Player Matchup

Ares
Ares
Damiasmues
Ares
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 48L
1,558 Elo+
Party 1
Scylla
Scylla
Monkninjas
Scylla
Level 24
God Stats
0W - 2L
1,237 SR
Queue Stats
57W - 46L
1,602 Elo+
Party 1
Thanatos
Thanatos
iliketurtles499
Thanatos
Level 64
God Stats
3W - 2L
1,542 SR
Queue Stats
92W - 77L
1,595 Elo+
Party 1
Team Averages
Level 35
1,426 SR
1,585 Elo+

VS

Team Averages
Level 66
1,652 SR
1,557 Elo+
Zeus
Zeus
RemiWemi
Zeus
Level 69
God Stats
1W - 1L
1,518 SR
Queue Stats
91W - 98L
1,634 Elo+
Solo
Ares
Ares
SmokeyMistake
Ares
Level 23
God Stats
1W - 1L
1,751 SR
Queue Stats
20W - 18L
1,511 Elo+
Party 2
Heimdallr
Heimdallr
V0LSTAG
Heimdallr
Level 106
God Stats
10W - 3L
1,687 SR
Queue Stats
51W - 46L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
7,093
709
2,809
9,861
8,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Monkninjas
Scylla
10
0 / 4 / 2
6,373
637
4,507
8,245
3,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
9
1 / 3 / 0
6,009
601
2,172
6,920
2,446
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
7 / 1 / 1
7,870
787
12,111
3,660
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 1 / 10
7,592
759
2,980
7,482
7,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
V0LSTAG
Heimdallr
11
3 / 0 / 6
7,202
720
6,452
3,504
1,546
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
10
10
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
Scylla
Monkninjas
Scylla
0
4
2
0.25
W
Zeus
7
1
1
7.5
W
0
1
10
5
W
Heimdallr
V0LSTAG
Heimdallr
3
0
6
6
L
Thanatos
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,488
Damage
21,543
25,026
Taken
14,646
13,734
Mitigated
10,337
3,685
Healing
2,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,809
261
0
1,368
9,861
8,259
0
4,326
5,275
9,042
0
L
Scylla
Monkninjas
Scylla
4,507
159
0
190
8,245
3,029
0
6,442
1,469
22,758
0
W
Zeus
12,111
1,148
0
290
3,660
1,467
429
2,605
1,055
31,604
0
W
2,980
172
0
1,220
7,482
7,324
177
3,439
4,043
6,575
0
W
Heimdallr
V0LSTAG
Heimdallr
6,452
2,078
0
744
3,504
1,546
640
1,441
2,063
0
30,106
L
Thanatos
2,172
121
0
2,127
6,920
2,446
0
4,050
2,678
0
9,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,475
Gold Earned
22,664
83
Minions Killed
115
2
Camps Cleared
7
607,207
Distance Traveled
553,379
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,093
709
22
2
0
216,379
1
L
Scylla
6,373
637
36
4
0
198,962
1
W
Zeus
7,870
787
55
6
1
175,904
4
W
Ares
7,592
759
1
0
0
179,355
2
W
Heimdallr
7,202
720
59
6
6
198,120
3
L
Thanatos
6,009
601
25
3
2
191,866
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role