Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Disparityy
Chaac
Level 158
God Stats
3W - 2L
1,498 SR
Queue Stats
192W - 92L
1,789 Elo+
Party 1
Zhong Kui
Zhong Kui
Thundarus
Zhong Kui
Level 124
God Stats
76W - 56L
1,706 SR
Queue Stats
454W - 391L
1,736 Elo+
Solo
Team Averages
Level 142
1,568 SR
1,675 Elo+

VS

Team Averages
Level 95
1,624 SR
1,651 Elo+
Ah Muzen Cab
Ah Muzen Cab
AP3XJOKER
Ah Muzen Cab
Level 98
God Stats
2W - 3L
1,785 SR
Queue Stats
184W - 128L
1,707 Elo+
Party 2
Cerberus
Cerberus
Da_Boi_McLovin
Cerberus
Level 118
God Stats
24W - 17L
1,549 SR
Queue Stats
274W - 190L
1,673 Elo+
Party 2
Sylvanus
Sylvanus
Im-The-Dab-Daddy
Sylvanus
Level 68
God Stats
10W - 6L
1,537 SR
Queue Stats
49W - 37L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
9 / 2 / 9
10,067
774
15,994
13,287
7,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
14
5 / 1 / 10
9,473
729
9,394
11,012
11,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
Thundarus
Zhong Kui
14
4 / 2 / 14
9,512
732
18,503
12,470
7,494
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AP3XJOKER
Ah Muzen Cab
13
4 / 7 / 1
9,449
727
9,326
13,164
5,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
11
1 / 5 / 3
8,015
617
7,256
17,763
12,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
0 / 6 / 4
8,107
624
4,779
18,601
14,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
18
Kills
5
5
Deaths
18
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
2
9
6.75
L
Ah Muzen Cab
AP3XJOKER
Ah Muzen Cab
4
7
1
0.64
L
Cerberus
1
5
3
0.5
W
Chaac
5
1
10
10
L
0
6
4
0.33
W
Zhong Kui
Thundarus
Zhong Kui
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,891
Damage
21,361
36,769
Taken
49,528
26,480
Mitigated
32,369
15,852
Healing
11,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
15,994
4,937
0
5,834
13,287
7,898
1,282
4,746
8,541
0
38,121
L
Ah Muzen Cab
AP3XJOKER
Ah Muzen Cab
9,326
4,138
0
1,926
13,164
5,103
0
4,064
8,666
0
37,078
L
Cerberus
7,256
405
0
5,149
17,763
12,851
0
8,053
9,086
19,956
0
W
Chaac
9,394
783
0
4,100
11,012
11,088
503
3,410
7,602
0
38,970
L
4,779
567
609
3,676
18,601
14,415
0
6,627
11,289
9,859
0
W
Zhong Kui
Thundarus
Zhong Kui
18,503
1,649
0
5,918
12,470
7,494
806
4,516
7,954
44,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,052
Gold Earned
25,571
180
Minions Killed
124
11
Camps Cleared
1
713,069
Distance Traveled
605,756
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,067
774
42
3
3
239,016
4
L
Ah Muzen Cab
9,449
727
63
5
1
205,693
2
L
Cerberus
8,015
617
51
4
0
208,282
5
W
Chaac
9,473
729
74
6
5
239,293
1
L
Sylvanus
8,107
624
10
1
0
191,781
4
W
Zhong Kui
9,512
732
64
5
3
234,760
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role