Player Matchup

Hachiman
Hachiman
DarkAngel_024
Hachiman
Level 27
God Stats
1W - 3L
1,558 SR
Queue Stats
99W - 81L
1,504 Elo+
Party 2
Sol
Sol
Darksouls250
Sol
Level 59
God Stats
10W - 13L
1,627 SR
Queue Stats
77W - 79L
1,498 Elo+
Party 3
Horus
Horus
DrySnailTrail
Horus
Level 67
God Stats
17W - 5L
1,691 SR
Queue Stats
181W - 159L
1,577 Elo+
Party 3
Ymir
Ymir
TheIronShiek
Ymir
Level 36
God Stats
2W - 6L
1,473 SR
Queue Stats
160W - 143L
1,577 Elo+
Party 3
Sun Wukong
Sun Wukong
tajorou
Sun Wukong
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 34L
1,525 Elo+
Party 2
Team Averages
Level 51
1,570 SR
1,536 Elo+

VS

Team Averages
Level 52
1,532 SR
1,522 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
GodSylveon
Skadi
Level 26
God Stats
32W - 29L
1,544 SR
Queue Stats
38W - 35L
1,493 Elo+
Party 1
Cerberus
Cerberus
RedHawke75
Cerberus
Level 25
God Stats
5W - 1L
1,279 SR
Queue Stats
70W - 56L
1,532 Elo+
Party 1
Mulan
Mulan
SparkHaven
Mulan
Level 85
God Stats
8W - 7L
1,596 SR
Queue Stats
146W - 114L
1,625 Elo+
Party 1
Nike
Nike
Xordolphin
Nike
Level 17
God Stats
5W - 0L
1,742 SR
Queue Stats
17W - 16L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DarkAngel_024
Hachiman
10
0 / 8 / 0
5,862
419
6,497
10,685
2,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 6 / 6
6,662
476
7,833
8,554
2,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
3 / 2 / 2
7,585
542
7,013
11,547
6,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 3 / 1
8,346
596
7,033
12,725
4,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
tajorou
Sun Wukong
10
0 / 4 / 4
6,285
449
4,516
15,593
10,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
1 / 2 / 8
7,936
567
7,503
9,020
4,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
14
7 / 1 / 8
8,481
606
11,001
7,837
2,265
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
RedHawke75
Cerberus
13
5 / 0 / 8
8,306
593
7,128
12,068
9,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mulan
14
6 / 3 / 7
8,191
585
11,914
10,987
4,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
4 / 2 / 3
8,078
577
7,040
9,932
5,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
8
Kills
23
23
Deaths
8
13
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
2
8
2.5
L
Hachiman
DarkAngel_024
Hachiman
0
8
0
0
L
0
6
6
0.5
L
3
2
2
2
W
Skadi
7
1
8
11
W
Cerberus
RedHawke75
Cerberus
5
0
8
9
W
Mulan
6
3
7
3.17
L
5
3
1
1.83
W
4
2
3
2.75
L
Sun Wukong
tajorou
Sun Wukong
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,892
Damage
44,586
59,104
Taken
49,844
26,055
Mitigated
26,742
13,491
Healing
21,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
7,503
928
2,691
6,151
9,020
4,071
1,316
5,116
3,862
52,203
0
L
Hachiman
DarkAngel_024
Hachiman
6,497
3,226
0
1,658
10,685
2,200
0
3,418
7,224
0
33,793
L
7,833
2,947
0
1,439
8,554
2,612
171
2,709
5,806
34,653
3,781
L
7,013
2,355
151
4,225
11,547
6,455
0
2,074
8,838
2,124
37,867
W
Skadi
11,001
4,415
0
1,738
7,837
2,265
612
895
6,857
0
53,398
W
Cerberus
RedHawke75
Cerberus
7,128
1,234
249
5,394
12,068
9,948
478
1,802
10,266
28,073
0
W
Mulan
11,914
2,644
0
3,674
10,987
4,749
771
4,163
6,782
0
52,039
L
7,033
1,210
0
3,272
12,725
4,736
0
4,126
8,529
49,976
0
W
7,040
1,184
0
1,451
9,932
5,709
591
2,413
7,054
6,983
30,579
L
Sun Wukong
tajorou
Sun Wukong
4,516
720
0
2,746
15,593
10,052
0
3,998
11,509
0
22,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,740
Gold Earned
40,992
360
Minions Killed
416
0
Camps Cleared
0
1,272,805
Distance Traveled
1,298,256
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,936
567
107
8
0
246,950
6
L
Hachiman
5,862
419
58
4
0
233,203
4
L
Sol
6,662
476
69
5
0
233,430
3
L
Horus
7,585
542
90
6
0
264,505
4
W
Skadi
8,481
606
98
7
0
262,815
0
W
Cerberus
8,306
593
40
3
0
261,958
0
W
Mulan
8,191
585
86
6
0
284,664
2
L
Ymir
8,346
596
111
8
0
257,065
3
W
Nike
8,078
577
85
6
0
241,869
1
L
Sun Wukong
6,285
449
32
2
0
284,602
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role