Player Matchup

Chronos
Chronos
AdmiralLoafy
Chronos
Level 143
God Stats
6W - 6L
1,477 SR
Queue Stats
394W - 357L
1,524 Elo+
Party 1
Anubis
Anubis
Funkily
Anubis
Level 147
God Stats
6W - 3L
1,621 SR
Queue Stats
108W - 102L
1,515 Elo+
Party 1
Osiris
Osiris
LITLE BITT
Osiris
Level 143
God Stats
2W - 0L
1,747 SR
Queue Stats
56W - 47L
1,543 Elo+
Party 1
Odin
Odin
groggyyouknow
Odin
Level 108
God Stats
4W - 1L
1,943 SR
Queue Stats
85W - 84L
1,524 Elo+
Party 1
Cthulhu
Cthulhu
neodante1340
Cthulhu
Level 108
God Stats
7W - 9L
1,419 SR
Queue Stats
797W - 817L
1,502 Elo+
Solo
Team Averages
Level 130
1,641 SR
1,521 Elo+

VS

Team Averages
Level 125
1,622 SR
1,582 Elo+
Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
EmperorHP
Tyr
Level 153
God Stats
1W - 2L
1,636 SR
Queue Stats
503W - 443L
1,644 Elo+
Party 2
Amaterasu
Amaterasu
FaLN Spirit
Amaterasu
Level 124
God Stats
3W - 2L
1,690 SR
Queue Stats
154W - 115L
1,612 Elo+
Party 2
Raijin
Raijin
Lairga
Raijin
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,598 Elo+
Solo
Cernunnos
Cernunnos
SirOfficerNasty
Cernunnos
Level 68
God Stats
1W - 1L
1,783 SR
Queue Stats
53W - 40L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AdmiralLoafy
Chronos
17
9 / 3 / 21
10,648
887
16,767
13,216
5,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
Funkily
Anubis
18
9 / 3 / 17
11,353
946
11,589
13,459
6,969
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
LITLE BITT
Osiris
18
4 / 3 / 22
10,700
892
8,028
19,556
21,103
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
5 / 3 / 21
9,779
815
10,093
11,906
13,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
neodante1340
Cthulhu
17
6 / 3 / 25
10,500
875
13,131
15,323
13,630
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
1 / 6 / 4
8,710
726
15,003
8,749
3,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 5 / 6
10,107
842
7,106
14,635
17,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amaterasu
FaLN Spirit
Amaterasu
13
2 / 6 / 6
7,944
662
5,343
15,161
9,227
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
Lairga
Raijin
15
2 / 8 / 6
9,181
765
11,954
12,749
4,284
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
SirOfficerNasty
Cernunnos
18
5 / 8 / 4
10,157
846
8,389
13,414
4,876
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
40
33
Kills
14
15
Deaths
33
106
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
6
4
0.5
W
Chronos
AdmiralLoafy
Chronos
9
3
21
6.5
L
4
5
6
1.4
L
Amaterasu
FaLN Spirit
Amaterasu
2
6
6
0.83
W
Anubis
Funkily
Anubis
9
3
17
5.83
W
Osiris
LITLE BITT
Osiris
4
3
22
5
L
Raijin
Lairga
Raijin
2
8
6
0.63
L
Cernunnos
SirOfficerNasty
Cernunnos
5
8
4
0.88
W
5
3
21
5.17
W
Cthulhu
neodante1340
Cthulhu
6
3
25
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,608
Damage
47,795
73,460
Taken
64,708
60,301
Mitigated
39,462
24,677
Healing
11,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
15,003
562
388
357
8,749
3,177
0
5,439
3,189
36,450
0
W
Chronos
AdmiralLoafy
Chronos
16,767
9,706
1,413
3,454
13,216
5,586
4,030
5,456
7,443
28,560
0
L
7,106
422
944
4,150
14,635
17,898
0
7,863
6,358
0
13,409
L
Amaterasu
FaLN Spirit
Amaterasu
5,343
1,065
317
2,062
15,161
9,227
0
12,379
2,585
3,512
4,523
W
Anubis
Funkily
Anubis
11,589
418
1,388
2,905
13,459
6,969
1,223
5,432
7,653
26,236
0
W
Osiris
LITLE BITT
Osiris
8,028
2,722
1,344
4,847
19,556
21,103
1,107
6,336
12,652
0
24,116
L
Raijin
Lairga
Raijin
11,954
994
598
1,188
12,749
4,284
0
7,699
4,933
21,474
0
L
Cernunnos
SirOfficerNasty
Cernunnos
8,389
4,081
0
1,134
13,414
4,876
0
8,343
4,823
0
18,995
W
10,093
1,793
1,396
2,688
11,906
13,013
620
4,856
6,331
236
11,018
W
Cthulhu
neodante1340
Cthulhu
13,131
985
3,850
1,392
15,323
13,630
890
4,832
9,992
27,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,980
Gold Earned
46,099
118
Minions Killed
118
0
Camps Cleared
0
1,145,973
Distance Traveled
968,641
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,710
726
42
4
0
216,940
1
W
Chronos
10,648
887
19
2
0
231,485
0
L
Tyr
10,107
842
12
1
0
219,225
3
L
Amaterasu
7,944
662
7
1
0
181,331
0
W
Anubis
11,353
946
36
3
0
220,731
0
W
Osiris
10,700
892
26
2
0
231,198
1
L
Raijin
9,181
765
25
2
0
166,088
0
L
Cernunnos
10,157
846
32
3
0
185,057
1
W
Odin
9,779
815
1
0
0
236,614
1
W
Cthulhu
10,500
875
36
3
0
225,945
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role