Player Matchup

Morgan Le Fay
Morgan Le Fay
BigFatHeavyNuts
Morgan Le Fay
Level 87
God Stats
2W - 4L
1,572 SR
Queue Stats
279W - 265L
1,546 Elo+
Party 1
Charybdis
Charybdis
Clinodakt
Charybdis
Level 147
God Stats
0W - 1L
1,382 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nike
Nike
Kthulut
Nike
Level 102
God Stats
2W - 5L
1,622 SR
Queue Stats
200W - 191L
1,511 Elo+
Party 1
Ymir
Ymir
SpareShadow
Ymir
Level 84
God Stats
11W - 10L
1,481 SR
Queue Stats
214W - 223L
1,441 Elo+
Party 1
Mercury
Mercury
UR_MERKED23
Mercury
Level 122
God Stats
6W - 4L
1,599 SR
Queue Stats
488W - 428L
1,475 Elo+
Party 1
Team Averages
Level 108
1,531 SR
1,495 Elo+

VS

Team Averages
Level 114
1,660 SR
1,457 Elo+
Artemis
Artemis
Crimsonfist DAW
Artemis
Level 126
God Stats
9W - 5L
1,661 SR
Queue Stats
130W - 112L
1,502 Elo+
Solo
Mulan
Mulan
Fifty Names
Mulan
Level 144
God Stats
3W - 3L
1,905 SR
Queue Stats
115W - 138L
1,452 Elo+
Party 2
Sylvanus
Sylvanus
Nat 20 Bussy
Sylvanus
Level 131
God Stats
9W - 4L
1,622 SR
Queue Stats
102W - 132L
1,449 Elo+
Party 2
He Bo
He Bo
Tom Riddle2758
He Bo
Level 82
God Stats
1W - 0L
1,528 SR
Queue Stats
100W - 121L
1,394 Elo+
Party 2
Bastet
Bastet
grapecharges
Bastet
Level 89
God Stats
7W - 6L
1,583 SR
Queue Stats
128W - 121L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BigFatHeavyNuts
Morgan Le Fay
15
1 / 6 / 5
9,421
410
14,060
19,029
7,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Clinodakt
Charybdis
17
1 / 4 / 0
9,989
434
7,709
14,296
5,245
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
Kthulut
Nike
16
2 / 10 / 0
9,878
429
10,118
18,714
14,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 4 / 5
8,577
373
5,938
24,021
28,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
UR_MERKED23
Mercury
14
5 / 8 / 1
9,446
411
11,236
18,446
5,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 0 / 5
12,307
535
12,028
11,202
4,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
8 / 1 / 14
13,130
571
19,433
22,456
22,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sylvanus
Nat 20 Bussy
Sylvanus
17
3 / 2 / 14
10,398
452
11,139
18,727
22,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
5 / 4 / 8
11,271
490
11,093
11,599
5,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
19
11 / 2 / 11
12,496
543
19,431
18,337
7,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
84
9
Kills
32
32
Deaths
9
11
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BigFatHeavyNuts
Morgan Le Fay
1
6
5
0.58
L
Charybdis
Clinodakt
Charybdis
1
4
0
0.25
W
5
0
5
7.5
W
8
1
14
15
L
Nike
Kthulut
Nike
2
10
0
0.2
W
Sylvanus
Nat 20 Bussy
Sylvanus
3
2
14
5
L
0
4
5
0.63
W
5
4
8
2.25
L
Mercury
UR_MERKED23
Mercury
5
8
1
0.69
W
Bastet
11
2
11
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,061
Damage
73,124
94,506
Taken
82,321
60,297
Mitigated
62,803
15,392
Healing
34,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BigFatHeavyNuts
Morgan Le Fay
14,060
548
0
2,677
19,029
7,572
402
6,709
12,086
56,454
0
L
Charybdis
Clinodakt
Charybdis
7,709
4,111
0
2,229
14,296
5,245
976
797
13,240
0
83,229
W
12,028
5,876
0
5,584
11,202
4,516
4,047
1,893
9,085
0
92,672
W
19,433
1,452
0
8,294
22,456
22,881
2,336
2,884
18,872
11,720
69,187
L
Nike
Kthulut
Nike
10,118
1,655
0
999
18,714
14,092
906
5,104
12,919
1,961
58,603
W
Sylvanus
Nat 20 Bussy
Sylvanus
11,139
3,329
4,514
7,135
18,727
22,429
754
5,275
12,927
34,932
12,828
L
5,938
842
539
3,326
24,021
28,153
0
8,503
15,334
25,124
0
W
11,093
528
0
1,261
11,599
5,024
1,010
4,406
6,889
71,062
0
L
Mercury
UR_MERKED23
Mercury
11,236
5,037
0
5,622
18,446
5,235
0
2,667
15,498
0
54,238
W
Bastet
19,431
5,345
0
8,004
18,337
7,953
461
6,080
11,823
0
92,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,311
Gold Earned
59,602
522
Minions Killed
617
0
Camps Cleared
0
1,930,991
Distance Traveled
2,200,938
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,421
410
104
5
0
391,525
4
L
Charybdis
9,989
434
157
7
0
399,160
4
W
Artemis
12,307
535
153
7
0
409,421
0
W
Mulan
13,130
571
145
6
0
451,414
3
L
Nike
9,878
429
121
5
0
374,585
2
W
Sylvanus
10,398
452
73
3
0
380,968
11
L
Ymir
8,577
373
40
2
0
400,079
1
W
He Bo
11,271
490
124
5
0
432,384
3
L
Mercury
9,446
411
100
4
0
365,642
3
W
Bastet
12,496
543
122
5
0
526,751
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role