Player Matchup

Mulan
Mulan
Gold V
BeNdiZZle13
Mulan
Gold V
Level 160
God Stats
1W - 0L
1,297 SR
Queue Stats
26W - 16L
1,683 MMR
Party 2
Zeus
Zeus
Platinum II
Brotaco136
Zeus
Platinum II
Level 155
God Stats
5W - 4L
1,749 SR
Queue Stats
39W - 24L
1,796 MMR
Party 2
Osiris
Osiris
Gold I
MUSHYMUFFINS
Osiris
Gold I
Level 81
God Stats
20W - 21L
1,540 SR
Queue Stats
132W - 147L
1,509 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,529 SR
1,663 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 104
1,521 SR
1,543 MMR
Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold V
Ache 1st
Chang'e
Gold V
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,584 MMR
Party 1
Kali
Kali
Gold III
HayZ00SE
Kali
Gold III
Level 82
God Stats
33W - 39L
1,562 SR
Queue Stats
241W - 265L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 7 / 8
12,680
667
15,163
20,031
18,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
6 / 6 / 8
13,323
701
20,892
15,353
9,441
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
17
6 / 5 / 10
13,464
709
16,050
26,219
27,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
GebGilgameshOdinArtioAphrodite

VS

Bans
Morgan Le FayMedusaAthenaHou YiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
10 / 5 / 7
13,528
712
26,648
29,443
34,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Ache 1st
Chang'e
16
7 / 6 / 8
12,479
657
15,460
17,693
9,638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
14
1 / 7 / 8
11,245
592
7,478
22,221
9,073
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
41
18
Kills
18
18
Deaths
18
26
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
10
5
7
2.7
L
Chang'e
Ache 1st
Chang'e
7
6
8
1.83
W
6
7
8
1.43
W
6
6
8
1.67
L
Kali
1
7
8
0.71
W
Osiris
6
5
10
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,105
Damage
49,586
61,603
Taken
69,357
55,483
Mitigated
53,373
13,894
Healing
18,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
26,648
8,613
0
4,236
29,443
34,662
430
9,105
18,454
5,509
49,821
L
Chang'e
Ache 1st
Chang'e
15,460
224
2,975
5,249
17,693
9,638
350
5,165
11,649
48,724
0
W
15,163
2,021
931
5,718
20,031
18,513
547
7,295
12,122
0
32,203
W
20,892
1,386
0
3,055
15,353
9,441
1,691
4,553
10,449
61,370
0
L
Kali
7,478
3,344
0
5,613
22,221
9,073
25
8,508
12,998
0
33,581
W
Osiris
16,050
4,813
809
3,381
26,219
27,529
239
6,315
18,774
655
31,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,467
Gold Earned
37,252
172
Minions Killed
167
6
Camps Cleared
10
965,653
Distance Traveled
1,001,839
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
13,528
712
53
3
1
324,131
1
L
Chang'e
12,479
657
74
4
3
326,154
4
W
Mulan
12,680
667
40
2
2
311,175
5
W
Zeus
13,323
701
98
5
4
311,900
4
L
Kali
11,245
592
40
2
6
351,554
4
W
Osiris
13,464
709
34
2
0
342,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role