799
5,885
19,926
10,973
0
9,893
9,711
42,884
0
L
Chronos
durrall
Chronos
19,680
4,926
1,379
1,562
15,620
7,297
274
8,681
6,657
33,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,529
Gold Earned
56,930
157
Minions Killed
163
0
Camps Cleared
0
1,276,757
Distance Traveled
1,408,874
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,548
703
23
2
0
259,042
2
L
Jormungandr
10,313
688
20
1
0
235,511
0
L
Baba Yaga
9,343
623
36
2
0
257,121
0
W
Cabrakan
11,316
754
9
1
0
259,419
1
W
Chang'e
11,588
773
47
3
0
310,676
0
W
King Arthur
11,512
767
12
1
0
307,054
0
W
Neith
11,966
798
72
5
0
272,683
1
L
Ao Kuang
10,851
723
3
0
0
248,276
0
L
Ra
11,142
743
53
4
0
244,971
0
L
Chronos
9,880
659
45
3
0
290,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role