Player Matchup

Ymir
Ymir
Orbyts
Ymir
Level 153
God Stats
0W - 1L
1,736 SR
Queue Stats
48W - 31L
1,672 Elo+
Party 1
Ares
Ares
Ravunus
Ares
Level 154
God Stats
0W - 1L
1,685 SR
Queue Stats
18W - 13L
1,647 Elo+
Party 1
Mulan
Mulan
ThaMrRogers
Mulan
Level 69
God Stats
6W - 3L
1,624 SR
Queue Stats
100W - 91L
1,600 Elo+
Party 1
Team Averages
Level 125
1,682 SR
1,639 Elo+

VS

Team Averages
Level 63
1,528 SR
1,544 Elo+
Medusa
Medusa
Brandoobie
Medusa
Level 45
God Stats
13W - 11L
1,533 SR
Queue Stats
291W - 249L
1,609 Elo+
Solo
King Arthur
King Arthur
BukuBukuMocci
King Arthur
Level 81
God Stats
71W - 76L
1,562 SR
Queue Stats
557W - 559L
1,586 Elo+
Solo
Ra
Ra
jeyson1
Ra
Level 64
God Stats
3W - 3L
1,490 SR
Queue Stats
26W - 33L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Orbyts
Ymir
12
3 / 9 / 3
8,930
687
8,974
16,448
10,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ares
Ravunus
Ares
14
5 / 6 / 4
10,237
787
14,298
19,403
18,267
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

14
2 / 8 / 8
9,570
736
10,883
17,170
11,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Brandoobie
Medusa
13
4 / 5 / 14
9,683
745
14,684
10,675
4,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
BukuBukuMocci
King Arthur
14
6 / 3 / 14
10,438
803
11,926
20,929
22,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
13 / 2 / 9
11,513
886
18,732
10,590
4,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
60
10
Kills
23
23
Deaths
10
15
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Medusa
Brandoobie
Medusa
4
5
14
2.2
W
King Arthur
BukuBukuMocci
King Arthur
6
3
14
4.33
L
Ymir
Orbyts
Ymir
3
9
3
0.5
L
Ares
Ravunus
Ares
5
6
4
1.17
L
2
8
8
0.75
W
13
2
9
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,155
Damage
45,342
53,021
Taken
42,194
40,071
Mitigated
31,809
5,540
Healing
12,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Brandoobie
Medusa
14,684
6,875
0
418
10,675
4,672
1,510
5,714
4,718
0
37,270
W
King Arthur
BukuBukuMocci
King Arthur
11,926
1,348
0
4,265
20,929
22,945
289
10,259
10,331
0
19,619
L
Ymir
Orbyts
Ymir
8,974
1,266
0
483
16,448
10,343
0
6,151
9,568
26,423
711
L
Ares
Ravunus
Ares
14,298
544
0
1,290
19,403
18,267
0
5,827
12,813
38,264
0
L
10,883
986
743
3,024
17,170
11,461
0
6,222
10,302
2,520
26,080
W
18,732
1,571
3,929
4,062
10,590
4,192
660
7,867
2,518
49,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,737
Gold Earned
31,634
124
Minions Killed
146
7
Camps Cleared
5
660,130
Distance Traveled
701,260
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,683
745
50
4
4
226,988
2
W
King Arthur
10,438
803
12
1
0
237,456
2
L
Ymir
8,930
687
40
3
1
220,053
1
L
Ares
10,237
787
31
2
4
231,139
2
L
Mulan
9,570
736
53
4
2
208,938
1
W
Ra
11,513
886
84
6
1
236,816
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role