Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
CURTCURT-CAP
Bakasura
Level 108
God Stats
0W - 3L
1,179 SR
Queue Stats
90W - 97L
1,371 Elo+
Solo
Kali
Kali
HCGATWTDRS
Kali
Level 7
God Stats
1W - 2L
1,302 SR
Queue Stats
2W - 6L
1,332 Elo+
Party 1
Nu Wa
Nu Wa
J Bone J Dawg
Nu Wa
Level 140
God Stats
0W - 1L
1,713 SR
Queue Stats
8W - 7L
1,601 Elo+
Party 1
Izanami
Izanami
trojanlem72
Izanami
Level 89
God Stats
0W - 1L
1,290 SR
Queue Stats
3W - 4L
1,503 Elo+
Party 1
Team Averages
Level 100
1,397 SR
1,462 Elo+

VS

Team Averages
Level 78
1,594 SR
1,444 Elo+
Baron Samedi
Baron Samedi
Abyssal Ranger
Baron Samedi
Level 98
God Stats
21W - 22L
1,567 SR
Queue Stats
323W - 317L
1,480 Elo+
Party 2
Gilgamesh
Gilgamesh
Bulowh Ganz
Gilgamesh
Level 106
God Stats
5W - 4L
1,575 SR
Queue Stats
248W - 257L
1,365 Elo+
Solo
Chernobog
Chernobog
Doomguy0623
Chernobog
Level 62
God Stats
33W - 31L
1,521 SR
Queue Stats
159W - 153L
1,473 Elo+
Party 2
Bacchus
Bacchus
RotaryPanda5988
Bacchus
Level 48
God Stats
5W - 0L
1,779 SR
Queue Stats
114W - 119L
1,492 Elo+
Party 2
Tiamat
Tiamat
barrentine97
Tiamat
Level 76
God Stats
39W - 34L
1,525 SR
Queue Stats
456W - 440L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 7 / 5
5,659
404
4,907
13,837
9,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
CURTCURT-CAP
Bakasura
11
1 / 6 / 0
6,584
470
2,077
9,366
3,427
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 0 / 2
6,462
462
1,541
9,998
3,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
7 / 4 / 2
8,019
573
12,043
9,333
3,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
trojanlem72
Izanami
10
1 / 4 / 5
6,423
459
3,743
6,643
1,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Abyssal Ranger
Baron Samedi
12
6 / 1 / 8
8,002
572
12,302
9,330
3,778
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
Bulowh Ganz
Gilgamesh
14
5 / 1 / 3
8,815
630
7,342
8,479
6,610
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
Doomguy0623
Chernobog
12
2 / 3 / 7
7,180
513
3,359
7,559
1,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 2 / 7
7,619
544
4,929
8,174
3,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
14
5 / 3 / 5
8,350
596
6,498
7,674
3,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
51
10
Kills
21
21
Deaths
10
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
7
5
0.36
W
Baron Samedi
Abyssal Ranger
Baron Samedi
6
1
8
10
W
Gilgamesh
Bulowh Ganz
Gilgamesh
5
1
3
6.5
L
Bakasura
CURTCURT-CAP
Bakasura
1
6
0
0.17
W
Chernobog
Doomguy0623
Chernobog
2
3
7
1.83
L
1
0
2
2
L
7
4
2
2
W
3
2
7
3.25
W
Tiamat
5
3
5
2.5
L
Izanami
trojanlem72
Izanami
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,311
Damage
34,430
49,177
Taken
41,216
21,309
Mitigated
19,541
15,991
Healing
16,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,907
1,161
1,031
4,254
13,837
9,325
0
8,510
5,243
17,610
6,527
W
Baron Samedi
Abyssal Ranger
Baron Samedi
12,302
1,177
1,436
5,032
9,330
3,778
892
4,094
5,107
41,487
0
W
Gilgamesh
Bulowh Ganz
Gilgamesh
7,342
1,668
0
1,645
8,479
6,610
458
1,296
7,019
0
48,663
L
Bakasura
CURTCURT-CAP
Bakasura
2,077
1,983
0
2,363
9,366
3,427
0
778
8,566
0
20,685
W
Chernobog
Doomguy0623
Chernobog
3,359
1,626
0
2,324
7,559
1,924
2,002
3,025
4,360
0
35,281
L
1,541
597
0
5,563
9,998
3,478
0
2,601
7,355
0
32,418
L
12,043
3,622
0
2,530
9,333
3,147
0
7,228
1,773
50,537
0
W
4,929
782
0
2,898
8,174
3,834
62
2,920
5,094
35,129
0
W
Tiamat
6,498
125
0
3,243
7,674
3,395
686
4,352
3,148
40,184
0
L
Izanami
trojanlem72
Izanami
3,743
2,298
0
250
6,643
1,932
0
4,088
2,511
0
30,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,147
Gold Earned
39,966
339
Minions Killed
401
0
Camps Cleared
0
1,286,692
Distance Traveled
1,391,044
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,659
404
41
3
0
241,591
2
W
Baron Samedi
8,002
572
51
4
0
258,869
3
W
Gilgamesh
8,815
630
109
8
0
281,528
3
L
Bakasura
6,584
470
64
5
0
255,944
2
W
Chernobog
7,180
513
81
6
0
269,981
4
L
Kali
6,462
462
66
5
0
288,015
0
L
Nu Wa
8,019
573
97
7
0
263,540
3
W
Bacchus
7,619
544
71
5
0
313,352
0
W
Tiamat
8,350
596
89
6
0
267,314
2
L
Izanami
6,423
459
71
5
0
237,602
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role