Player Matchup

Janus
Janus
Abdul_Reaction99
Janus
Level 64
God Stats
8W - 11L
1,467 SR
Queue Stats
136W - 122L
1,435 Elo+
Party 1
Ganesha
Ganesha
LeaTheKillYou
Ganesha
Level 65
God Stats
2W - 3L
1,336 SR
Queue Stats
274W - 356L
1,421 Elo+
Solo
Bellona
Bellona
MJ_MIKE_
Bellona
Level 27
God Stats
3W - 2L
1,734 SR
Queue Stats
17W - 20L
1,421 Elo+
Party 1
Danzaburou
Danzaburou
Sir_Gobbo
Danzaburou
Level 78
God Stats
2W - 4L
1,360 SR
Queue Stats
265W - 319L
1,389 Elo+
Solo
Ravana
Ravana
Thuer_v
Ravana
Level 82
God Stats
2W - 6L
1,332 SR
Queue Stats
274W - 271L
1,445 Elo+
Party 1
Team Averages
Level 63
1,446 SR
1,422 Elo+

VS

Team Averages
Level 104
1,515 SR
1,462 Elo+
Achilles
Achilles
 
Achilles
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Backrolls5
Skadi
Level 86
God Stats
2W - 0L
1,721 SR
Queue Stats
133W - 123L
1,455 Elo+
Solo
Ne Zha
Ne Zha
Dandeeylion
Ne Zha
Level 126
God Stats
5W - 5L
1,472 SR
Queue Stats
672W - 737L
1,448 Elo+
Party 2
Hel
Hel
Hdez Vera
Hel
Level 60
God Stats
12W - 12L
1,518 SR
Queue Stats
156W - 158L
1,474 Elo+
Solo
Baron Samedi
Baron Samedi
Synergize_NPG
Baron Samedi
Level 123
God Stats
2W - 4L
1,365 SR
Queue Stats
659W - 696L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
8,162
408
5,975
7,703
2,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
13
0 / 3 / 5
8,273
414
5,198
15,771
13,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
MJ_MIKE_
Bellona
14
0 / 3 / 0
7,948
397
4,717
10,037
7,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
Sir_Gobbo
Danzaburou
15
3 / 7 / 2
8,919
446
6,322
17,097
5,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
Thuer_v
Ravana
14
3 / 8 / 1
8,531
427
8,266
13,571
4,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
6 / 0 / 4
11,507
575
7,437
14,576
21,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
18
8 / 1 / 5
11,539
577
18,551
16,188
6,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
17
7 / 2 / 8
11,624
581
10,586
15,158
6,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 4 / 8
9,336
467
4,475
10,698
6,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
Synergize_NPG
Baron Samedi
19
3 / 0 / 2
11,816
591
7,877
9,270
3,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
6
Kills
25
25
Deaths
7
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
0
4
8
L
0
4
0
0
W
Skadi
8
1
5
10.5
W
Ne Zha
7
2
8
5.5
W
1
4
8
1.25
L
Ganesha
0
3
5
0.83
L
Bellona
MJ_MIKE_
Bellona
0
3
0
0
L
Danzaburou
Sir_Gobbo
Danzaburou
3
7
2
0.57
W
Baron Samedi
Synergize_NPG
Baron Samedi
3
0
2
4
L
Ravana
Thuer_v
Ravana
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,478
Damage
48,926
64,179
Taken
65,890
34,123
Mitigated
44,093
11,455
Healing
34,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,437
1,718
0
5,673
14,576
21,281
1,884
924
13,648
7,502
46,589
L
5,975
0
0
179
7,703
2,347
0
2,915
4,369
53,208
0
W
Skadi
18,551
10,800
0
6,153
16,188
6,159
6,986
3,274
12,772
0
98,792
W
Ne Zha
10,586
3,747
0
8,083
15,158
6,905
2,454
1,141
13,973
0
67,983
W
4,475
535
6,224
5,740
10,698
6,307
1,310
3,376
7,238
33,941
0
L
Ganesha
5,198
271
0
2,549
15,771
13,781
0
1,820
13,614
37,724
0
L
Bellona
MJ_MIKE_
Bellona
4,717
530
0
1,468
10,037
7,797
0
1,277
8,328
2,593
38,337
L
Danzaburou
Sir_Gobbo
Danzaburou
6,322
2,463
0
4,905
17,097
5,417
0
4,170
12,621
0
50,176
W
Baron Samedi
Synergize_NPG
Baron Samedi
7,877
191
275
2,515
9,270
3,441
1,338
2,934
6,228
78,262
0
L
Ravana
Thuer_v
Ravana
8,266
1,652
0
2,354
13,571
4,781
0
2,234
11,065
0
49,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,833
Gold Earned
55,822
432
Minions Killed
603
0
Camps Cleared
0
1,758,317
Distance Traveled
1,910,962
30
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,507
575
121
6
0
390,691
6
L
Janus
8,162
408
111
6
0
384,335
6
W
Skadi
11,539
577
151
8
0
365,146
6
W
Ne Zha
11,624
581
113
6
0
421,205
2
W
Hel
9,336
467
53
3
0
374,540
4
L
Ganesha
8,273
414
36
2
0
294,975
6
L
Bellona
7,948
397
94
5
0
372,852
0
L
Danzaburou
8,919
446
102
5
0
315,865
13
W
Baron Samedi
11,816
591
165
8
0
359,380
9
L
Ravana
8,531
427
89
4
0
390,290
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role