Player Matchup

Chang'e
Chang'e
KanzukiFox
Chang'e
Level 139
God Stats
4W - 9L
1,486 SR
Queue Stats
147W - 165L
1,379 Elo+
Party 2
Medusa
Medusa
MelonRat
Medusa
Level 113
God Stats
9W - 12L
1,535 SR
Queue Stats
66W - 89L
1,332 Elo+
Party 2
Atlas
Atlas
brightredbeardo
Atlas
Level 125
God Stats
0W - 1L
1,642 SR
Queue Stats
53W - 29L
1,527 Elo+
Party 2
Team Averages
Level 126
1,554 SR
1,413 Elo+

VS

Team Averages
Level 65
1,588 SR
1,402 Elo+
Scylla
Scylla
Hoemart
Scylla
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 92L
1,397 Elo+
Party 1
Cthulhu
Cthulhu
Lildikbih
Cthulhu
Level 68
God Stats
18W - 13L
1,598 SR
Queue Stats
64W - 85L
1,384 Elo+
Party 1
Fenrir
Fenrir
Supremelean87
Fenrir
Level 57
God Stats
17W - 11L
1,667 SR
Queue Stats
40W - 36L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
KanzukiFox
Chang'e
13
2 / 10 / 9
10,492
656
11,368
18,111
5,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
MelonRat
Medusa
15
4 / 9 / 7
10,982
686
14,170
17,969
5,913
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
6 / 8 / 4
11,273
705
14,514
19,980
11,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Hoemart
Scylla
17
13 / 4 / 11
12,940
809
17,617
12,703
4,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Lildikbih
Cthulhu
14
3 / 3 / 15
10,897
681
15,474
17,650
15,594
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
11 / 5 / 9
12,374
773
15,426
18,173
10,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
62
12
Kills
27
27
Deaths
12
20
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Scylla
Hoemart
Scylla
13
4
11
4.63
L
Chang'e
KanzukiFox
Chang'e
2
10
9
0.65
W
Cthulhu
Lildikbih
Cthulhu
3
3
15
3.5
L
Medusa
MelonRat
Medusa
4
9
7
0.83
W
11
5
9
3.1
L
6
8
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,052
Damage
48,517
56,060
Taken
48,526
23,580
Mitigated
30,512
13,884
Healing
8,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Hoemart
Scylla
17,617
1,209
446
4,655
12,703
4,275
480
7,766
4,937
47,629
0
L
Chang'e
KanzukiFox
Chang'e
11,368
1,018
4,272
5,852
18,111
5,831
84
9,852
7,926
30,179
0
W
Cthulhu
Lildikbih
Cthulhu
15,474
422
443
2,215
17,650
15,594
169
9,335
8,315
29,296
0
L
Medusa
MelonRat
Medusa
14,170
5,935
0
1,883
17,969
5,913
939
11,826
5,954
0
38,341
W
15,426
3,173
0
1,065
18,173
10,643
1,953
9,606
8,567
0
35,013
L
14,514
7,245
0
1,877
19,980
11,836
0
11,862
7,862
25,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,747
Gold Earned
36,211
139
Minions Killed
150
4
Camps Cleared
8
735,283
Distance Traveled
838,918
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,940
809
74
5
4
264,438
4
L
Chang'e
10,492
656
47
3
2
232,919
0
W
Cthulhu
10,897
681
26
2
0
278,960
0
L
Medusa
10,982
686
69
4
1
245,361
2
W
Fenrir
12,374
773
50
3
4
295,520
0
L
Atlas
11,273
705
23
1
1
257,003
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role