Player Matchup

Ymir
Ymir
ElSonso
Ymir
Level 9
God Stats
6W - 1L
1,798 SR
Queue Stats
31W - 27L
1,624 Elo+
Party 1
Izanami
Izanami
Saeintt
Izanami
Level 105
God Stats
12W - 7L
1,702 SR
Queue Stats
188W - 186L
1,627 Elo+
Party 1
Chang'e
Chang'e
VisualiKon
Chang'e
Level 96
God Stats
10W - 2L
1,676 SR
Queue Stats
58W - 41L
1,650 Elo+
Party 1
Team Averages
Level 70
1,725 SR
1,634 Elo+

VS

Team Averages
Level 93
1,461 SR
1,422 Elo+
Zeus
Zeus
Andu_9000
Zeus
Level 145
God Stats
1W - 1L
1,573 SR
Queue Stats
8W - 14L
1,445 Elo+
Solo
Sun Wukong
Sun Wukong
GansAirV2
Sun Wukong
Level 119
God Stats
4W - 5L
1,492 SR
Queue Stats
340W - 290L
1,454 Elo+
Party 2
Kuzenbo
Kuzenbo
Hamburburman295
Kuzenbo
Level 14
God Stats
1W - 4L
1,319 SR
Queue Stats
9W - 12L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
ElSonso
Ymir
12
2 / 0 / 7
8,232
748
2,983
8,748
6,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Saeintt
Izanami
13
6 / 0 / 3
8,179
744
12,108
7,747
2,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
VisualiKon
Chang'e
11
1 / 2 / 6
7,225
657
5,563
7,894
3,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
1 / 3 / 1
6,948
632
9,198
5,506
1,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
GansAirV2
Sun Wukong
8
1 / 2 / 1
6,414
583
3,300
8,165
4,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 4 / 1
6,519
593
3,979
10,567
8,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
9
Kills
2
2
Deaths
9
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Zeus
1
3
1
0.5
W
Ymir
ElSonso
Ymir
2
0
7
5.5
L
Sun Wukong
GansAirV2
Sun Wukong
1
2
1
0.75
L
0
4
1
0.13
W
Izanami
Saeintt
Izanami
6
0
3
7.5
W
Chang'e
VisualiKon
Chang'e
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,654
Damage
16,477
24,389
Taken
24,238
12,601
Mitigated
14,636
11,743
Healing
3,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
9,198
238
0
1,089
5,506
1,249
0
966
4,540
36,682
0
W
Ymir
ElSonso
Ymir
2,983
309
0
4,042
8,748
6,246
250
5,418
3,195
9,126
0
L
Sun Wukong
GansAirV2
Sun Wukong
3,300
646
148
1,532
8,165
4,814
0
3,988
4,177
0
10,269
L
3,979
1,657
202
948
10,567
8,573
0
3,995
6,572
6,702
0
W
Izanami
Saeintt
Izanami
12,108
7,714
0
2,424
7,747
2,999
779
3,618
3,922
0
47,930
W
Chang'e
VisualiKon
Chang'e
5,563
252
2,266
3,011
7,894
3,356
413
4,773
3,055
25,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,636
Gold Earned
19,881
136
Minions Killed
96
8
Camps Cleared
2
605,720
Distance Traveled
457,594
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,948
632
72
7
1
172,611
1
W
Ymir
8,232
748
8
1
0
190,067
3
L
Sun Wukong
6,414
583
20
2
1
140,899
0
L
Kuzenbo
6,519
593
4
0
0
144,084
1
W
Izanami
8,179
744
80
7
5
198,670
3
W
Chang'e
7,225
657
48
4
3
216,983
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role