Player Matchup

Bacchus
Bacchus
Dark magora
Bacchus
Level 41
God Stats
7W - 5L
1,562 SR
Queue Stats
11W - 15L
1,425 Elo+
Party 2
Medusa
Medusa
Giishkaatig
Medusa
Level 80
God Stats
3W - 0L
1,765 SR
Queue Stats
16W - 9L
1,592 Elo+
Party 2
Geb
Geb
Halomasterliam7
Geb
Level 124
God Stats
24W - 13L
1,605 SR
Queue Stats
816W - 581L
1,665 Elo+
Party 2
Cabrakan
Cabrakan
Im Misterice
Cabrakan
Level 123
God Stats
21W - 16L
1,623 SR
Queue Stats
710W - 501L
1,653 Elo+
Party 2
Mulan
Mulan
Pezzy2768
Mulan
Level 143
God Stats
8W - 3L
1,699 SR
Queue Stats
289W - 149L
1,675 Elo+
Party 2
Team Averages
Level 102
1,651 SR
1,602 Elo+

VS

Team Averages
Level 31
1,495 SR
1,433 Elo+
Gilgamesh
Gilgamesh
GeeLo401
Gilgamesh
Level 13
God Stats
1W - 7L
1,280 SR
Queue Stats
25W - 59L
1,483 Elo+
Party 1
Pele
Pele
MBdaAnimal
Pele
Level 28
God Stats
3W - 4L
1,604 SR
Queue Stats
57W - 95L
1,451 Elo+
Party 1
Atlas
Atlas
jellyboy82
Atlas
Level 48
God Stats
5W - 4L
1,713 SR
Queue Stats
236W - 246L
1,485 Elo+
Party 3
Apollo
Apollo
killer_beats123
Apollo
Level 28
God Stats
14W - 23L
1,381 SR
Queue Stats
111W - 131L
1,363 Elo+
Party 3
Ao Kuang
Ao Kuang
x401xLordGriffin
Ao Kuang
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 99L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dark magora
Bacchus
18
4 / 0 / 18
10,952
1,095
8,277
7,689
9,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
18
10 / 0 / 19
11,225
1,123
19,407
6,567
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
6 / 0 / 22
10,909
1,091
17,165
5,335
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
Im Misterice
Cabrakan
19
15 / 0 / 20
12,405
1,241
21,030
6,179
3,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
Pezzy2768
Mulan
18
8 / 1 / 26
11,225
1,123
25,104
14,991
12,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

314

VS

Team 2 Tickets

17

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GeeLo401
Gilgamesh
14
1 / 6 / 0
9,128
913
5,542
18,481
12,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 13 / 1
8,725
873
11,558
21,827
7,098
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
14
0 / 5 / 1
8,928
893
8,698
21,061
21,149
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 10 / 1
8,371
837
6,266
18,953
5,998
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
0 / 9 / 0
8,533
853
4,441
20,017
6,597
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
4
43
Kills
1
1
Deaths
43
105
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Dark magora
Bacchus
4
0
18
13
L
Gilgamesh
GeeLo401
Gilgamesh
1
6
0
0.17
W
Medusa
10
0
19
19.5
W
6
0
22
17
W
Cabrakan
Im Misterice
Cabrakan
15
0
20
25
L
0
13
1
0.04
W
Mulan
Pezzy2768
Mulan
8
1
26
21
L
Atlas
0
5
1
0.1
L
0
10
1
0.05
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,983
Damage
36,505
40,761
Taken
100,339
30,537
Mitigated
53,704
14,616
Healing
7,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Dark magora
Bacchus
8,277
602
0
947
7,689
9,759
0
3,278
4,411
23,089
0
L
Gilgamesh
GeeLo401
Gilgamesh
5,542
1,699
970
890
18,481
12,862
0
8,403
9,575
0
18,878
W
Medusa
19,407
7,951
527
3,416
6,567
2,504
0
3,513
3,054
0
40,104
W
17,165
1,771
0
0
5,335
2,346
0
963
4,372
29,887
0
W
Cabrakan
Im Misterice
Cabrakan
21,030
1,918
0
1,376
6,179
3,794
0
2,003
4,176
33,316
0
L
11,558
2,039
0
1,780
21,827
7,098
0
10,344
10,617
0
30,366
W
Mulan
Pezzy2768
Mulan
25,104
5,223
0
8,350
14,991
12,134
0
3,382
11,609
0
37,736
L
Atlas
8,698
2,399
502
362
21,061
21,149
0
10,323
10,027
25,460
0
L
6,266
2,691
0
644
18,953
5,998
0
8,001
10,306
0
18,083
L
4,441
1,520
0
2,611
20,017
6,597
0
7,442
11,824
23,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,716
Gold Earned
43,685
178
Minions Killed
167
10
Camps Cleared
3
996,094
Distance Traveled
891,010
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,952
1,095
29
3
5
200,485
0
L
Gilgamesh
9,128
913
28
3
0
156,739
0
W
Medusa
11,225
1,123
48
5
0
208,003
0
W
Geb
10,909
1,091
42
4
2
220,239
0
W
Cabrakan
12,405
1,241
28
3
3
180,400
2
L
Pele
8,725
873
39
4
1
169,163
0
W
Mulan
11,225
1,123
31
3
0
186,967
1
L
Atlas
8,928
893
39
4
0
187,141
0
L
Apollo
8,371
837
26
3
1
183,094
0
L
Ao Kuang
8,533
853
35
4
1
194,873
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role