Player Matchup

Ganesha
Ganesha
DuckOnQuack4113
Ganesha
Level 96
God Stats
101W - 106L
1,599 SR
Queue Stats
351W - 423L
1,477 Elo+
Party 2
Rama
Rama
Kempaign
Rama
Level 155
God Stats
6W - 10L
1,466 SR
Queue Stats
435W - 485L
1,470 Elo+
Party 2
Nike
Nike
Ph4ntOmXx9
Nike
Level 121
God Stats
16W - 15L
1,600 SR
Queue Stats
285W - 302L
1,508 Elo+
Party 2
Bacchus
Bacchus
Towstie
Bacchus
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 5L
1,605 Elo+
Party 2
Hun Batz
Hun Batz
joodirt
Hun Batz
Level 159
God Stats
16W - 13L
1,537 SR
Queue Stats
325W - 390L
1,453 Elo+
Solo
Team Averages
Level 112
1,540 SR
1,503 Elo+

VS

Team Averages
Level 79
1,430 SR
1,465 Elo+
The Morrigan
The Morrigan
Ashes Moonlight
The Morrigan
Level 154
God Stats
12W - 15L
1,524 SR
Queue Stats
348W - 346L
1,487 Elo+
Party 3
Hercules
Hercules
AshesDaimio
Hercules
Level 129
God Stats
4W - 10L
1,413 SR
Queue Stats
304W - 306L
1,476 Elo+
Party 3
Ymir
Ymir
Dark1817evil10
Ymir
Level 49
God Stats
43W - 41L
1,570 SR
Queue Stats
161W - 169L
1,468 Elo+
Party 3
Izanami
Izanami
OdsseyMrK
Izanami
Level 47
God Stats
0W - 4L
1,163 SR
Queue Stats
118W - 137L
1,420 Elo+
Party 1
Tiamat
Tiamat
Snack Dark1
Tiamat
Level 18
God Stats
9W - 10L
1,478 SR
Queue Stats
41W - 55L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 1 / 11
10,499
500
6,496
11,144
5,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
20
10 / 0 / 3
12,188
580
13,256
12,973
5,238
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
6 / 0 / 6
11,815
563
16,160
15,226
10,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
Towstie
Bacchus
16
2 / 1 / 8
10,276
489
8,859
12,149
11,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
joodirt
Hun Batz
18
2 / 3 / 6
11,253
536
6,256
12,285
4,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Ashes Moonlight
The Morrigan
15
2 / 2 / 0
9,193
438
6,980
9,255
3,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
AshesDaimio
Hercules
18
1 / 2 / 0
10,982
523
7,428
14,745
9,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 8 / 2
8,056
384
3,731
20,712
21,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
OdsseyMrK
Izanami
15
2 / 6 / 0
9,662
460
6,699
15,137
4,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
15
0 / 2 / 2
9,640
459
8,001
12,758
5,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
20
Kills
5
5
Deaths
20
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Ashes Moonlight
The Morrigan
2
2
0
1
L
Hercules
AshesDaimio
Hercules
1
2
0
0.5
L
0
8
2
0.13
W
0
1
11
5.5
W
Rama
10
0
3
11.5
L
Izanami
OdsseyMrK
Izanami
2
6
0
0.33
W
6
0
6
9
L
Tiamat
0
2
2
0.5
W
Bacchus
Towstie
Bacchus
2
1
8
6
W
Hun Batz
joodirt
Hun Batz
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,027
Damage
32,839
63,777
Taken
72,607
36,782
Mitigated
45,759
21,881
Healing
20,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Ashes Moonlight
The Morrigan
6,980
1,208
0
4,749
9,255
3,219
0
1,794
7,370
57,553
3,594
L
Hercules
AshesDaimio
Hercules
7,428
1,955
0
5,868
14,745
9,995
352
2,171
11,471
6,383
70,248
L
3,731
391
634
3,938
20,712
21,824
0
5,925
14,548
23,399
0
W
6,496
179
0
2,263
11,144
5,274
208
4,343
6,435
68,499
0
W
Rama
13,256
9,644
0
6,796
12,973
5,238
3,556
2,719
10,145
0
139,128
L
Izanami
OdsseyMrK
Izanami
6,699
4,886
380
2,326
15,137
4,869
1,110
4,766
10,096
0
70,474
W
16,160
2,214
0
4,617
15,226
10,338
0
3,303
10,960
10,023
65,163
L
Tiamat
8,001
219
0
2,248
12,758
5,852
507
2,778
9,814
53,828
0
W
Bacchus
Towstie
Bacchus
8,859
876
0
3,689
12,149
11,673
158
3,625
8,349
25,979
0
W
Hun Batz
joodirt
Hun Batz
6,256
1,943
0
4,516
12,285
4,259
324
3,516
8,671
0
80,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,031
Gold Earned
47,533
595
Minions Killed
575
0
Camps Cleared
0
2,179,499
Distance Traveled
1,956,809
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,193
438
115
5
0
404,942
3
L
Hercules
10,982
523
171
8
0
431,366
4
L
Ymir
8,056
384
36
2
0
358,755
4
W
Ganesha
10,499
500
63
3
0
410,313
0
W
Rama
12,188
580
174
8
0
409,931
3
L
Izanami
9,662
460
126
6
0
360,381
0
W
Nike
11,815
563
140
7
0
446,836
5
L
Tiamat
9,640
459
127
6
0
401,365
1
W
Bacchus
10,276
489
58
3
0
431,375
6
W
Hun Batz
11,253
536
160
8
0
481,044
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role