Player Matchup

Kuzenbo
Kuzenbo
GW LitLemonKey
Kuzenbo
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 93L
1,522 Elo+
Party 1
Cthulhu
Cthulhu
MikeBlanch202
Cthulhu
Level 44
God Stats
26W - 12L
1,585 SR
Queue Stats
57W - 51L
1,493 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SpeedWagonFNDN
Cu Chulainn
Level 151
God Stats
6W - 3L
1,531 SR
Queue Stats
201W - 178L
1,593 Elo+
Party 1
Chiron
Chiron
SweetLou003
Chiron
Level 128
God Stats
5W - 4L
1,561 SR
Queue Stats
206W - 236L
1,341 Elo+
Solo
Fenrir
Fenrir
yessir2355
Fenrir
Level 120
God Stats
9W - 3L
1,687 SR
Queue Stats
72W - 80L
1,518 Elo+
Party 1
Team Averages
Level 110
1,573 SR
1,494 Elo+

VS

Team Averages
Level 81
1,586 SR
1,478 Elo+
Neith
Neith
GHOSTS5223
Neith
Level 21
God Stats
1W - 1L
1,699 SR
Queue Stats
16W - 15L
1,447 Elo+
Party 2
Kuzenbo
Kuzenbo
MN ExHiLeRaTe x
Kuzenbo
Level 128
God Stats
8W - 15L
1,410 SR
Queue Stats
67W - 87L
1,470 Elo+
Solo
Chronos
Chronos
NoNameRick
Chronos
Level 109
God Stats
4W - 3L
1,487 SR
Queue Stats
423W - 377L
1,521 Elo+
Party 2
Atlas
Atlas
This ls Epic
Atlas
Level 102
God Stats
3W - 1L
1,758 SR
Queue Stats
152W - 153L
1,460 Elo+
Party 2
Fenrir
Fenrir
slockwosh
Fenrir
Level 46
God Stats
2W - 1L
1,577 SR
Queue Stats
123W - 124L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 3
6,217
565
4,166
5,845
3,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
8
1 / 4 / 1
5,324
484
2,188
7,756
5,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
SpeedWagonFNDN
Cu Chulainn
11
2 / 2 / 3
6,249
568
3,371
7,285
3,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
10
2 / 1 / 3
5,866
533
4,787
5,477
1,583
Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
yessir2355
Fenrir
10
6 / 1 / 3
6,479
589
4,757
4,904
1,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
2 / 3 / 2
5,162
469
2,930
5,499
1,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
2 / 2 / 1
5,115
465
1,994
6,368
6,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
NoNameRick
Chronos
10
1 / 5 / 4
5,927
539
4,881
7,357
1,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 3 / 1
5,171
470
2,135
6,235
2,459
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
slockwosh
Fenrir
9
3 / 2 / 4
5,834
530
3,103
5,412
1,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
21
15
Kills
9
9
Deaths
15
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
2
3
2
1
W
4
1
3
5.5
L
2
2
1
1.25
W
Cthulhu
1
4
1
0.38
L
Chronos
NoNameRick
Chronos
1
5
4
0.6
W
Cu Chulainn
SpeedWagonFNDN
Cu Chulainn
2
2
3
1.75
W
Chiron
2
1
3
3.5
L
1
3
1
0.5
L
Fenrir
slockwosh
Fenrir
3
2
4
2.5
W
Fenrir
yessir2355
Fenrir
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,269
Damage
15,043
31,267
Taken
30,871
15,763
Mitigated
13,765
8,874
Healing
9,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
2,930
1,644
0
1,221
5,499
1,234
30
979
4,480
0
15,727
W
4,166
1,571
0
693
5,845
3,176
371
2,910
2,935
22,661
0
L
1,994
908
181
2,940
6,368
6,312
80
1,244
5,124
14,648
0
W
Cthulhu
2,188
48
0
2,084
7,756
5,937
0
2,284
5,472
13,065
0
L
Chronos
NoNameRick
Chronos
4,881
1,913
0
1,045
7,357
1,854
0
2,947
4,100
32,978
0
W
Cu Chulainn
SpeedWagonFNDN
Cu Chulainn
3,371
607
0
1,606
7,285
3,602
763
1,535
5,750
0
30,210
W
Chiron
4,787
1,393
522
1,733
5,477
1,583
679
1,909
3,568
0
34,177
L
2,135
654
0
1,606
6,235
2,459
0
0
5,862
20,190
0
L
Fenrir
slockwosh
Fenrir
3,103
970
154
1,998
5,412
1,906
0
830
4,538
0
22,270
W
Fenrir
yessir2355
Fenrir
4,757
452
0
2,236
4,904
1,465
574
935
3,969
0
25,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,135
Gold Earned
27,209
271
Minions Killed
194
0
Camps Cleared
0
1,029,393
Distance Traveled
916,812
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,162
469
35
3
0
178,259
0
W
Kuzenbo
6,217
565
52
5
0
216,325
2
L
Kuzenbo
5,115
465
16
1
0
158,342
3
W
Cthulhu
5,324
484
23
2
0
183,672
1
L
Chronos
5,927
539
65
6
0
195,660
1
W
Cu Chulainn
6,249
568
69
6
0
212,655
1
W
Chiron
5,866
533
80
7
0
187,384
3
L
Atlas
5,171
470
26
2
0
167,021
0
L
Fenrir
5,834
530
52
5
0
217,530
1
W
Fenrir
6,479
589
47
4
0
229,357
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role