Player Matchup

Nemesis
Nemesis
Actuaallly
Nemesis
Level 28
God Stats
4W - 1L
1,816 SR
Queue Stats
189W - 52L
1,755 Elo+
Party 2
Sol
Sol
Andagio
Sol
Level 146
God Stats
11W - 8L
1,789 SR
Queue Stats
526W - 480L
1,685 Elo+
Party 2
Hera
Hera
HellHound1X1
Hera
Level 140
God Stats
0W - 1L
1,844 SR
Queue Stats
171W - 121L
1,577 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ImmortalPhoenix7
Ah Muzen Cab
Level 81
God Stats
2W - 3L
1,464 SR
Queue Stats
333W - 260L
1,622 Elo+
Party 2
Mulan
Mulan
LegitSmoke
Mulan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 77L
1,699 Elo+
Party 2
Team Averages
Level 84
1,683 SR
1,668 Elo+

VS

Team Averages
Level 49
1,523 SR
1,696 Elo+
Hun Batz
Hun Batz
ProGoneNoob
Hun Batz
Level 34
God Stats
1W - 1L
1,307 SR
Queue Stats
17W - 16L
1,542 Elo+
Party 3
Ganesha
Ganesha
RecedingH4ir
Ganesha
Level 87
God Stats
1W - 1L
1,325 SR
Queue Stats
428W - 315L
1,688 Elo+
Party 1
Achilles
Achilles
RinThiccsaka
Achilles
Level 28
God Stats
8W - 2L
1,717 SR
Queue Stats
73W - 19L
1,758 Elo+
Party 1
Scylla
Scylla
diesick
Scylla
Level 81
God Stats
10W - 3L
1,542 SR
Queue Stats
126W - 65L
1,735 Elo+
Party 1
Danzaburou
Danzaburou
iSuck9007
Danzaburou
Level 13
God Stats
2W - 0L
1,725 SR
Queue Stats
11W - 3L
1,756 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Actuaallly
Nemesis
16
4 / 6 / 7
10,148
483
8,900
16,678
6,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
16
8 / 5 / 3
11,100
529
17,332
17,971
7,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 8 / 7
8,773
418
10,460
17,608
20,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ah Muzen Cab
ImmortalPhoenix7
Ah Muzen Cab
18
3 / 4 / 5
11,076
527
10,097
14,869
5,602
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
14
1 / 9 / 3
9,236
440
11,228
25,035
17,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ProGoneNoob
Hun Batz
18
4 / 4 / 6
11,650
555
10,007
14,169
5,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
RecedingH4ir
Ganesha
16
0 / 6 / 21
10,782
513
6,767
20,334
21,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
RinThiccsaka
Achilles
20
15 / 4 / 6
13,428
639
28,519
23,589
23,250
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
diesick
Scylla
18
9 / 2 / 10
11,996
571
15,159
11,549
4,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
iSuck9007
Danzaburou
18
4 / 3 / 4
11,823
563
9,147
17,939
6,725
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
79
19
Kills
32
32
Deaths
19
25
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Actuaallly
Nemesis
4
6
7
1.25
L
Sol
8
5
3
1.9
L
3
8
7
0.81
L
Ah Muzen Cab
ImmortalPhoenix7
Ah Muzen Cab
3
4
5
1.38
L
Mulan
1
9
3
0.28
W
Hun Batz
ProGoneNoob
Hun Batz
4
4
6
1.75
W
Ganesha
RecedingH4ir
Ganesha
0
6
21
1.75
W
Achilles
RinThiccsaka
Achilles
15
4
6
4.5
W
Scylla
diesick
Scylla
9
2
10
7
W
Danzaburou
iSuck9007
Danzaburou
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,017
Damage
69,599
92,161
Taken
87,580
57,489
Mitigated
61,583
24,189
Healing
32,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Actuaallly
Nemesis
8,900
2,981
0
5,235
16,678
6,330
73
4,804
11,777
0
61,534
L
Sol
17,332
5,392
0
6,131
17,971
7,922
2,158
5,817
11,861
68,650
6,497
L
10,460
2,878
545
2,390
17,608
20,329
29
5,619
11,797
33,585
0
L
Ah Muzen Cab
ImmortalPhoenix7
Ah Muzen Cab
10,097
5,456
0
3,749
14,869
5,602
624
2,728
12,069
0
95,207
L
Mulan
11,228
1,233
42
6,097
25,035
17,306
0
6,230
17,790
5,371
48,575
W
Hun Batz
ProGoneNoob
Hun Batz
10,007
1,830
0
4,908
14,169
5,509
426
3,966
9,914
0
92,815
W
Ganesha
RecedingH4ir
Ganesha
6,767
702
184
5,388
20,334
21,272
0
8,921
10,796
22,885
0
W
Achilles
RinThiccsaka
Achilles
28,519
8,251
0
9,004
23,589
23,250
0
7,228
15,627
11,101
74,533
W
Scylla
diesick
Scylla
15,159
1,990
126
4,804
11,549
4,827
470
7,078
4,246
68,359
0
W
Danzaburou
iSuck9007
Danzaburou
9,147
4,040
0
8,445
17,939
6,725
1,052
3,436
14,179
0
105,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,333
Gold Earned
59,679
522
Minions Killed
560
0
Camps Cleared
0
1,822,475
Distance Traveled
2,078,684
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,148
483
99
5
0
412,722
0
L
Sol
11,100
529
115
5
0
362,791
6
L
Hera
8,773
418
44
2
0
340,657
2
L
Ah Muzen Cab
11,076
527
153
7
0
341,622
9
L
Mulan
9,236
440
111
5
0
364,683
0
W
Hun Batz
11,650
555
148
7
0
443,022
2
W
Ganesha
10,782
513
21
1
0
396,192
10
W
Achilles
13,428
639
150
7
0
425,219
9
W
Scylla
11,996
571
93
4
0
407,275
2
W
Danzaburou
11,823
563
148
7
0
406,976
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role