Player Matchup

Hercules
Hercules
El_Antifeminista
Hercules
Level 83
God Stats
3W - 6L
1,492 SR
Queue Stats
27W - 39L
1,444 Elo+
Solo
Sylvanus
Sylvanus
GhostClownn
Sylvanus
Level 17
God Stats
1W - 4L
1,500 SR
Queue Stats
28W - 46L
1,399 Elo+
Party 2
Agni
Agni
PedroH_1910
Agni
Level 128
God Stats
13W - 10L
1,701 SR
Queue Stats
158W - 196L
1,561 Elo+
Party 2
Team Averages
Level 76
1,565 SR
1,468 Elo+

VS

Team Averages
Level 153
1,609 SR
1,654 Elo+
Bakasura
Bakasura
DFS14
Bakasura
Level 159
God Stats
2W - 0L
1,522 SR
Queue Stats
168W - 92L
1,689 Elo+
Party 1
Danzaburou
Danzaburou
MaxSMITE07
Danzaburou
Level 144
God Stats
4W - 1L
1,634 SR
Queue Stats
148W - 142L
1,581 Elo+
Party 1
Agni
Agni
MigueXG
Agni
Level 155
God Stats
14W - 6L
1,672 SR
Queue Stats
379W - 247L
1,690 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
7,450
573
5,958
17,961
7,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
GhostClownn
Sylvanus
10
0 / 5 / 0
7,701
592
4,703
16,303
15,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 1 / 0
7,953
612
11,869
9,366
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DFS14
Bakasura
13
3 / 1 / 9
9,147
704
6,806
11,383
4,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
MaxSMITE07
Danzaburou
14
3 / 0 / 8
9,476
729
13,277
10,531
3,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
MigueXG
Agni
15
7 / 0 / 5
10,115
778
17,818
9,866
3,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
1
Kills
13
13
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bakasura
DFS14
Bakasura
3
1
9
7.5
L
0
7
1
0.07
L
Sylvanus
GhostClownn
Sylvanus
0
5
0
0
W
Danzaburou
MaxSMITE07
Danzaburou
3
0
8
7
W
Agni
MigueXG
Agni
7
0
5
9.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,530
Damage
37,901
43,630
Taken
31,780
26,113
Mitigated
11,656
6,579
Healing
13,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
DFS14
Bakasura
6,806
5,011
0
4,927
11,383
4,521
592
5,313
6,070
0
19,619
L
5,958
1,445
208
3,310
17,961
7,974
0
7,059
9,179
0
21,511
L
Sylvanus
GhostClownn
Sylvanus
4,703
1,329
595
2,011
16,303
15,226
66
4,847
10,754
8,635
0
W
Danzaburou
MaxSMITE07
Danzaburou
13,277
6,214
0
4,377
10,531
3,652
1,437
6,885
3,646
0
52,917
W
Agni
MigueXG
Agni
17,818
1,393
243
3,560
9,866
3,483
546
5,635
4,231
40,895
0
L
11,869
247
0
455
9,366
2,913
0
4,865
4,119
45,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,104
Gold Earned
28,738
124
Minions Killed
199
3
Camps Cleared
9
648,619
Distance Traveled
817,541
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,147
704
48
4
5
292,045
1
L
Hercules
7,450
573
41
3
2
214,335
2
L
Sylvanus
7,701
592
7
1
0
184,876
0
W
Danzaburou
9,476
729
82
6
2
258,434
3
W
Agni
10,115
778
69
5
2
267,062
4
L
Agni
7,953
612
76
6
1
249,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role