Player Matchup

Zhong Kui
Zhong Kui
ChampJack
Zhong Kui
Level 68
God Stats
2W - 1L
1,430 SR
Queue Stats
119W - 118L
1,420 Elo+
Party 1
Thor
Thor
ChampNuggets94
Thor
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
26W - 31L
1,405 Elo+
Party 1
Geb
Geb
Fresh_Kaz
Geb
Level 44
God Stats
15W - 16L
1,555 SR
Queue Stats
80W - 117L
1,327 Elo+
Solo
Team Averages
Level 45
1,495 SR
1,384 Elo+

VS

Team Averages
Level 81
1,450 SR
1,447 Elo+
Atlas
Atlas
 
Atlas
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
stewie420blaze
Janus
Level 128
God Stats
0W - 6L
1,350 SR
Queue Stats
119W - 166L
1,342 Elo+
Solo
Ymir
Ymir
xXgrim_reeper471
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ChampJack
Zhong Kui
7
1 / 2 / 6
4,364
873
1,761
2,512
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
8 / 0 / 1
5,653
1,131
4,610
3,012
1,067
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

8
0 / 0 / 8
4,380
876
1,623
2,187
1,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
6
1 / 5 / 0
3,937
787
1,138
5,435
3,224
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
1 / 3 / 0
4,072
814
1,237
3,676
871
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

4
0 / 1 / 0
3,584
717
228
1,169
507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
9
Kills
2
2
Deaths
9
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
5
0
0.2
W
Zhong Kui
ChampJack
Zhong Kui
1
2
6
2
W
8
0
1
8.5
W
0
0
8
4
L
1
3
0
0.33
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,994
Damage
2,603
7,711
Taken
10,280
3,908
Mitigated
4,602
1,443
Healing
511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
1,138
430
0
179
5,435
3,224
0
1,834
3,367
5,615
0
W
Zhong Kui
ChampJack
Zhong Kui
1,761
86
0
435
2,512
1,463
160
934
1,578
9,529
0
W
4,610
633
0
240
3,012
1,067
630
943
2,069
0
8,569
W
1,623
426
0
768
2,187
1,378
0
930
1,257
9,531
0
L
1,237
78
89
183
3,676
871
0
649
2,999
9,206
0
L
228
2
0
60
1,169
507
0
575
530
833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,397
Gold Earned
11,593
48
Minions Killed
28
3
Camps Cleared
1
264,339
Distance Traveled
172,836
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
3,937
787
12
2
1
79,983
1
W
Zhong Kui
4,364
873
14
3
2
72,251
0
W
Thor
5,653
1,131
11
2
0
84,631
0
W
Geb
4,380
876
23
5
1
107,457
1
L
Janus
4,072
814
16
3
0
76,553
3
L
Ymir
3,584
717
0
0
0
16,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role