Player Matchup

Yemoja
Yemoja
Silver II
BBBsniper005
Yemoja
Silver II
Level 87
God Stats
16W - 16L
1,463 SR
Queue Stats
53W - 83L
1,007 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze I
SAMOA22
Sun Wukong
Bronze I
Level 102
God Stats
38W - 62L
1,451 SR
Queue Stats
102W - 174L
437 MMR
Party 2
Scylla
Scylla
Gold V
longfelloww
Scylla
Gold V
Level 107
God Stats
3W - 6L
1,386 SR
Queue Stats
393W - 486L
1,269 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,433 SR
904 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,438 SR
903 MMR
Bacchus
Bacchus
Silver IV
Doggy__214
Bacchus
Silver IV
Level 81
God Stats
27W - 25L
1,407 SR
Queue Stats
484W - 563L
787 MMR
Party 1
Skadi
Skadi
Silver IV
ELiT BLO0D
Skadi
Silver IV
Level 104
God Stats
8W - 8L
1,413 SR
Queue Stats
145W - 179L
852 MMR
Party 1
Sol
Sol
Silver IV
danragnar
Sol
Silver IV
Level 140
God Stats
14W - 12L
1,495 SR
Queue Stats
158W - 233L
1,070 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
3 / 3 / 8
9,736
649
5,020
11,298
11,200
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sun Wukong
SAMOA22
Sun Wukong
13
4 / 4 / 5
9,394
626
9,273
14,030
10,943
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
14
4 / 2 / 5
9,549
637
10,375
12,311
4,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ChaacGilgameshFenrirHerculesOdin

VS

Bans
ZeusYmirMedusaAresArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Doggy__214
Bacchus
14
3 / 2 / 6
10,864
724
8,386
15,788
21,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
13
2 / 6 / 6
9,684
646
9,114
12,383
5,327
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
4 / 3 / 5
10,345
690
13,805
13,221
5,348
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
26
11
Kills
9
9
Deaths
11
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Yemoja
3
3
8
2.33
W
Bacchus
Doggy__214
Bacchus
3
2
6
3
W
Skadi
2
6
6
0.83
L
Sun Wukong
SAMOA22
Sun Wukong
4
4
5
1.63
W
4
3
5
2.17
L
Scylla
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,668
Damage
31,305
37,639
Taken
41,392
26,571
Mitigated
32,174
8,360
Healing
10,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
5,020
853
1,853
1,726
11,298
11,200
0
7,104
4,194
18,015
0
W
Bacchus
Doggy__214
Bacchus
8,386
764
238
3,211
15,788
21,499
328
4,354
11,434
23,220
0
W
Skadi
9,114
2,791
358
896
12,383
5,327
890
5,455
6,928
0
34,095
L
Sun Wukong
SAMOA22
Sun Wukong
9,273
1,583
0
2,173
14,030
10,943
0
7,242
6,788
0
28,661
W
13,805
4,169
640
5,113
13,221
5,348
2,249
6,183
7,038
40,366
3,741
L
Scylla
10,375
171
0
2,608
12,311
4,428
0
7,602
4,709
44,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,679
Gold Earned
30,893
148
Minions Killed
141
6
Camps Cleared
4
802,244
Distance Traveled
782,958
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,736
649
25
2
2
232,154
5
W
Bacchus
10,864
724
18
1
1
277,403
1
W
Skadi
9,684
646
78
5
2
236,413
4
L
Sun Wukong
9,394
626
51
3
1
282,113
1
W
Sol
10,345
690
45
3
1
269,142
1
L
Scylla
9,549
637
72
5
3
287,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role