Player Matchup

Chaac
Chaac
Alpha spike8949
Chaac
Level 32
God Stats
0W - 5L
1,168 SR
Queue Stats
57W - 86L
1,303 Elo+
Party 2
Horus
Horus
NoFrontCape
Horus
Level 79
God Stats
0W - 1L
1,523 SR
Queue Stats
29W - 61L
1,318 Elo+
Party 2
Kali
Kali
ParkSlimeJr
Kali
Level 101
God Stats
33W - 37L
1,472 SR
Queue Stats
716W - 850L
1,409 Elo+
Party 3
Izanami
Izanami
RT6 Jordan
Izanami
Level 32
God Stats
0W - 8L
1,092 SR
Queue Stats
61W - 83L
1,323 Elo+
Party 2
Ra
Ra
ShyOwl5757
Ra
Level 68
God Stats
3W - 10L
1,403 SR
Queue Stats
286W - 320L
1,388 Elo+
Party 3
Team Averages
Level 62
1,331 SR
1,348 Elo+

VS

Team Averages
Level 87
1,517 SR
1,474 Elo+
Chaac
Chaac
DarkNightray_50c
Chaac
Level 44
God Stats
62W - 43L
1,501 SR
Queue Stats
264W - 292L
1,383 Elo+
Solo
Cthulhu
Cthulhu
ElPlnch3Salva51
Cthulhu
Level 29
God Stats
19W - 12L
1,517 SR
Queue Stats
91W - 99L
1,452 Elo+
Party 1
Cernunnos
Cernunnos
El_Cheder
Cernunnos
Level 112
God Stats
2W - 5L
1,359 SR
Queue Stats
227W - 204L
1,490 Elo+
Party 1
Zeus
Zeus
J_Pepsiwave
Zeus
Level 128
God Stats
2W - 2L
1,542 SR
Queue Stats
565W - 530L
1,475 Elo+
Party 1
Da Ji
Da Ji
NetoKitty
Da Ji
Level 121
God Stats
4W - 4L
1,664 SR
Queue Stats
95W - 81L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
5,666
515
2,101
9,465
3,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
2 / 3 / 0
5,543
504
2,782
9,606
5,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 5 / 1
5,713
519
4,313
8,707
3,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
RT6 Jordan
Izanami
9
0 / 3 / 1
5,533
503
2,235
5,280
1,334
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 1
5,546
504
2,269
6,446
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 3
6,088
553
6,064
6,999
6,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

8
0 / 0 / 6
5,596
509
2,395
6,403
3,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
El_Cheder
Cernunnos
11
3 / 0 / 4
6,745
613
5,578
5,409
1,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 2 / 1
6,889
626
7,195
6,312
1,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
NetoKitty
Da Ji
12
10 / 0 / 1
7,191
654
7,092
6,931
2,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
20
20
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
2
2
3
1.75
W
0
0
6
3
W
Cernunnos
El_Cheder
Cernunnos
3
0
4
5
W
5
2
1
2.75
W
Da Ji
NetoKitty
Da Ji
10
0
1
10.5
L
2
3
0
0.67
L
2
5
1
0.5
L
Izanami
RT6 Jordan
Izanami
0
3
1
0.17
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,700
Damage
28,324
39,504
Taken
32,054
15,968
Mitigated
14,943
8,835
Healing
11,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,101
442
456
1,699
9,465
3,930
234
817
8,225
0
21,080
W
6,064
995
56
2,369
6,999
6,080
560
0
6,999
5,771
20,831
W
2,395
215
124
1,539
6,403
3,482
46
49
6,354
14,047
0
W
Cernunnos
El_Cheder
Cernunnos
5,578
1,775
0
2,379
5,409
1,432
171
264
5,145
0
41,364
W
7,195
829
0
1,786
6,312
1,709
0
1,080
5,232
45,063
0
W
Da Ji
NetoKitty
Da Ji
7,092
1,658
0
2,882
6,931
2,240
0
876
6,055
0
33,946
L
2,782
1,258
602
2,464
9,606
5,345
0
3,888
5,718
0
9,995
L
4,313
1,869
0
1,485
8,707
3,226
546
1,494
7,066
0
29,356
L
Izanami
RT6 Jordan
Izanami
2,235
1,298
0
620
5,280
1,334
0
1,911
3,369
0
30,279
L
2,269
761
68
1,441
6,446
2,133
144
2,863
3,583
31,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,001
Gold Earned
32,509
256
Minions Killed
322
0
Camps Cleared
0
1,009,188
Distance Traveled
1,079,400
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,666
515
44
4
0
209,383
0
W
Chaac
6,088
553
57
5
0
191,728
0
W
Cthulhu
5,596
509
21
2
0
235,272
0
W
Cernunnos
6,745
613
89
8
0
207,760
4
W
Zeus
6,889
626
94
9
0
206,063
6
W
Da Ji
7,191
654
61
6
0
238,577
2
L
Horus
5,543
504
17
2
0
201,842
3
L
Kali
5,713
519
63
6
0
201,527
2
L
Izanami
5,533
503
75
7
0
207,254
1
L
Ra
5,546
504
57
5
0
189,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role