Player Matchup

Artio
Artio
 
Artio
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
 
Jing Wei
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Fl Esdeath
Sol
Level 60
God Stats
1W - 3L
1,483 SR
Queue Stats
1W - 3L
1,453 Elo+
Party 1
Atlas
Atlas
RonnieBoi
Atlas
Level 112
God Stats
6W - 4L
1,614 SR
Queue Stats
322W - 334L
1,467 Elo+
Solo
Pele
Pele
iSnort_Sharpies_
Pele
Level 76
God Stats
8W - 20L
1,368 SR
Queue Stats
108W - 128L
1,451 Elo+
Party 1
Team Averages
Level 92
1,493 SR
1,474 Elo+

VS

Team Averages
Level 116
1,510 SR
1,489 Elo+
Khepri
Khepri
ArmyChicky
Khepri
Level 96
God Stats
12W - 9L
1,614 SR
Queue Stats
30W - 34L
1,424 Elo+
Party 2
Kukulkan
Kukulkan
Dejobro1
Kukulkan
Level 112
God Stats
44W - 34L
1,649 SR
Queue Stats
92W - 88L
1,459 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
I Smo Qweed
Ah Muzen Cab
Level 109
God Stats
8W - 7L
1,548 SR
Queue Stats
85W - 80L
1,587 Elo+
Party 2
Set
Set
Juankacerero
Set
Level 154
God Stats
5W - 10L
1,264 SR
Queue Stats
487W - 542L
1,477 Elo+
Party 3
Achilles
Achilles
Kroosia
Achilles
Level 107
God Stats
16W - 18L
1,474 SR
Queue Stats
576W - 602L
1,496 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
3 / 8 / 2
10,104
481
14,149
24,206
27,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
 
Jing Wei
16
0 / 5 / 0
9,163
436
8,141
14,163
4,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 5 / 3
8,818
420
6,542
14,515
5,276
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Atlas
RonnieBoi
Atlas
13
0 / 2 / 3
8,436
402
5,411
19,821
19,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 10 / 1
9,666
460
11,577
21,607
7,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
ArmyChicky
Khepri
15
2 / 0 / 14
10,291
490
4,850
13,034
15,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Dejobro1
Kukulkan
20
8 / 3 / 4
13,370
637
21,104
13,360
5,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ah Muzen Cab
I Smo Qweed
Ah Muzen Cab
17
2 / 0 / 2
10,882
518
5,507
10,032
3,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
6 / 2 / 9
11,973
570
12,354
18,978
20,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
Kroosia
Achilles
19
12 / 3 / 7
12,477
594
20,447
17,519
9,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
7
Kills
30
30
Deaths
8
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
3
8
2
0.5
L
Jing Wei
 
Jing Wei
0
5
0
0
W
Khepri
ArmyChicky
Khepri
2
0
14
9
W
Kukulkan
Dejobro1
Kukulkan
8
3
4
3.33
L
0
5
3
0.3
W
Ah Muzen Cab
I Smo Qweed
Ah Muzen Cab
2
0
2
3
W
6
2
9
5.25
W
Achilles
Kroosia
Achilles
12
3
7
5.17
L
Atlas
RonnieBoi
Atlas
0
2
3
0.75
L
4
10
1
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,820
Damage
64,262
94,312
Taken
72,923
64,871
Mitigated
55,144
28,167
Healing
22,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
14,149
1,796
1,161
8,710
24,206
27,448
0
5,363
17,967
58,646
0
L
Jing Wei
 
Jing Wei
8,141
5,378
0
3,713
14,163
4,541
0
2,622
11,490
0
73,918
W
Khepri
ArmyChicky
Khepri
4,850
707
1,235
2,979
13,034
15,422
0
6,371
6,448
22,226
0
W
Kukulkan
Dejobro1
Kukulkan
21,104
768
740
2,802
13,360
5,996
1,312
5,145
8,145
124,386
0
L
6,542
1,757
644
5,601
14,515
5,276
331
6,135
8,380
55,498
1,916
W
Ah Muzen Cab
I Smo Qweed
Ah Muzen Cab
5,507
1,875
0
5,129
10,032
3,568
2,671
1,093
8,939
0
87,267
W
12,354
5,431
0
6,243
18,978
20,486
264
8,779
9,373
128
75,755
W
Achilles
Kroosia
Achilles
20,447
9,952
0
3,747
17,519
9,672
0
8,386
8,715
0
81,104
L
Atlas
RonnieBoi
Atlas
5,411
1,770
443
3,140
19,821
19,865
0
7,054
12,671
24,754
0
L
11,577
3,518
0
4,755
21,607
7,741
45
4,780
16,590
0
63,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,187
Gold Earned
58,993
510
Minions Killed
620
0
Camps Cleared
0
1,864,804
Distance Traveled
2,078,545
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,104
481
120
6
0
385,231
1
L
Jing Wei
9,163
436
163
8
0
367,747
4
W
Khepri
10,291
490
20
1
0
424,731
8
W
Kukulkan
13,370
637
209
10
0
418,674
3
L
Sol
8,818
420
100
5
0
344,071
0
W
Ah Muzen Cab
10,882
518
165
8
0
419,852
3
W
Set
11,973
570
122
6
0
383,618
1
W
Achilles
12,477
594
104
5
0
431,670
1
L
Atlas
8,436
402
30
1
0
398,423
9
L
Pele
9,666
460
97
5
0
369,332
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role