Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Draddius
Awilix
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,463 Elo+
Party 4
Apollo
Apollo
GioMeloni
Apollo
Level 132
God Stats
24W - 26L
1,455 SR
Queue Stats
143W - 127L
1,519 Elo+
Party 1
Zeus
Zeus
I N4rcox I
Zeus
Level 42
God Stats
24W - 38L
1,420 SR
Queue Stats
193W - 234L
1,442 Elo+
Party 1
Fafnir
Fafnir
xFormless
Fafnir
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 39L
1,551 Elo+
Party 4
Team Averages
Level 87
1,475 SR
1,495 Elo+

VS

Team Averages
Level 78
1,563 SR
1,495 Elo+
Sol
Sol
 
Sol
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
Connendarf
Artio
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 27L
1,531 Elo+
Party 2
Mulan
Mulan
RGG-_-King11
Mulan
Level 87
God Stats
4W - 1L
1,621 SR
Queue Stats
337W - 380L
1,460 Elo+
Solo
Pele
Pele
SoccerPunch21
Pele
Level 34
God Stats
5W - 5L
1,480 SR
Queue Stats
53W - 57L
1,470 Elo+
Party 3
Skadi
Skadi
broburrito
Skadi
Level 120
God Stats
16W - 7L
1,716 SR
Queue Stats
248W - 236L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 0 / 0
6,829
621
5,290
6,158
3,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Awilix
Draddius
Awilix
9
1 / 4 / 1
5,725
520
3,184
8,386
2,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
GioMeloni
Apollo
7
0 / 3 / 1
4,654
423
3,769
6,736
1,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
4 / 4 / 0
6,090
554
3,440
4,533
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
xFormless
Fafnir
8
1 / 2 / 3
5,864
533
3,782
9,794
7,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 2 / 6
6,859
624
3,626
4,309
1,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
9
1 / 2 / 5
5,665
515
2,577
9,629
5,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 0 / 0
5,900
536
4,157
8,599
3,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
5 / 1 / 2
6,525
593
4,249
5,880
2,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Skadi
10
5 / 1 / 3
5,989
544
8,167
4,747
1,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
13
13
Deaths
6
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Sol
 
Sol
2
2
6
2.5
W
Artio
1
2
5
1.75
L
Awilix
Draddius
Awilix
1
4
1
0.38
L
Apollo
GioMeloni
Apollo
0
3
1
0.17
L
4
4
0
1
W
0
0
0
0
W
5
1
2
6
W
Skadi
5
1
3
6.5
L
Fafnir
xFormless
Fafnir
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,465
Damage
22,776
35,607
Taken
33,164
15,425
Mitigated
14,085
10,031
Healing
14,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,290
1,168
0
3,070
6,158
3,078
0
0
5,743
0
46,798
W
Sol
 
Sol
3,626
867
0
1,482
4,309
1,287
1,014
1,313
2,856
37,521
0
W
Artio
2,577
460
692
4,050
9,629
5,482
336
2,407
7,180
12,178
0
L
Awilix
Draddius
Awilix
3,184
1,613
0
2,040
8,386
2,490
0
1,752
6,634
0
24,755
L
Apollo
GioMeloni
Apollo
3,769
2,819
0
1,211
6,736
1,466
0
846
5,890
0
22,677
L
3,440
434
0
530
4,533
1,059
0
1,541
2,992
22,268
0
W
4,157
493
0
4,988
8,599
3,918
0
0
8,032
0
38,485
W
4,249
892
0
1,848
5,880
2,190
0
1,547
4,239
0
30,528
W
Skadi
8,167
4,248
0
1,135
4,747
1,208
670
1,639
3,068
0
31,129
L
Fafnir
xFormless
Fafnir
3,782
1,646
0
3,180
9,794
7,332
0
2,064
7,730
13,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,162
Gold Earned
30,938
274
Minions Killed
310
0
Camps Cleared
0
982,523
Distance Traveled
1,041,028
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,829
621
113
10
0
220,697
4
W
Sol
6,859
624
81
7
0
198,677
3
W
Artio
5,665
515
15
1
0
206,762
3
L
Awilix
5,725
520
61
6
0
221,435
1
L
Apollo
4,654
423
41
4
0
186,599
0
L
Zeus
6,090
554
51
5
0
180,039
3
W
Mulan
5,900
536
92
8
0
199,884
5
W
Pele
6,525
593
63
6
0
241,232
2
W
Skadi
5,989
544
59
5
0
194,473
1
L
Fafnir
5,864
533
8
1
0
173,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role