Player Matchup

Charybdis
Charybdis
DesertedHeathen
Charybdis
Level 27
God Stats
0W - 5L
1,370 SR
Queue Stats
16W - 22L
1,305 Elo+
Party 2
Kuzenbo
Kuzenbo
KingHyrule
Kuzenbo
Level 63
God Stats
0W - 4L
1,362 SR
Queue Stats
54W - 65L
1,364 Elo+
Party 3
Ra
Ra
MadaraUchiha13
Ra
Level 60
God Stats
1W - 6L
1,371 SR
Queue Stats
171W - 192L
1,455 Elo+
Party 2
Bastet
Bastet
Menohuman
Bastet
Level 27
God Stats
0W - 1L
1,756 SR
Queue Stats
8W - 13L
1,359 Elo+
Party 3
Nemesis
Nemesis
Wetchata
Nemesis
Level 36
God Stats
0W - 2L
1,494 SR
Queue Stats
76W - 90L
1,403 Elo+
Party 3
Team Averages
Level 43
1,470 SR
1,377 Elo+

VS

Team Averages
Level 81
1,531 SR
1,469 Elo+
Izanami
Izanami
ASM2WAYBEZ
Izanami
Level 68
God Stats
10W - 7L
1,511 SR
Queue Stats
121W - 115L
1,510 Elo+
Party 1
Sol
Sol
CrazyRachii
Sol
Level 98
God Stats
30W - 25L
1,555 SR
Queue Stats
181W - 209L
1,444 Elo+
Party 1
Bastet
Bastet
Viceroy G
Bastet
Level 128
God Stats
22W - 27L
1,360 SR
Queue Stats
294W - 311L
1,490 Elo+
Party 1
Cliodhna
Cliodhna
Xplosive Zay
Cliodhna
Level 35
God Stats
5W - 2L
1,731 SR
Queue Stats
64W - 58L
1,491 Elo+
Party 1
Bacchus
Bacchus
chanthebarber
Bacchus
Level 75
God Stats
2W - 2L
1,500 SR
Queue Stats
378W - 415L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DesertedHeathen
Charybdis
9
0 / 4 / 0
5,477
391
3,171
10,634
2,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
KingHyrule
Kuzenbo
8
0 / 4 / 1
5,543
396
4,036
10,333
9,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 1 / 0
7,758
554
6,378
7,682
2,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
Menohuman
Bastet
10
0 / 5 / 3
5,768
412
4,233
9,270
3,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Wetchata
Nemesis
12
4 / 3 / 1
7,270
519
6,533
9,141
2,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ASM2WAYBEZ
Izanami
12
5 / 0 / 3
7,819
559
10,129
7,101
2,169
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 2 / 2
7,658
547
2,530
6,357
2,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bastet
Viceroy G
Bastet
15
8 / 2 / 1
9,095
650
11,629
10,310
4,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cliodhna
Xplosive Zay
Cliodhna
11
1 / 2 / 5
6,942
496
2,197
8,174
2,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
12
3 / 0 / 9
8,117
580
6,874
9,626
8,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
6
Kills
17
17
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
ASM2WAYBEZ
Izanami
5
0
3
6.5
W
0
2
2
0.5
L
Charybdis
DesertedHeathen
Charybdis
0
4
0
0
L
Kuzenbo
KingHyrule
Kuzenbo
0
4
1
0.13
L
2
1
0
2
L
Bastet
Menohuman
Bastet
0
5
3
0.3
W
Bastet
Viceroy G
Bastet
8
2
1
4.25
L
Nemesis
Wetchata
Nemesis
4
3
1
1.5
W
Cliodhna
Xplosive Zay
Cliodhna
1
2
5
1.75
W
Bacchus
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,351
Damage
33,359
47,060
Taken
41,568
21,853
Mitigated
20,622
14,220
Healing
19,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ASM2WAYBEZ
Izanami
10,129
7,206
0
4,536
7,101
2,169
538
1,938
5,143
0
61,028
W
2,530
482
0
2,649
6,357
2,267
1,002
2,467
3,714
39,458
5,191
L
Charybdis
DesertedHeathen
Charybdis
3,171
2,266
0
3,612
10,634
2,540
0
2,652
7,982
0
21,896
L
Kuzenbo
KingHyrule
Kuzenbo
4,036
1,699
560
1,586
10,333
9,637
0
2,450
7,843
15,203
0
L
6,378
670
530
2,396
7,682
2,886
0
2,606
5,028
58,323
0
L
Bastet
Menohuman
Bastet
4,233
955
0
1,834
9,270
3,816
0
441
8,491
0
19,754
W
Bastet
Viceroy G
Bastet
11,629
2,820
0
5,434
10,310
4,793
0
383
9,624
0
55,639
L
Nemesis
Wetchata
Nemesis
6,533
3,194
188
3,514
9,141
2,974
0
1,125
7,762
0
35,378
W
Cliodhna
Xplosive Zay
Cliodhna
2,197
126
0
3,172
8,174
2,711
0
1,887
6,141
0
38,458
W
Bacchus
6,874
755
0
3,254
9,626
8,682
108
3,306
6,189
25,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,816
Gold Earned
39,631
302
Minions Killed
459
0
Camps Cleared
0
1,279,984
Distance Traveled
1,340,187
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,819
559
118
8
0
249,509
3
W
Sol
7,658
547
106
8
0
235,376
7
L
Charybdis
5,477
391
41
3
0
234,285
1
L
Kuzenbo
5,543
396
18
1
0
258,534
0
L
Ra
7,758
554
121
9
0
287,502
0
L
Bastet
5,768
412
47
3
0
232,350
0
W
Bastet
9,095
650
124
9
0
288,632
2
L
Nemesis
7,270
519
75
5
0
267,313
3
W
Cliodhna
6,942
496
82
6
0
292,468
3
W
Bacchus
8,117
580
29
2
0
274,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role