Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Famziez
Poseidon
Level 157
God Stats
2W - 0L
1,776 SR
Queue Stats
155W - 89L
1,663 Elo+
Party 1
Atlas
Atlas
RBcobra17
Atlas
Level 115
God Stats
1W - 5L
1,250 SR
Queue Stats
144W - 83L
1,661 Elo+
Party 1
Team Averages
Level 144
1,509 SR
1,608 Elo+

VS

Team Averages
Level 83
1,610 SR
1,717 Elo+
Atlas
Atlas
SnaggleToothSock
Atlas
Level 43
God Stats
4W - 4L
1,500 SR
Queue Stats
166W - 53L
1,693 Elo+
Party 2
Hun Batz
Hun Batz
Wuardesju
Hun Batz
Level 159
God Stats
0W - 1L
1,558 SR
Queue Stats
131W - 102L
1,732 Elo+
Solo
Danzaburou
Danzaburou
YuhYozqi
Danzaburou
Level 48
God Stats
6W - 2L
1,773 SR
Queue Stats
14W - 12L
1,726 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
3 / 0 / 12
9,201
708
9,574
11,025
5,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
Famziez
Poseidon
14
8 / 1 / 5
9,862
759
13,087
9,015
4,065
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
RBcobra17
Atlas
13
4 / 2 / 9
9,821
755
7,471
15,491
17,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
7,691
592
10,525
15,699
11,142
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Wuardesju
Hun Batz
12
2 / 4 / 1
8,437
649
8,190
9,441
3,140
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
YuhYozqi
Danzaburou
11
0 / 6 / 3
7,482
576
5,604
9,984
4,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
15
Kills
3
3
Deaths
15
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
0
12
9
W
Poseidon
Famziez
Poseidon
8
1
5
10.5
W
Atlas
RBcobra17
Atlas
4
2
9
4.25
L
1
5
2
0.4
L
Hun Batz
Wuardesju
Hun Batz
2
4
1
0.63
L
Danzaburou
YuhYozqi
Danzaburou
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,132
Damage
24,319
35,531
Taken
35,124
27,293
Mitigated
18,522
12,583
Healing
3,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,574
7,286
0
5,068
11,025
5,729
1,753
3,066
7,959
0
36,923
W
Poseidon
Famziez
Poseidon
13,087
2,961
201
3,530
9,015
4,065
636
3,628
5,387
49,913
0
W
Atlas
RBcobra17
Atlas
7,471
3,723
0
3,784
15,491
17,499
31
4,326
11,165
15,927
0
L
10,525
3,469
271
1,415
15,699
11,142
0
9,674
6,025
21,504
0
L
Hun Batz
Wuardesju
Hun Batz
8,190
2,364
0
915
9,441
3,140
0
4,330
5,111
0
23,434
L
Danzaburou
YuhYozqi
Danzaburou
5,604
1,964
0
446
9,984
4,240
0
6,926
3,058
0
18,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,884
Gold Earned
23,610
154
Minions Killed
84
7
Camps Cleared
4
740,945
Distance Traveled
614,454
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,201
708
59
5
2
249,258
6
W
Poseidon
9,862
759
81
6
5
253,669
5
W
Atlas
9,821
755
14
1
0
238,018
3
L
Atlas
7,691
592
25
2
2
219,405
3
L
Hun Batz
8,437
649
32
2
1
194,376
3
L
Danzaburou
7,482
576
27
2
1
200,673
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role