Player Matchup

Merlin
Merlin
DaveKilldYou
Merlin
Level 81
God Stats
1W - 1L
1,289 SR
Queue Stats
4W - 7L
1,355 Elo+
Party 2
Cupid
Cupid
Kropans
Cupid
Level 148
God Stats
1W - 0L
1,526 SR
Queue Stats
11W - 13L
1,443 Elo+
Solo
Nike
Nike
Misfit8735
Nike
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 9L
1,604 Elo+
Party 2
Awilix
Awilix
buddy buddys
Awilix
Level 160
God Stats
2W - 0L
1,624 SR
Queue Stats
17W - 14L
1,639 Elo+
Party 2
Team Averages
Level 137
1,485 SR
1,510 Elo+

VS

Team Averages
Level 27
1,247 SR
1,014 Elo+
Sol
Sol
Delta2000_
Sol
Level 28
God Stats
0W - 1L
1,208 SR
Queue Stats
0W - 4L
1,001 Elo+
Party 1
Chaac
Chaac
RN4L_BuT_WhiT3
Chaac
Level 41
God Stats
0W - 1L
1,421 SR
Queue Stats
0W - 4L
1,001 Elo+
Party 1
Tiamat
Tiamat
RN4L_EMPEROR_7
Tiamat
Level 18
God Stats
0W - 3L
1,189 SR
Queue Stats
0W - 4L
1,001 Elo+
Party 1
Cthulhu
Cthulhu
THOMA07
Cthulhu
Level 22
God Stats
0W - 1L
1,170 SR
Queue Stats
0W - 3L
1,053 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
1 / 3 / 5
8,620
862
3,114
5,771
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
Kropans
Cupid
14
4 / 3 / 6
9,497
950
9,459
7,881
3,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 1 / 6
9,722
972
7,890
8,263
4,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Awilix
16
9 / 1 / 4
10,398
1,040
9,411
8,542
4,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
8,330
833
5,055
9,880
3,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 4 / 3
8,379
838
6,481
9,098
7,597
Heavy Mace

Heavy Mace

+30
Physical Power

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
4 / 3 / 2
8,948
895
5,597
8,247
4,515
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
THOMA07
Cthulhu
13
1 / 6 / 3
7,694
769
2,670
10,574
8,492
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
19
Kills
8
8
Deaths
19
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
1
3
5
1.17
L
2
6
1
0.42
W
Cupid
Kropans
Cupid
4
3
6
2.33
W
5
1
6
8
L
1
4
3
0.63
L
4
3
2
1.67
L
Cthulhu
THOMA07
Cthulhu
1
6
3
0.42
W
Awilix
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,874
Damage
19,803
30,457
Taken
37,799
14,279
Mitigated
23,815
5,897
Healing
8,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
3,114
129
0
952
5,771
2,191
1,128
2,189
3,582
19,621
0
L
5,055
927
0
2,659
9,880
3,211
1,987
164
9,199
22,393
1,951
W
Cupid
Kropans
Cupid
9,459
4,176
82
1,227
7,881
3,321
3,613
4,547
3,334
0
35,978
W
7,890
1,194
75
1,422
8,263
4,640
1,456
3,978
4,285
0
25,147
L
6,481
716
0
2,475
9,098
7,597
976
1,527
7,330
0
25,377
L
5,597
378
429
2,877
8,247
4,515
796
1,361
6,812
25,270
0
L
Cthulhu
THOMA07
Cthulhu
2,670
188
352
0
10,574
8,492
491
549
9,763
13,381
0
W
Awilix
9,411
2,996
0
2,139
8,542
4,127
1,672
3,291
5,251
0
30,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,237
Gold Earned
33,351
185
Minions Killed
139
13
Camps Cleared
3
747,259
Distance Traveled
633,275
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,620
862
46
5
2
181,445
0
L
Sol
8,330
833
37
4
1
149,650
0
W
Cupid
9,497
950
60
6
5
167,707
0
W
Nike
9,722
972
37
4
1
169,967
0
L
Chaac
8,379
838
44
4
2
164,424
0
L
Tiamat
8,948
895
37
4
0
177,294
0
L
Cthulhu
7,694
769
21
2
0
141,907
0
W
Awilix
10,398
1,040
42
4
5
228,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role