Player Matchup

Baron Samedi
Baron Samedi
HoodieFerg
Baron Samedi
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,305 Elo+
Party 2
Artemis
Artemis
Seabiscuits
Artemis
Level 123
God Stats
26W - 22L
1,556 SR
Queue Stats
231W - 228L
1,526 Elo+
Party 2
Sylvanus
Sylvanus
Thesuddendeathx
Sylvanus
Level 141
God Stats
1W - 1L
1,669 SR
Queue Stats
209W - 197L
1,541 Elo+
Party 2
Team Averages
Level 92
1,575 SR
1,457 Elo+

VS

Team Averages
Level 51
1,540 SR
1,352 Elo+
Bacchus
Bacchus
ChampJack
Bacchus
Level 68
God Stats
4W - 2L
1,352 SR
Queue Stats
119W - 118L
1,415 Elo+
Party 1
Neith
Neith
ChampNuggets94
Neith
Level 23
God Stats
2W - 0L
1,769 SR
Queue Stats
26W - 31L
1,397 Elo+
Party 1
Merlin
Merlin
Returbi1055
Merlin
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,243 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HoodieFerg
Baron Samedi
11
1 / 9 / 7
8,363
597
3,406
13,324
6,871
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Seabiscuits
Artemis
13
7 / 5 / 2
9,797
700
11,289
12,734
5,683
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
13
1 / 3 / 8
9,421
673
6,762
20,476
24,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ChampJack
Bacchus
13
4 / 3 / 10
10,947
782
7,765
13,387
17,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
8 / 3 / 4
10,689
764
15,330
10,013
3,547
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
14
5 / 3 / 10
10,834
774
11,358
6,871
2,519
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
9
Kills
17
17
Deaths
9
17
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ChampJack
Bacchus
4
3
10
3
W
8
3
4
3.33
L
Baron Samedi
HoodieFerg
Baron Samedi
1
9
7
0.5
W
Merlin
5
3
10
3.33
L
Artemis
Seabiscuits
Artemis
7
5
2
1.6
L
Sylvanus
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,457
Damage
34,453
46,534
Taken
30,271
36,747
Mitigated
23,810
13,429
Healing
5,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ChampJack
Bacchus
7,765
236
0
2,597
13,387
17,744
28
4,224
9,163
14,874
0
W
15,330
5,104
0
2,907
10,013
3,547
991
4,162
5,851
0
38,994
L
Baron Samedi
HoodieFerg
Baron Samedi
3,406
809
168
1,221
13,324
6,871
0
6,064
7,260
9,201
0
W
Merlin
11,358
747
0
311
6,871
2,519
1,156
2,246
4,625
41,547
0
L
Artemis
Seabiscuits
Artemis
11,289
5,979
0
2,702
12,734
5,683
0
4,575
8,159
0
40,827
L
Sylvanus
6,762
1,638
2,204
7,134
20,476
24,193
0
8,934
11,542
20,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,581
Gold Earned
32,470
88
Minions Killed
130
3
Camps Cleared
6
654,013
Distance Traveled
754,856
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,947
782
13
1
1
275,136
1
W
Neith
10,689
764
49
4
3
222,764
1
L
Baron Samedi
8,363
597
10
1
1
185,933
0
W
Merlin
10,834
774
68
5
2
256,956
5
L
Artemis
9,797
700
57
4
2
225,580
1
L
Sylvanus
9,421
673
21
2
0
242,500
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role