Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
DeLeon89
Atlas
Level 14
God Stats
2W - 4L
1,343 SR
Queue Stats
2W - 4L
1,292 Elo+
Party 2
Scylla
Scylla
PerpetuallyBad
Scylla
Level 19
God Stats
6W - 8L
1,490 SR
Queue Stats
30W - 38L
1,516 Elo+
Party 1
Achilles
Achilles
RubberDuckyBoi
Achilles
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 108L
1,497 Elo+
Party 1
Xbalanque
Xbalanque
alottadot
Xbalanque
Level 36
God Stats
4W - 1L
1,625 SR
Queue Stats
134W - 106L
1,588 Elo+
Party 1
Team Averages
Level 53
1,492 SR
1,478 Elo+

VS

Team Averages
Level 60
1,581 SR
1,520 Elo+
Horus
Horus
Drninja2020
Horus
Level 82
God Stats
6W - 2L
1,652 SR
Queue Stats
157W - 160L
1,534 Elo+
Party 3
Atlas
Atlas
Gladio258
Atlas
Level 68
God Stats
7W - 3L
1,677 SR
Queue Stats
97W - 164L
1,429 Elo+
Solo
Hou Yi
Hou Yi
LiLNonFatLatte
Hou Yi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 30L
1,540 Elo+
Party 3
Sol
Sol
SlyGothicPunk
Sol
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,602 Elo+
Party 3
Tsukuyomi
Tsukuyomi
orca900
Tsukuyomi
Level 101
God Stats
13W - 10L
1,576 SR
Queue Stats
251W - 248L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
9 / 2 / 6
9,689
646
7,771
11,453
3,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Atlas
DeLeon89
Atlas
11
0 / 1 / 12
7,233
482
4,486
8,581
5,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
6 / 1 / 7
8,911
594
11,474
6,661
1,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
13
2 / 1 / 0
7,718
515
2,854
8,623
6,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xbalanque
alottadot
Xbalanque
14
6 / 3 / 6
8,650
577
6,062
10,361
2,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,900
527
1,854
10,378
6,039
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Atlas
Gladio258
Atlas
11
0 / 6 / 4
7,150
477
3,739
12,175
7,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 2 / 1
8,838
589
6,738
7,861
2,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 3 / 0
7,764
518
3,825
5,547
1,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
orca900
Tsukuyomi
11
3 / 9 / 0
7,470
498
7,785
13,337
4,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
23
Kills
8
8
Deaths
23
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
2
6
6
W
Atlas
DeLeon89
Atlas
0
1
12
6
L
1
3
1
0.5
L
Atlas
Gladio258
Atlas
0
6
4
0.33
L
4
2
1
2.25
W
6
1
7
9.5
W
Achilles
2
1
0
2
L
0
3
0
0
W
Xbalanque
alottadot
Xbalanque
6
3
6
3
L
Tsukuyomi
orca900
Tsukuyomi
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,647
Damage
23,941
45,679
Taken
49,298
21,287
Mitigated
21,708
12,609
Healing
9,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,771
1,398
0
1,594
11,453
3,988
0
1,329
10,124
0
76,315
W
Atlas
DeLeon89
Atlas
4,486
2,152
162
1,589
8,581
5,902
0
2,083
6,498
21,532
0
L
1,854
972
78
1,943
10,378
6,039
166
1,974
7,937
0
33,485
L
Atlas
Gladio258
Atlas
3,739
1,995
0
1,113
12,175
7,655
170
4,741
7,314
19,003
0
L
6,738
2,166
0
2,723
7,861
2,016
0
2,259
5,602
0
58,525
W
11,474
1,584
0
951
6,661
1,834
0
2,337
4,324
57,163
0
W
Achilles
2,854
508
0
2,754
8,623
6,773
420
0
8,623
2,666
30,320
L
3,825
769
0
1,570
5,547
1,992
0
3,050
2,367
46,286
4,316
W
Xbalanque
alottadot
Xbalanque
6,062
3,416
0
5,559
10,361
2,790
0
1,683
8,678
0
51,685
L
Tsukuyomi
orca900
Tsukuyomi
7,785
2,452
0
2,013
13,337
4,006
27
3,947
9,239
0
37,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,201
Gold Earned
39,122
400
Minions Killed
390
0
Camps Cleared
0
1,521,559
Distance Traveled
1,364,168
30
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,689
646
110
7
0
337,069
6
W
Atlas
7,233
482
30
2
0
304,266
8
L
Horus
7,900
527
79
5
0
262,798
3
L
Atlas
7,150
477
27
2
0
269,402
2
L
Hou Yi
8,838
589
113
8
0
293,663
5
W
Scylla
8,911
594
90
6
0
300,541
8
W
Achilles
7,718
515
66
4
0
290,112
7
L
Sol
7,764
518
105
7
0
259,700
3
W
Xbalanque
8,650
577
104
7
0
289,571
1
L
Tsukuyomi
7,470
498
66
4
0
278,605
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role