Player Matchup

Sobek
Sobek
AudMan
Sobek
Level 127
God Stats
1W - 0L
1,669 SR
Queue Stats
16W - 14L
1,551 Elo+
Party 2
Danzaburou
Danzaburou
CodyNoSkills
Danzaburou
Level 159
God Stats
4W - 2L
1,624 SR
Queue Stats
58W - 74L
1,436 Elo+
Solo
Ra
Ra
RHLGhost
Ra
Level 109
God Stats
3W - 0L
1,585 SR
Queue Stats
10W - 5L
1,617 Elo+
Party 2
Team Averages
Level 132
1,626 SR
1,534 Elo+

VS

Team Averages
Level 101
1,529 SR
1,615 Elo+
Nu Wa
Nu Wa
Dylanthebrain
Nu Wa
Level 79
God Stats
10W - 9L
1,609 SR
Queue Stats
49W - 57L
1,498 Elo+
Solo
Chiron
Chiron
Vietamens
Chiron
Level 81
God Stats
2W - 3L
1,436 SR
Queue Stats
29W - 42L
1,466 Elo+
Party 1
Achilles
Achilles
Zorzanth
Achilles
Level 143
God Stats
0W - 1L
1,541 SR
Queue Stats
2W - 5L
1,880 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AudMan
Sobek
13
6 / 3 / 10
9,906
826
7,328
17,354
18,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
CodyNoSkills
Danzaburou
14
7 / 1 / 7
9,494
791
11,704
9,719
4,088
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 0 / 13
9,305
775
10,310
7,339
3,033
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
7,726
644
7,782
8,866
2,817
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
Vietamens
Chiron
10
2 / 7 / 2
7,574
631
6,125
11,788
3,671
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Zorzanth
Achilles
10
1 / 6 / 3
7,229
602
7,710
14,152
14,443
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
17
Kills
4
4
Deaths
17
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sobek
AudMan
Sobek
6
3
10
3.67
W
Danzaburou
CodyNoSkills
Danzaburou
7
1
7
10.5
L
1
4
3
0.63
W
4
0
13
10.5
L
Chiron
Vietamens
Chiron
2
7
2
0.43
L
Achilles
Zorzanth
Achilles
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,342
Damage
21,617
34,412
Taken
34,806
25,837
Mitigated
20,931
13,290
Healing
5,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
AudMan
Sobek
7,328
653
0
5,065
17,354
18,716
116
4,500
12,854
18,786
0
W
Danzaburou
CodyNoSkills
Danzaburou
11,704
6,480
0
3,140
9,719
4,088
1,335
2,615
7,104
0
39,211
L
7,782
2,454
702
1,525
8,866
2,817
72
5,943
2,923
24,106
0
W
10,310
1,521
2,529
2,556
7,339
3,033
383
1,337
6,002
43,024
0
L
Chiron
Vietamens
Chiron
6,125
2,169
400
2,145
11,788
3,671
0
5,603
6,174
0
20,506
L
Achilles
Zorzanth
Achilles
7,710
1,723
0
919
14,152
14,443
0
6,437
7,715
0
15,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,705
Gold Earned
22,529
156
Minions Killed
85
6
Camps Cleared
3
722,236
Distance Traveled
648,130
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,906
826
18
2
1
239,949
6
W
Danzaburou
9,494
791
57
5
3
224,781
0
L
Nu Wa
7,726
644
27
2
1
195,060
1
W
Ra
9,305
775
81
7
2
257,506
0
L
Chiron
7,574
631
45
4
2
221,201
1
L
Achilles
7,229
602
13
1
0
231,869
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role