Player Matchup

Osiris
Osiris
 
Osiris
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
GlizzyChampion
Izanami
Level 95
God Stats
76W - 34L
1,803 SR
Queue Stats
271W - 229L
1,640 Elo+
Party 1
Atlas
Atlas
LizardWizard69
Atlas
Level 146
God Stats
2W - 1L
1,560 SR
Queue Stats
91W - 77L
1,552 Elo+
Party 1
Cliodhna
Cliodhna
Saberspedigree
Cliodhna
Level 107
God Stats
6W - 2L
1,500 SR
Queue Stats
125W - 105L
1,566 Elo+
Party 1
Sol
Sol
o LoveDVa o
Sol
Level 129
God Stats
4W - 1L
1,626 SR
Queue Stats
106W - 93L
1,524 Elo+
Party 1
Team Averages
Level 124
1,598 SR
1,557 Elo+

VS

Team Averages
Level 112
1,482 SR
1,429 Elo+
Nike
Nike
Kyuurii
Nike
Level 82
God Stats
0W - 2L
1,291 SR
Queue Stats
10W - 18L
1,223 Elo+
Solo
Danzaburou
Danzaburou
MONEY JLEW
Danzaburou
Level 156
God Stats
9W - 9L
1,457 SR
Queue Stats
214W - 225L
1,466 Elo+
Solo
Chang'e
Chang'e
Ricardownpt
Chang'e
Level 109
God Stats
5W - 8L
1,502 SR
Queue Stats
80W - 92L
1,446 Elo+
Solo
Loki
Loki
Sw raiin
Loki
Level 109
God Stats
13W - 6L
1,659 SR
Queue Stats
111W - 124L
1,506 Elo+
Solo
Jormungandr
Jormungandr
krissy2445
Jormungandr
Level 103
God Stats
1W - 3L
1,502 SR
Queue Stats
220W - 249L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
19
2 / 3 / 11
12,072
710
10,598
18,631
20,003
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
18 / 0 / 5
15,884
934
35,006
17,159
7,434
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
5 / 1 / 21
13,702
806
16,327
19,406
24,713
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cliodhna
19
4 / 3 / 12
12,459
733
10,404
13,155
7,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

20
3 / 1 / 15
12,687
746
12,936
9,516
3,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Kyuurii
Nike
18
1 / 6 / 5
10,282
605
13,554
23,453
24,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
MONEY JLEW
Danzaburou
18
1 / 6 / 6
11,291
664
12,546
17,247
7,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Ricardownpt
Chang'e
17
1 / 6 / 2
10,043
591
10,561
19,129
7,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
17
2 / 7 / 2
10,786
634
9,893
17,278
7,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
krissy2445
Jormungandr
17
2 / 7 / 2
11,454
674
9,203
20,948
22,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
24
32
Kills
7
8
Deaths
32
64
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
3
11
2.5
W
18
0
5
20.5
L
Nike
Kyuurii
Nike
1
6
5
0.58
W
5
1
21
15.5
L
Danzaburou
MONEY JLEW
Danzaburou
1
6
6
0.67
L
Chang'e
Ricardownpt
Chang'e
1
6
2
0.33
W
Cliodhna
4
3
12
3.33
L
Loki
2
7
2
0.43
L
Jormungandr
krissy2445
Jormungandr
2
7
2
0.43
W
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,271
Damage
55,757
77,867
Taken
98,055
63,238
Mitigated
70,243
18,494
Healing
14,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
10,598
1,976
0
470
18,631
20,003
0
7,563
10,396
0
39,996
W
35,006
26,640
0
6,639
17,159
7,434
3,834
3,618
12,968
0
84,174
L
Nike
Kyuurii
Nike
13,554
885
0
1,205
23,453
24,870
0
6,126
16,861
3,035
31,191
W
16,327
4,347
2,403
3,312
19,406
24,713
182
5,710
13,034
35,196
0
L
Danzaburou
MONEY JLEW
Danzaburou
12,546
4,293
0
2,115
17,247
7,098
0
6,448
10,555
0
40,533
L
Chang'e
Ricardownpt
Chang'e
10,561
746
2,408
6,196
19,129
7,748
0
5,558
13,309
45,534
0
W
Cliodhna
10,404
830
597
2,320
13,155
7,433
1,165
4,002
8,822
0
36,422
L
Loki
9,893
1,251
0
1,609
17,278
7,945
0
6,243
10,849
0
34,888
L
Jormungandr
krissy2445
Jormungandr
9,203
1,076
253
1,064
20,948
22,582
0
3,646
17,106
39,365
0
W
12,936
4,037
0
2,753
9,516
3,655
3,980
1,834
7,177
52,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,804
Gold Earned
53,856
387
Minions Killed
363
9
Camps Cleared
5
1,669,371
Distance Traveled
1,428,347
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,072
710
66
4
5
335,043
2
W
Izanami
15,884
934
122
7
2
328,275
5
L
Nike
10,282
605
73
4
2
319,745
0
W
Atlas
13,702
806
42
2
1
350,101
1
L
Danzaburou
11,291
664
79
5
1
269,974
1
L
Chang'e
10,043
591
95
6
1
298,140
3
W
Cliodhna
12,459
733
49
3
0
338,664
2
L
Loki
10,786
634
46
3
0
301,436
3
L
Jormungandr
11,454
674
70
4
1
239,052
4
W
Sol
12,687
746
108
6
1
317,288
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role